|
Post by Mav on Jan 24, 2006 22:21:10 GMT -6
FYI - You can apply to get a $5,000 digital editing system for nothing. Over the last couple of years, a bunch of us coaches on this site have applied and recieved the software for free. I know.. it sounds too god to be true. But it is true. We used it last season and were very happy with it. Makes digital scout look like a toy. The reason it's free is because the owner gets a 'sponsor' to donate the funds to them for each copy they provide to high schools. (sponsors like the NFL/NFL Players assoc, USA Football) These large entities like to sponsor youth and high school prgrams.. good PR. Check it out: www.proscoutvideo.com
|
|
|
Post by Mav on Feb 7, 2008 9:33:50 GMT -6
The 9 tech has GOT to get at piece of the TE and squeeze the down block...WHO THE HEII is coaching the defensive ends??? Looks good though. You guys do know you can do the same thing with Playmaker Pro right? PlayMaker's animation is VERY limited, IMO. The only way you can control the timing is with 1 second increments. Also, it's difficult to share becuase of it's proprietary nature. Could you post an example? We never got it to look right, so we quickly abandoned it. We love Playmaker for quick drawing, but never spent much time with the animation feature.
|
|
|
Post by Mav on Feb 7, 2008 8:35:13 GMT -6
Mav: What did you use to create that animation? How long does it take you to create each play? It's created with PowerPoint -- then saved as an animated gif image by Camtasia. Here's the PPT file. www.savefile.com/files/1366067 I want to be careful not to highjack jgould's thread. If you'd like more detail, just start another thread in the Tech area.
|
|
|
Post by Mav on Feb 6, 2008 21:39:02 GMT -6
This looks great. What tool did you use to create it? Couple of small things - - the pulling Guard is moving before anyone else - the players are moving a little too fast - the defense dosen't move unitl the offense contacts them - have them move move forward initially before being blocked. - the outside LBs are missing (or whatever 2 players) - the QB doesn't mesh with the TB correctly - the field numbers are messed up Here's a sample of one of ours -
|
|
|
Post by Mav on Jan 10, 2006 22:12:02 GMT -6
Just checked out the website. Lots of good topics, but the organization of the tapes/topics needs a bit of work. It would also be great if he put dates on each lecture. Sounds like you may only get 20 tapes to copy a year??? Very interesting.... Anyone else have a membership? www.billwilliamsfcpga.com/
|
|
|
Post by Mav on Feb 7, 2007 14:59:59 GMT -6
Massachusetts - 2 regions - Eastern and Western (considered completely separate)
Divisions - from the largest school pop. to the smallest - 1, 1a, 2, 2a, 3, 3a, 4, 4a Each division has 4 leagues/conferences of about 8-10 teams. Only the winner of each league goes to a playoff game against the winner of another league in the same division. The 2 winners of each playoff game go to the Superbowl for that division. It's a fairly simple method -- win your league and you go to the playoffs. We play 10-11 games per season. If you're in a league with only 7-8 intra-league opponnents, you can play any team in any division. For 3-way ties breakers, some leagues use a point system based on 'out of league' games played and other leagues have the team who hasn't been to the playoffs recently, get the playoff bid.
|
|
|
Post by Mav on Apr 2, 2007 6:46:37 GMT -6
Word of caution - make sure there's some kind of supervision policy for the jr high kids. For years we let the younger players in for free if they wore their game shirt. As coaches we thought it was great, but because many parents just dropped off the kids, there was a few problems. At times there was more injuries from the roughhousing on the sidelines than in the game. The AD changed the policy last year to not allow them in for free. We're going to come up with a 'youth supervision plan' to present to the AD. Not try to highjack the thread, but if anyone has a supervision policy for jr high kids, it'd be good to hear it. What a great idea jhanawa - I'm definitely doing that this year. Give free tickets to all of the local middle school kids and youth football programs, get the younger kids involved and work on building an EMPIRE
|
|
|
Post by Mav on Feb 24, 2006 9:56:58 GMT -6
Still hashing this one around. We originally had numbers inside the TE, but thought it might be too confusing for the linemen. We think we'd rather them not have to worry about the motioning numbers calls. We may use words: 'crack' for the short motion block on the EMOLOS, 'wham' for short motion blcok to DT/NT and 'kick' for long motion across kicking out the far EMOLOS. Did the linemen pick up the motioning numbering system okay for you.
|
|
|
Post by Mav on Feb 21, 2006 18:58:30 GMT -6
bdf and sls, We're trying to use this numbering concept into our existing system for TB positioning and motion. For example in our 21 personnel group (2 backs, 1 TE) we have Pro, Wing, Slot, etc We don't currently use hole numbers, so to position our Tailback we're thinking of using simply 2,4,6 to the right and 1,3,5 to the left.
----------------------------YOOXOOO----------------------- --------5-------3--------1------Q------2--------4--------6--
Example - Slot Rt 2 - creates a trips look -----------------------------YOOXOO-------------------X--- ---------------------------------Q----TB-------Z------------- ---------------------------------------------------------------- ---------------------------------F-----------------------------
Example - Pro Lt 4 - creates a 2x2 look ----------------------------YOOXOO--------------------X--- --------Z-----------------------Q------------Z-------------- ---------------------------------------------------------------- ---------------------------------F-----------------------------
Our passing attack will be similar to the Coverdale/Robinson pattern concepts - ie your individual route will be determine by your relative postion of #1,2,or 3. What do you do if you want to position or motion a player to a numbered spot where a player is already lined up?
Example- if we want to lineup the TB in the 4 or 6 position in a Slot Rt formation. Have you had to deal with this? Our initial thoughts are to have a rule that states- If the TB is aligned in your normal position, slide 1 position inside.
Pro Rt 5 - slides the originally wide X, down into the slot position
-------------------X----------OOXOOY---------------------- --------T-------------------------Q--------------Z------------- ---------------------------------------------------------------- ----------------------------------F----------------------------
We're thinking about having the same rule for motioning. If someone's motioned to your normal aligned position, cheat in a couple of yards. The general thought is to keep players to enable the correct pattern distribution.
Any and all thoughts and ideas on this concept is appreciated.
|
|
|
Post by Mav on Feb 21, 2006 10:57:33 GMT -6
this works best for us: just give the letter of the player and a # to tell him where he is going z-10 f-9 y-3 etc. 11 is wide left 9 hash left 7 yard outside y 5 c gap 3 b gap 1 a gap and vice versa for the other side the only time we don't use this system is when we want fast motion for either a jet sweep or we're running a double wing type motion. we just call that rifle (right to left) and lazer (left to right) we also make our motion call at the beginning of the play call We're talking about using this system next year. The numbered 'areas' seem great for simple alignment of your tailback and for motioning. IMHO this is the best if you need PRECISE alignment from your motion man (eg not just motion across, but motion across to the 'wing' position, or the 'slot' position, etc.) It's a bit more wordy, but it defines exactly where the motion man will be at the snap -- 'wing' position, 'slot' position, or the widest position. If you assign pass routes based on who's #1, #2 and #3, IMO this is the way to go. Anyone else use this type of motioning system? I have a couple of questions.
|
|
|
Post by Mav on Feb 19, 2006 9:21:37 GMT -6
hmmmm 2 back (T) ...all motions start with a T word 4 back (F) ... all motions start with an F word 0 back (Z) ... all motions start with a Z word Y back .... all motions start with a Y word Agreed - then take it one step further and standardize the rest of the words using only one syllable words: ac=across the formation - TAC, FAC, ZAC, YAC ip=into teh formation(without crossing) TIP, FIP, ZIP, YIP
|
|
|
Post by Mav on Jan 16, 2007 11:00:36 GMT -6
Has anyone seen a video of the Patriot player mocking the Chargers? With all of the cameras rolling you'd think we could get a look at it to see if LT has a point. Taunting and pointing fingers doesn't sound like the Patriots of the past -- I'd like to see it and judge it for myself. Initially sounded like frustration and whining to me, but I'd like to hold off until I see what he's referring to.
|
|
|
Post by Mav on Dec 16, 2007 11:39:57 GMT -6
This is my #1 pet peeve concerning clock management. We see this mistake several times every season, at all levels.
Seems like a no-brainer -
......you're ahead by less than a field goal + ......with around 3 minutes left in the game + ......your opponent's offense is within field goal range(a few factors here) + ----------------------------------------------------------------------------------- Equals - use as many of your timeouts as needed on defense
You can always stop the clock without using timeouts on offense, but there's really only one way to stop it on defense -- use your timeouts.
We also think it's a myth that you need to save a timeout to kick a field goal. We practice kicking field goals within the 25 second clock every week.
The bottom line -- as soon as you concede your opponent can take the lead with a field goal, save time on the clock for your offense by using your timeouts.
|
|
|
Post by Mav on Dec 31, 2005 11:46:53 GMT -6
What about the difference between Tim Stowers, Georgia Southern, spread option, Navy's and the flexbone offense? Without really studying them, they look very similar.
|
|
|
Post by Mav on Dec 15, 2006 16:02:21 GMT -6
Mav, great ideas, and really impressive powerpoint. Thanks -- If you want to hash anything out and/or recreate a similar Powerpoint for your team, let me know. The players seemed to really like the simplicity of the system and us coaches liked the flexibility.
|
|
|
Post by Mav on Dec 15, 2006 9:30:45 GMT -6
We are switching from straight "Pro", "Twins" and "Slot" to more multiple sets. For example, we want to be able to run double tight with two flankers, Twins one side - Pro the other, Trips one side with or without TE and either TE or WR other side. However calling the formation is becoming very complicated. How do you spread and one-back coaches call your formations? Our team faced this same issue last year. As primarily a 2 back team, we needed a simple way to place one of the backs out into the formation without a ton of learning/memorization. Here's a PowerPoint of how we did it. The players picked it up in one day, including all motioning. Building off what was already known was the key. Let me know if you have any questions. www.savefile.com/files/340836
|
|
|
Cadence
Mar 9, 2007 18:48:43 GMT -6
Post by Mav on Mar 9, 2007 18:48:43 GMT -6
Our default snap count is on 2. We'll never go on a count beyond 2 -- keeping us from ever jumping early. The worst that'll ever happen is someone will be slow off the ball. The thought is it's better to have a player slow off the ball, than a 5 yarder. In practice, to ensure everyone's firing off on the right count , we'll tell the Center to not snap the ball on a play at least once a practice. If a player doesn't fire out, the 11 on offense owe 'slammers' at the end of practice. btw - we use a non-rythmic count. For some reason my guys find it hard to go on 2! I would love to change up the count more but HC likes to keep it simple and go on one most of the time. I find it very frustrating! I mean if you don't practice it they wont do it. Puts the OL at a great disadvantage.
|
|
|
Post by Mav on Mar 8, 2006 12:10:52 GMT -6
Most teams in our area use either the local cable access folks or the AV dept from the school. They seem to be the places video enthusiest will be. We pay about $75 a game. But our staff does the actual weekly breakdown and cutups for coaches and players.
|
|
|
Post by Mav on Feb 16, 2006 19:47:18 GMT -6
The best thing to do is search on 'editing'. The search function is on the top bar. Within the search page, go to the bottom and put in '999' for days (the default is to search only 7 days back). There's a bunch of good threads on digital editing systems. Bottom line IMHO: if you have $$ go with DVS, if not go with Proscout(free donation from NFL). Honestly, it's pretty simple software, there really isn't huge difference between any of them. Let us know if you have any questions.
|
|
|
Post by Mav on Nov 30, 2006 15:10:21 GMT -6
Crazy 65 and sunny up here in Boston. Been the warmest fall I can remember, but snow's comin next week. We always have to pay with interest...
|
|
|
Post by Mav on Mar 20, 2008 19:43:44 GMT -6
Can anyone tell me how or where I can find an easy way to upload files for a trade. Savefile works very well but I can not get it to take a large file that I need to upload for a trade(the file is 1gb) anyone know anything or another website I can use to upload files. 1GB is a very large file -- must be a video. Try VidSwap.com We've been testing it for a couple of weeks and we've been pleasantly surprised. They've really improved their service over the last year. You can sign up for a free 1GB storage account. Check it out.
|
|
|
Post by Mav on Nov 21, 2006 8:28:41 GMT -6
Them going out of business is just a rumor. I spent 45 min. on the phone with one of the sales/support guys yesterday and asked him about it. He said that they are just behind in programming and a coach had took that as meaning they are done. They will be around. Also, for anybody using Proscout did you get onee of the usb remotes they now sell. I know they areound $500 and I just want to see how it is working. Any insight would be appreicated. Every couple of months there's rumors about editing companies going out of business. Last season it was LRS and Apex who were constant victims of the rumor mill. $500+ for any remote control is outragous. Here's the $40 remote we've used with Proscout for the last couple of seasons - www.keyspan.com/products/usb/urm17a/homepage.spmlYou simply tell the remote which keys are used for controlling the video - (Proscout has ' for fastforward, ; for fast reverse, etc) works flawlessly.
|
|
|
Post by Mav on Nov 19, 2006 21:59:03 GMT -6
what i like about dsv vs others is that on the capture, dsv actually captures each play as a separate file rather than the whole game as a file. this is what makes the cut-up features so much more diverse with dsv. when i capture game using dsv it is actually 150 files (or however many plays there are -- i.e. how many times you started/stopped the camera) in the folder. other programs capture the game as one large file Honestly, they all do this now(item #2 from above). 1-2 years ago this was an exclusive feature of DSV, but most have this now. DSV is the leader - the come up with a leading edge feature like this, then everyone quickly copies them. This is typical of how the software industry operates. The real question for the future is will DSV continue to develop new 'have to have' features for their app. If they don't, video editing for football will become a commodity and whoever has the deepest pockets will win (and the software will become stagnant - see Microsoft...) Let's all hope DSV will continue to innovate and other competitors will copy and push them.
|
|
|
Post by Mav on Nov 19, 2006 21:25:09 GMT -6
There really is no comparison to DSV, I have used both, ProScout is in the Dark Ages. DSV is still the best out there IMHO and everyone else is playing catchup, but...Have you looked at Proscout 5 vs DSV? The difference is really pretty minimal. I'd really like to know specifcally what you think is in the dark ages with Proscout. All the video editing software for football is very simple - 1)capture(this feature already comes free with Windows) 2)create clips for each play-- virtually every app now does this automatically 3) Add play/clip data such as down, distance, formation, play, result, etc. They all seem to do this timeconsuming phase similarily. 4) reports - this is where DSV does a better job -- with more visual reports. 5) video output/cutups - DSV has quite a few options here(wmv, dvd, vhs, avi), but Proscout and others will have all of these formats very soon.
|
|
|
Post by Mav on Nov 18, 2006 16:43:04 GMT -6
Why go for the DSV upgrade? Most salemen will make it seem like you MUST pay the annual fee for ugrades, but if you don't need any of the new features, save your money and use your existing version for as long as you want.
btw - We've checked out all of the major systems, DSV, Proscout, Apex, Webb, LRS, CoahcComm, etc We thought DSV was the best overall system. The re-written Proscout is getting close to having all the same features. Proscouts next release should be even closer to DSV... but if you've already invested time/learning and money with DSV, I'd stay with it.
Proscout makes their money by selling access to the game video to the players. They can make their own cutups, highlights, or complete game copies. It's a pretty interesting, albeit unproven, business model. Instead of charging the school/team $3-5,000 upfront for a copy of their software, they give the software to each team and charge the players an annual subscription.
|
|
|
Post by Mav on Feb 7, 2007 14:36:00 GMT -6
Here's what I am trying to do. My coaching videos are on VHS. I have burned them to DVD without any problems. I want to rip those DVDs to my computer so when I need to trade, all I have to do is burn them from my computer. I am also very basic in computer knowledge, so any help would be great. Also, thanks to everyone that has already responded. Stone, If you'd like to store your DVDs on you computer, here's what to do. Take one of the DVDs you've already created and place it in your DVD drive on your computer. With Windows Explorer go to your DVD drive (usually D or E drive) and see how your DVD Recorder wrote the files out. It'll typically be a VIDEO_TS folder or a file with a .iso extension. Either way, just copy and paste the DVD contents to a folder on your hardrive. Remember that each DVD has the potential to be over 4GB -- eats up space pretty quick. Another way folks on here have mentioned is to use your DVD authoring software (Nero, Roxio, Sonic, etc) to make a DVD to DVD copy. Every authoring app I've seen has this capability. This will take a bit longer for each copy because it'll first have to read your original DVD and write it to a temporary space on your computer before promting you to load a blank DVD for it to write out to. Make sense? Each DVD authoring application is different but they generally do the same thing. Maybe if you let us know which one you have we could be more specific.
|
|
|
Post by Mav on Feb 6, 2007 18:48:02 GMT -6
This might be a stupid question, but how do you rip a DVD to a computer. It really depends on how the video files were written to the DVD. Many times you can just copy the .vob or .iso files to your computer and a DVD player could just read the vob folder/files directly. If it's been 'copy protected', you'll need to use an official DVD ripper like Clone2DVD.
|
|
|
Post by Mav on Feb 24, 2006 10:51:00 GMT -6
|
|
|
Post by Mav on Aug 5, 2006 7:40:52 GMT -6
After many years with the same issues everyone's already mentioned, we came up with a very simple way to eliminate false starts and still vary the count. We just make the default count on 2. From spring through preseason, use only 2 for all drills, sprints, etc. Then slowly start changing it up to 1 or 1st sound. Then the worst you'll get is a player not getting off the ball quickly, instead of a penalty. We went with this philosophy a couple of years back, and only have had about 1-2 false starts per year. Very simple but works great. The idea is to only change the count to a shorter cadence -- never a longer one.
Important note: To use this method you must really watch the line and backs during practice to be sure they're getting off on time. A graet way to test who's getting off quickly/on time, is to secretly tell the Center, once or twice a day during scrimmage time, to NOT hike the ball. You'll quickly see who's coming off hard on the cadence and who's waiting for movement. The whole offense owes extra sprints for not coming off on time when this happens.
|
|
|
Post by Mav on Jan 23, 2008 21:42:44 GMT -6
It seems Telex is the top-of-the-line brand. We haven't heard of a staff who was disappointed with them. I've noticed on many NFL sidelines they have Telex receivers on their hips -- even though Motorola, through a marketing agreement, has their name in large print on the visable headsets. Of course, the receivers are the true brains of these systems.
CoachComm units usually get fairly good reviews on this site.
Stay far away from PortaPhones. We have these pieces of garbage. We spend about $1,000 every year on maintenance and they only work about half the time.
|
|