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Post by coachcalande on May 10, 2006 15:23:42 GMT -6
How would you sum up your team? whats the thing others have to do to beat you? what is it that you hang your hat on?
for me:
smashmouth clock eating power football, the specifics of which depend on talent. Ie, we might have king Kong at fullback or a speedy option qb or two tough dw wingbacks...but its ball control double teams and traps all day.
defensively its pressure "32 minutes of hell" football. dont allow them to run, make them pass and live and die with that mentality.
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Post by groundchuck on May 10, 2006 15:36:52 GMT -6
How would you sum up your team? whats the thing others have to do to beat you? what is it that you hang your hat on? for me: smashmouth clock eating power football, the specifics of which depend on talent. Ie, we might have king Kong at fullback or a speedy option qb or two tough dw wingbacks...but its ball control double teams and traps all day. defensively its pressure "32 minutes of hell" football. dont allow them to run, make them pass and live and die with that mentality. Offense: We are going to hang our hat on being physical. What plays you specifically have to stop depend on our talent and what are are running. But our core will be belly series, iso, off-tackle, toss, and some kind of option. We are going to control the clock. Double teams or angle blocks as much as possible too. Defense: Line up right, play like our hair is on fire, and knock the snot out of them when you get there. Make players on the other team want to go to the sideline by the end of the 1st quarter. Make them one demensional doing the thing they don't do well...usually throwing the ball in our league. When they do throw knock the QB's headgear off. Specialteams: Make a play and don't have one made on you!
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Post by coachcalande on May 10, 2006 16:38:48 GMT -6
chuck have your teams generally been successful with this attitude/mentality? have you ever had another approach?
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Post by kcbazooka on May 10, 2006 17:56:00 GMT -6
Interesting question -- trap, misdirection, don't let opponent be comfortable. Make defense cover the whole field. Defense - no big plays, stop the runs, gang tackling
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Post by blb on May 10, 2006 18:23:05 GMT -6
The most important statistic in football is scoring defense. The most important thing to us will always be - Stop the Run. If we can do that, we have a chance at every thing else. If we don't, we don't have a chance.
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kakavian
Sophomore Member
Where's the ball, boy? Find the ball.
Posts: 175
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Post by kakavian on May 10, 2006 18:49:06 GMT -6
Steve-
We hang our hats on out-executing you on offense. We dont run a very complicated system, but we execute, and know how to run it against anything our scout team can think up. We want to run the ball, alot of misdirection, and alot of option. Hiding that ball, and making you tackle EVERYONE to find it is one of the things we pride ourselves on. Just as soon as you think you have the Run figured out...here comes our pass.
Defensively, we are the trapdoor spider team. We force you into making mistakes, and then jump on it. We drill strips, fumbles, interception drill, fighting the double team, and gang tackling. We rarely have superior talent, so we make it up by having 5,6,7 men at the point of attack when you run, and 2,3,4 guys there when you throw, and if you screw it up, we wont let you recover.
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Post by senatorblutarsky on May 10, 2006 20:49:51 GMT -6
Offensively: Toss, Trap, Wedge,Iso. We will run the same play 9 times in a row if we can get 3-4 yards on it. Several games we have run the same play- to the same side 25-30 times a game. We want to be: physical, smart, patient. No stupid penalties (illegal motion, etc.). We are not above using 10 min. per drive; we use most of the 25 second clock. We have few plays from several formations/motions... very conservative in many respects. We will quick kick on 3rd or 4th down (we do go for it a lot on 4th).
Defensively: Much like offense, we rep responsibility a ton. We do not change up much- we will if you continually hurt us with something, but if you run a 10 yard play and don't come back to it, we will probably stay in our base. We are a reading defense and emphasize: responsibility, scouting report, not giving up the big play.
Special teams: Nothing too fancy... don't screw it up for our O or D. We have been solid here, not great.
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Post by groundchuck on May 10, 2006 21:11:37 GMT -6
chuck have your teams generally been successful with this attitude/mentality? have you ever had another approach? How can I say this...yes and no. We have tried other approaches but found this was what worked best for our kids. Not that I do not think there are other ways to do it. There are a lot of very physical gun teams running IZ and reading the BSDE.
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Post by lochness on May 11, 2006 5:19:05 GMT -6
Such a good question!
OFFENSIVELY, we hang our hats on being physical first and foremost. We are coming off the ball hard and with great technique, and 10 guys are getting in someone's face hard. The guy with the ball just has to take advantage of the other 10's hard work. Our offensive line is our life blood, and we dictate the tempo of the game through that. We have 3 base plays with several complimentary plays to each (rushing series) and we run a buttload of formations, motins, shifts etc. to make it LOOK complicated. As many combos (double teams) and angles as possible. Have the ability to throw efficiently on any down and distance.
DEFENSIVELY, we hang our hats on one thing: DISCIPLINE! Discipline in our alignments, keys, reads, reactions, relentless pursuit, and tackling fundamentals. We preach discipline from day one and that is it. We don't have any elaborate schemes, we don't put a ton of blitzes or pressure packages in. We just teach the kids to be extremely disciplined, and they will always be where they need to be. We've gone with this for the last 4 years, and our defesive performance has improved dramatically. The kids are sure of themselves and are "programmed" to react exactly the way they need to based on what they read. We put everyone up to stop the run, and we put a couple of superior athletes at CB (we've had some great athletes, so we can do this) to worry about the pass.
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Post by superpower on May 11, 2006 5:50:23 GMT -6
OFFENSE: Double Wing ball control power football
DEFENSE: Alignment and assignment sound; great pursuit (9/90 - nine men to the ball 90% of the time); stop the run
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Post by coachcalande on May 11, 2006 6:32:40 GMT -6
isnt it interesting how many of us dwers like to play defense "on the edge" and make sure others cant run on us.
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Post by knighter on May 11, 2006 7:05:23 GMT -6
Offense- Doublewing. RUN OFF TACKLE. Play Action Pass Defense- 5-2 Eagle, Gap Control, Alignment, Assignment, PHYSICAL. RUN TO THE BALL!!!! ARRIVE WITH BAD INTENTIONS!!! Special Teams- DOMINATE EVERY SPECIAL TEAMS PLAY. SCORE!!!
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Post by cqmiller on May 11, 2006 7:08:15 GMT -6
Run the Ball on Offense Stop the Run on Defense
Impossible to lose if you can do those
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 11, 2006 7:46:26 GMT -6
Offense: We're going to be aggressive and sound in our zone, reach, and counter game, run precision routes in our passing game, be very close to 50-50 run/pass, and make you commit to covering tight ends and H-backs.
Defense: We get crazy pursuit to the ball and force turnovers like there's no tomorrow.
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Post by coachjd on May 11, 2006 8:15:06 GMT -6
offense: IZ/OZ spread the defense and count the box. We will throw on any down and will also run on most downs. Love to mix in the play action pass of both IZ and OZ using combo routes to either 2 man or 3 man combo's. If you play with one safety you better find a way to defend 4 verticals.
Defense: we are a 3-5 team and you better be ready for the blitz-a-thon, because we are coming after the offense from everywhere. We want to put as much pressure on the offense and force them to have a perfect play to beat us. We have found that the blitz-a-thon has forced most offenses we see into tons of turnovers, penalties and a lot of mental mistakes.
Me as a coach, I have very high expectiations for myself, coaches and kids. I don't expect each kid to be the next div I prospect, but I expect them to give great effort and work hard to improve as a person and a player. I tell our kids you don't have to be a great athlete to give great effort. Anyone can play hard.
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Post by coachcalande on May 11, 2006 10:03:52 GMT -6
"We have found that the blitz-a-thon has forced most offenses we see into tons of turnovers, penalties and a lot of mental mistakes.
Me as a coach, I have very high expectiations for myself, coaches and kids. I don't expect each kid to be the next div I prospect, but I expect them to give great effort and work hard to improve as a person and a player. I tell our kids you don't have to be a great athlete to give great effort. Anyone can play hard."
I agree, you can win a lot of games against teams that cant handle the blitz...and alot cant. Regarding expectations, im with you, NO ONE RISES TO LOW EXPECTATIONS.
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Post by airman on May 11, 2006 11:05:55 GMT -6
i hang my hat on the nohuddle. i would no huddle any offense. if I were a double winger, I would nohuddle. if I ran the inside belly and iso option like smith center, I would no huddle. if I ran the option, I would nohuddle. if ran a onback insidezone, I would no huddle, if I ran the air raid offense, I would no huddle.
as homer smith say, time of possession is for sports journalists. it is a myth, a non factor.
as for defense, i believe in the stoudt 43. big tackles, quick backers.
as for the blitz a thon defense, i love them against our passing offense. the blitz a thon tends to end when you run blitz beaters. I call it the pucker factor. a dc a hole tightens up when he gets beat a few times. dc's by nature tend to be conservative.
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Post by calicoachh on May 11, 2006 12:13:31 GMT -6
We win with hard work and family. They are the two pillars of our program
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Post by calicoachh on May 11, 2006 12:13:51 GMT -6
We win with hard work and family. They are the two pillars of our program
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Post by knighter on May 11, 2006 13:56:39 GMT -6
time of possession is not for journalists, tough for your offense to score when they are sitting on the bench most of the night (or playing on defense in my case) have lost to 2 teams that did this to us when we had more talent than they did, and have beaten several teams with more talent than us the same way. we played a team this year who had a TOTAL of 5 possessions. 2 in the 2nd half. we held them both times in the 2nd half and beat them 20-14, they were LOADED with better players, but those players couldn't beat us playing defense all night while we chewed up clock and slowed the pace of the game
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Post by airman on May 11, 2006 15:03:59 GMT -6
time of possession is not for journalists, tough for your offense to score when they are sitting on the bench most of the night (or playing on defense in my case) have lost to 2 teams that did this to us when we had more talent than they did, and have beaten several teams with more talent than us the same way. we played a team this year who had a TOTAL of 5 possessions. 2 in the 2nd half. we held them both times in the 2nd half and beat them 20-14, they were LOADED with better players, but those players couldn't beat us playing defense all night while we chewed up clock and slowed the pace of the game telll taht to homer smith. he has authored several manuals and books, a few of them on clock management. he will tell you time of possession is a myth.
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Post by tripleoption61 on May 11, 2006 15:20:47 GMT -6
i love to hang my hat on the triple option. I am gonna run the veer 40-50 % of the time. i am going to out formation you to get the numbers advantage. most of the time teams will force me to run into thre boundry and thats fine with me.
defense-
my best defense is my offense. control the clock and keep their offense off the field. if i have to play defense i run a split 4-4 play base defense adjust to what they are doing and play football!!!!!!
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Post by saintrad on May 11, 2006 15:22:23 GMT -6
we took the really fast, noty very strong or qucik thinking approach this last year. We threw in some confuse the players as much as we can by changing gameplans and positions. We topped it off with a throw the ball all the time approach and a defense that wasnt allowed to practice tackling. Oh, forgot, we also did the "looks real good in those fancy new uniforms" too.
All in jest men. Kinda~
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Post by airman on May 11, 2006 16:11:24 GMT -6
i have often wondered about this states, run the ball, control the clock and keep my defense off the field. it is a wonderful statement if you platoon, but if you do not platoon, your offense is on the field, so your defensive personal is on the field all the time as well.
so you cannot really say you are keeping your defense off the field, if you do not platoon.
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Post by spreadattack on May 11, 2006 16:29:01 GMT -6
The TOP thing is interesting. The NFL studies have shown that it is not outcome-determinative at all at that (much more advanced) level and Homer Smith has written about it. I personally think the number of plays run is much more important. If you run more plays than your opponent, you typically are going to win. Time of possession can, but does not necessarily matter.
It seems to me that the only time TOP matters is the type of situation knighter discussed: the other team has more talent than you, and you manage to get an early lead. But that is just a normal part of clock management--if you have a lead shorten the game, particularly vs. more talented teams. It doesn't strike me that having more TOP helps you if you get behind early.
The big point that Homer Smith made is just with out of bounds plays and incomplete passes (passing teams and even some option teams have far more "stop the clock" plays than inside running teams) but the number of plays compared to your opponent almost always correlates with winning more.
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Post by airman on May 11, 2006 17:40:47 GMT -6
The TOP thing is interesting. The NFL studies have shown that it is not outcome-determinative at all at that (much more advanced) level and Homer Smith has written about it. I personally think the number of plays run is much more important. If you run more plays than your opponent, you typically are going to win. Time of possession can, but does not necessarily matter. It seems to me that the only time TOP matters is the type of situation knighter discussed: the other team has more talent than you, and you manage to get an early lead. But that is just a normal part of clock management--if you have a lead shorten the game, particularly vs. more talented teams. It doesn't strike me that having more TOP helps you if you get behind early. The big point that Homer Smith made is just with out of bounds plays and incomplete passes (passing teams and even some option teams have far more "stop the clock" plays than inside running teams) but the number of plays compared to your opponent almost always correlates with winning more. this is what mike leach talks about. more plays, runs the other teams defense into the ground. tech's biggest quarters are 2nd and 4th. 4th quarter explosions are normal. this is why I believe in the nohuddle at top speed. most coaches are fine with 50 to 55 plays. if I ran the no huddle with say a offense like smith center runs, I would be close to 70 rushing attempts instead fo the 50 they averaged last year. they averaged 50 x 8.5 yd pc. now imagine 70 at 8.5 yds per carry.
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Post by los on May 11, 2006 18:23:10 GMT -6
How would I sum up my teams over the years- Hmmm, Play hard on every down and never let up but play by the rules. Be a gracious winner and noble loser, respect yourself, your coaches and teammates like family. What things do others have to do to beat your team - Out fundamental us! What have we hung our hats on - Good sound special teams, solid running game with playaction passing thrown in and tough defense(as in good tackling).
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Post by senatorblutarsky on May 11, 2006 18:48:50 GMT -6
More plays can occur if you are no huddle, racing up and down the field... More plays can also occur if you go at a sloths pace, get 3.3 yards per carry, and limit the opponents plays. Math is math... whether it is 80-50 or 60-30, the bigger number is still MORE.
Airman, I do not disagree with you, but for our team, I feel that we have a better chance to win a 90 play game than a 130 play game, our guys are tough, hard nosed, play pretty mistake free and are not very good athletes, but are decent football players- so 60-30 to me is better than 80-50.
We have had several games where our opponents ran 9 offensive plays or less in a half- we won all of those.
I also agree that TOP is a stat that is not important on the surface- until it comes to morale and tempo. If I have the ball for 9 min. and am driving it down your throat, it is a lot better on my morale than if you have it for 9 min.-even if it is the same team for O and D. As far as tempo is concerned, if I play a quick strike team (and we do), we become very methodical- I can think of at least 5 recent games where our opponent was more athletic, ran a lot of hurry up, and became very frustrated with our style of play and forced some things and made some costly mistakes in an effort to control the tempo.
I will agree that running no huddle can have some very positive effects on a game- we scored in our 2 min. drill (no huddle) 4 out of 5 times last year and we were a 92%-8% run- pass team. (maybe we should run it more). I do suspect that it is not so much how fast or slow you run plays- but whether or not you control the pace and the clock in an effort to control the game.
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Post by coachcb on May 11, 2006 19:07:26 GMT -6
Offense- Hit 'em in the teeth running game coupled with a ball control short passing game. I am the firmest advocate of controlling the ball- run the other team into the ground wear out their moral, and make the kids look unstoppable. NO MISTAKES!
Defense- (Other than keeping them off of the field with the O) Discipline and basics-gap control, reading, shedding, and tackling. Simple, flawless execution along with 9 hats on the ball all game long. My motto- hit them so hard, so often, its not worth it for them to touch the ball.
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Post by airman on May 11, 2006 19:10:45 GMT -6
More plays can occur if you are no huddle, racing up and down the field... More plays can also occur if you go at a sloths pace, get 3.3 yards per carry, and limit the opponents plays. Math is math... whether it is 80-50 or 60-30, the bigger number is still MORE. Airman, I do not disagree with you, but for our team, I feel that we have a better chance to win a 90 play game than a 130 play game, our guys are tough, hard nosed, play pretty mistake free and are not very good athletes, but are decent football players- so 60-30 to me is better than 80-50. We have had several games where our opponents ran 9 offensive plays or less in a half- we won all of those. I also agree that TOP is a stat that is not important on the surface- until it comes to morale and tempo. If I have the ball for 9 min. and am driving it down your throat, it is a lot better on my morale than if you have it for 9 min.-even if it is the same team for O and D. As far as tempo is concerned, if I play a quick strike team (and we do), we become very methodical- I can think of at least 5 recent games where our opponent was more athletic, ran a lot of hurry up, and became very frustrated with our style of play and forced some things and made some costly mistakes in an effort to control the tempo. I will agree that running no huddle can have some very positive effects on a game- we scored in our 2 min. drill (no huddle) 4 out of 5 times last year and we were a 92%-8% run- pass team. (maybe we should run it more). I do suspect that it is not so much how fast or slow you run plays- but whether or not you control the pace and the clock in an effort to control the game. math is math, but if I get 20 extra chances to wear you down, also means 20 extra chances to score. i bet you would find if you went a nohuddle pace, you would be even more successful. i want it to were the other team is physcially washed up at the start of the 4th quarter. that is when the fun starts. that is when you score 3 or 4 td on a tried defense. now the close game is a blow out. most h.s. kids are not prepared for a nohuddle attack. i have seen in the 4 quarter pass rushers barely get out of there stance because they are so tired from rushing the passer. to me the object is to score the most points, not to control the clock. this is just my philosophy. now i have the reverse philospphy when it comes to basketball. slow the pace, make the other team play defense for a extended period of time and break them down. IMO, the dw is one of the perfect offense to run the 2 min tempo with. few plays, rep after rep. run the super power 40 to 50 times a game.
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