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Post by pastordannyf on Dec 20, 2015 21:12:14 GMT -6
I have my first opportunity to coach varsity football and I will be starting as an assistant coach. I will be shadowing position coaches to learn drills, but I will also have primary responsibility for watching film and running the scout team. I've been told that running a top notch scout team can make for a great season. Are there any resources online for tips on running a good scout team or is this a silly question?
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Post by ahall005 on Dec 20, 2015 21:21:00 GMT -6
I think that it is very important and not as easy as some might think. The best thing that I have done is to number the skill positions 1-5 on your play cards and then assign a number to each of your scout backs so there is less confusion on where to line up. That is always our biggest problem. Not lining up or not knowing what route to run so I try to number the backs when I can or point to each position and say a name when we are in the huddle if I didnt have time to number them... I hope this makes sense
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Post by pastordannyf on Dec 20, 2015 21:27:17 GMT -6
Great idea. Thanks!
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Post by fantom on Dec 20, 2015 21:34:29 GMT -6
I have my first opportunity to coach varsity football and I will be starting as an assistant coach. I will be shadowing position coaches to learn drills, but I will also have primary responsibility for watching film and running the scout team. I've been told that running a top notch scout team can make for a great season. Are there any resources online for tips on running a good scout team or is this a silly question? Wait a minute. By what exactly does "Run the scout team" mean?
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Post by pastordannyf on Dec 20, 2015 21:46:31 GMT -6
I will be responsible for watching opposing team film in Hudl, scripting plays for the scout team to run against starters for the upcoming game.
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Post by fantom on Dec 20, 2015 21:49:57 GMT -6
I will be responsible for watching opposing team film in Hudl, scripting plays for the scout team to run against starters for the upcoming game. OK, I think that it's critical to make sure that you work closely with the coordinator when you're putting the script together.
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Post by 44dlcoach on Dec 20, 2015 22:23:40 GMT -6
Really the coordinator should be the one making the script, but if that assignment has been given to you then make sure you are working with him closely since he'll likely have a good idea of tendencies, frequency of each play, motions, formations, etc.
But like I originally said, in my opiniom the best way to do this is really for the coordinator to script your defense and the scout offense, and then have you run the huddle, make sure the scout kids understand things like stances, QB footwork, QB reads, etc.
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Post by chi5hi on Dec 20, 2015 23:15:45 GMT -6
When you get the scripts use large Manila folders and draw out the plays on them with a Sharpie.
Huddle the scout team and hold up the folder with the play drawn up. One play one folder.
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Post by Chris Clement on Dec 21, 2015 7:43:32 GMT -6
The best way we've done it is where the DC makes a cutup of the script and I draw those plays in playmaker or if you have hudl or prefer ppt.
Every week I meet with our scout guys and we go over the key stuff like splits and techniques, then we look at any plays they run that are especially important or complicated, especially if it relates to motion. We talk through how we intend to block things versus different fronts, particularly if we can't find a clip of that play against a front that looks like ours.
When drawing the cards every skill position has a letter inside the circle, so even if where you line up might change you stay with your letter. I can show personnel this way as well and if the other team has a particular player that's either a matchup problem or a tendency key we mark his jersey number. When guys sub they sub in for a given position. Every huddle includes everyone we might need and they leave when they see the personnel, so the FB comes in but then of it's a one back formation he can leave the huddle.
Getting them to care helps a lot, selling them on "beating" the D and making it very competitive. It's up to you to make sure they don't accidentally give a bad picture trying to make a play but they generally understand how the game is played; they have to beat the defence straight up. We're not above a little gamesmanship. For example, if the script says speed option into the boundary, I'd have my centre sneak the ball over a yard or two off the hash to give us more space, but we stay within the "rules."
Get a tall coach to hold up the cards.
Get position coaches involved wherever possible. Out receiver coach uses scout O skelly as an extension of his Indy time and he's all over guys about proper releases and techniques and stuff.
Include a lot of notes on your cards. You won't necessarily remember that on a certain play the slot has a mandatory outside release so write it all down.
I put in a cheap little R4 progression to give the QB something to look at. Usually it's pretty obvious what the logical progression should be. It gives the scout QB the opportunity to get something out of the experience and drastically improves your chances of making a play.
I don't draw the D on the card, barring an incredibly complicated blocking scheme. I find the card gets too messy to show 24 guys, and my players tend to overthink it.
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6d
Sophomore Member
Posts: 174
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Post by 6d on Dec 21, 2015 8:11:07 GMT -6
This is a great topic. I have drawn plays for about 20 years. This year I have used play scripts in Hudl to draw my inside run, pass perimeter and team scout plays. I highly recommend it. You can watch a video cut up o the play while you draw it. Plus we played 3 team in the playoffs and I coul tweak the plays without drawing them again.
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Post by bignose on Dec 21, 2015 8:32:47 GMT -6
I draw up each play sheet directly off of Hudl, using a drawing program on 8-1/2" by 11" paper. Since I am a "dinosaur" I use Appleworks on an old computer-I had about 8,000 plays previously drawn up, so mostly I just reprint the same old ones . I do include our defense that I expect us to run so the kids can give a decent look on how the offense will attack us. These sheets are put in plastic sleeves and placed in a ring binder.
I arrange the sheets in priority order, best plays in front, seldom seen plays towards the back. We will spend most of our time trying to stop the offense's best 5-6 plays-make them go to "Plan B."
i separate out the passing plays and have them facing in the opposite direction-it makes it real easy to swap back and forth between passes on one side, and running plays facing the other. Just flip the book over.
If the team has a dominant player we give him a special color jersey to indicate him. Example: this year one of our opponents ran 90% of their plays to #80, so we made up a jersey with that number on it as a recognition key.
I give the scout book to the DC so he can make adjustments.
I color code each skill position a different color, including their paths.
It is so much easier to tell a kid: you're the Green guy, you're the Red guy, you're the Blue guy, etc. especially if you are dealing with a complicated offense like the Single Wing with Spinner plays. I used to take my scout team out for 15 minutes while the defense to looked at film to teach them this.
There have been times that I challenge the Scout team to score on the starters-bribe them with pizza if they score-kids will do darn near anything for free pizza.
How well does this work? In 1997 we were playing a Wing T team for the State Championship. In practice, the first time that the scout team ran the Counter Criss Cross, we scored on the starters. We spent a lot of time getting the kids to see the action and react. The result: the offense attempted to run this in a the game, it was a big play for them, and we held them to a 7 yard gain. They never ran it again. We won the game 7-0.
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Post by wingtol on Dec 21, 2015 8:38:52 GMT -6
Also remember those scout team guys are scout team for a reason. Do your best with them but don't expect any miracles from them lol
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Post by coachphillip on Dec 21, 2015 8:41:52 GMT -6
If you're making the plays in PowerPoint: draw up the play, copy slide, paste onto new slide, select all command, group command, flip horizontal command. It takes about a minute or so to draw up the play going one way and about five seconds to draw it up to the left.
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Post by mariner42 on Dec 21, 2015 12:41:56 GMT -6
Try to get some time to practice the opposing teams stuff vs air. While the D is doing blitz vs cans or something like that, grab your scout O and run them through the tricky stuff so you can execute them better. Trying to run an inside counter vs the starters is hard without a trial run or two.
Also, create an identity and a sense of pride for your group. Give them a name, ours is "Bad Company", something to get them to pride them selves on.
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Post by dytmook on Dec 21, 2015 14:10:12 GMT -6
Try to relate the plays to your plays the best you can. Like I would teach bucksweep as a wider power pull for my wrapper as well as the psg being a pull similar to how we do on jet. Is it perfect no, but it's better than just giving them a drawing and saying have at it. Use it as time to get the young guys better at the fundamentals too. It's amazing how much better than can get over the year.
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getbackcoach
Freshmen Member
"If it is important, you will find a way. If not you will find an excuse."
Posts: 92
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Post by getbackcoach on Dec 21, 2015 16:51:24 GMT -6
When I've done scout I stand with my back to the LOS with the huddle facing me so what they see on my play cards doesn't have to get reversed in their heads. Usually I'm able to just hold up the card and give the count.
If a play works keep running it until the defense and the DC figure out how to fix it.
And like some other guys already said, bribe them to beat the D. You want to give the best possible look.
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Post by coachd5085 on Dec 21, 2015 18:13:18 GMT -6
Reading the description from the OP leaves me scratching my head a bit. I am not familiar with and am pretty uncomfortable actually with the idea of having someone who is a first year coach creating the scout scripts. Now, I could be wrong, but I think the OP has his job duties a bit confused.
My guess would be that his job will be to draw up the scout cards after the coordinators have come up with the script, put the cards in the binder (or however else the team uses to display them) run the scout huddle, make sure the scouts are aligned properly pre snap, and be responsible for the hearding of cats that is scout team work.
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Post by Chris Clement on Dec 21, 2015 18:19:04 GMT -6
Try to get some time to practice the opposing teams stuff vs air. While the D is doing blitz vs cans or something like that, grab your scout O and run them through the tricky stuff so you can execute them better. Trying to run an inside counter vs the starters is hard without a trial run or two. Also, create an identity and a sense of pride for your group. Give them a name, ours is "Bad Company", something to get them to pride them selves on. "Best Scout O in the Nation." In years when we have a good RB I can convince them that if we went barnstorming we'd win some games.
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Post by canesfan on Dec 22, 2015 13:05:48 GMT -6
As a DC I want the following out of scout: -Run the play as it's drawn up. Block who you're supposed to block, run the route you're supposed to run, etc -Make the defense work. No buddy system -STICK TO THE SCRIPT!!! -Get in and out of the huddle fast -If there are snap issues, just have the QB hold the ball to start the play. One wasted play because of a bad snap and I'm gonna come unglued. -Skill guys assigned a number or letter and don't switch. Get your assignment and line up.
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Post by cfoott on Dec 23, 2015 8:56:00 GMT -6
I think you have to understand too is that the kids are going to struggle at the beginning of the week understanding and executing the plays. They will get better as the week goes. -If you have enough players, run two offensive huddles. That way you can get as many plays off as possible. -Use the same terminology as you already have to tell your players what to do. This gives them an easy reference to something they already know. - Depending on how many plays the DC wants to see, use a 5x8 index card notepad. You can use one for pass plays and one for run plays. I also like using tabs that you can stick onto the page and numbering them. That way when you have a script practice plan, you can just flip to the number quickly. - Lastly, get excited about small gains and celebrate big gains. If your DC is getting pissed off at the defense for your scout being successful, then you're doing your job right.
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Post by Wingtman on Dec 23, 2015 9:15:33 GMT -6
If you get pre practice time, one day a week (Monday/Tuesday) pull those guys to the side and have them run the plays on air for 10 minutes. It'll help, I promise. Also, make a scout O depth chart. Don't post it, you keep it. Have the best avaliable bodies ready and able so you're not screaming for guys for 5 minutes (that irks me as an OC, waiting for 5 minutes to find guys to play scout.) Also, if you have a "depth chart" you wont have a Fresman WR playing Center.
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Post by brophy on Dec 23, 2015 11:02:04 GMT -6
the manilla folders in a binder is great. I would add that when you run scout team O or D, YOU SHOULD REALLY use your team's terminology for everything. Coaching scout should just be your non-starters getting extra reps in your offense/defense. Even if you're wing-t and are facing a 5-wide offense...you need to use whatever your system would (or could) call it.
When you run scout, you'd better be scripting the situation, play AND PERSONNEL. Pay close attention to which players are playing which spot to ensure a good look (reading off a particular player) and reps are distributed correctly. You want to make scout team (at least appear) that a lot of attention is being paid to it and that it isn't an after-thought of bag holders.
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Post by coachfloyd on Dec 23, 2015 11:18:51 GMT -6
Reading the description from the OP leaves me scratching my head a bit. I am not familiar with and am pretty uncomfortable actually with the idea of having someone who is a first year coach creating the scout scripts. Now, I could be wrong, but I think the OP has his job duties a bit confused. My guess would be that his job will be to draw up the scout cards after the coordinators have come up with the script, put the cards in the binder (or however else the team uses to display them) run the scout huddle, make sure the scouts are aligned properly pre snap, and be responsible for the hearding of cats that is scout team work. I was going to say the same thing two days ago but hit refresh on accident. Scout team is incredibly hard.
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Post by 44dlcoach on Dec 23, 2015 11:31:26 GMT -6
Maybe we are different than most but we typically fill our scout team with starters from the other side to the extent we can. Doesn't always work for OL and we intentionally avoid doing it with our starting RB, but we are going to have starting receivers, starting QB, and as many staring OL as we can go against our starting D, and as many starting Defenders as possible against our starting O.
We aren't a full two platoon team but we are close to it, so we usually have some kind of scout team rotation where we get 1s vs scout 1s for some reps, 1s vs scout 2s for some reps and then 2s vs scout everybody else for their reps. That third rotation for scout is a mix of starters and end of bench guys at various positions based on how deep each position is.
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Post by jg78 on Dec 23, 2015 12:22:15 GMT -6
General scout team guidelines:
1) Get the best players you can on scout team to ensure the best look possible. 2) Eliminate confusion. I use a three ring binder with transparent sleeves that I put my scout sheets in. Skill guys are numbered 1-5. #1 is the RB. #2 is a RB / WR. #3 is WR / RB. #4 is the LE. #5 is the RE. This puts each player in pretty much the same role every time. You don't have a guy who is TB one play and TE the next play. 3) Figure out a proper substitution method. Have players who are responsible for each position. Know whose *** you are going to chew out and punish after practice if you line up for a play and there isn't a RG out there. 4) I draw up each play against the exact defense they will face on that particular play. There's never any question who to block. This goes back to #2: eliminate confusion. 5) If there's anything in particular the players need to know beforehand, handle it before practice. In fact, that is one of my main things in general. If a point can be conveyed through conversation or on the board, do it there. Save the practice time for reps, not discussion. If you're playing a Wing-T team that plays their WB angled in a 3 pt. stance or square in a 2 pt. stance, that needs to be pointed out before their feet touch the grass outside. 6) Coach 'em up and love 'em. Scout team often sucks and it can be hard to make it fun, especially if your scout team is completely overmatched. But do what you can to build pride and morale among the scout team (maybe bring them doughnuts or something to school or practice every now and then) because it is a very important job and their effort and attention to detail matters a lot.
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Post by The Lunch Pail on Dec 23, 2015 14:43:01 GMT -6
I don't have any resources but I have some advice.
- Don't be that coach who tells the scout team to "dummy up!". Especially if you're like me and coach at a small school, and your scout team is full of freshmen and sophomores like mine. Make it hard as hell for the starters, that's how they improve.
- Use your personnel wisely. If the team you're getting ready to face has a three technique who's 180 pounds and lightning quick, put any guy there who fits the bill. Maybe even have a scout team depth chart
- Use a LOT of positive reinforcement. Nobody likes being on scout team, and you can't give a good look with guys who don't really want to be there. Thursdays are the scout team paydays. We give out Gatorades to whoever forces a turnover on Scout D, and our weekly scout team MVP is our fourth captain on Friday.
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Post by fballcoachg on Dec 26, 2015 7:39:18 GMT -6
Also remember those scout team guys are scout team for a reason. Do your best with them but don't expect any miracles from them lol Very important....perspective have high expectations, we try and get the best collection of players we can but understand sometimes you have the 3rd string guard who is really 5th string. stay positive with them, make responsibilities as clear as possible to them, celebrate when they are doing a good job, scout team isn't always the easiest gig for players, make them appreciated one other thing which wouldn't be under your control but I think it's vital, especially if there is a huge talent difference, to teach the ones how to practice against a scout team. You get nothing out of it if your Nose is launching the center in to the QB every play and busting the play before it gets started.
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Post by eaglemountie on Jan 2, 2016 10:23:08 GMT -6
I have my first opportunity to coach varsity football and I will be starting as an assistant coach. I will be shadowing position coaches to learn drills, but I will also have primary responsibility for watching film and running the scout team. I've been told that running a top notch scout team can make for a great season. Are there any resources online for tips on running a good scout team or is this a silly question? 1.) Take pride in it... If it is important to you it will be important to the scout team. 2.) Make it fun for them with enthusiasm ... Talk some trash to the starters when you have a successful play... It will make practice more intense and more realistic... 3.) Praise the crap out of the scout team guys for great effort and execution... Most of the time they are your future and it's important to make them feel important and feel as though they are being coached just as hard as the starters... 4.) Try to match your offensive and defensive terminology/technique/play calls as much as possible to what your opponent does... like you are stealing reps... 5.) Put similar bodies/talent (if you have that option) as the opponent in similar positions (i.e. their best skill guy is the tailback = use your best skill player at tailback) 6.) Make scout cards as clear as possible, less is more...
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Post by bluboy on Jan 2, 2016 17:41:17 GMT -6
We spend a ton of time putting together our scout teams so that we can get the best look possible. We also award an offensive and defensive scout team player of the week every week. At the end of the season, we have a scout team player of the year award. It is not uncommon for our HC (who runs the scout offense) to say something about our scout teams when interviewed by reporters.
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kcarls
Sophomore Member
Posts: 152
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Post by kcarls on Jan 11, 2016 15:45:29 GMT -6
I think that it is very important and not as easy as some might think. The best thing that I have done is to number the skill positions 1-5 on your play cards and then assign a number to each of your scout backs so there is less confusion on where to line up. That is always our biggest problem. Not lining up or not knowing what route to run so I try to number the backs when I can or point to each position and say a name when we are in the huddle if I didnt have time to number them... I hope this makes sense This is exactly what I do. Numbers, and somehow it still gets them confused....hahaha
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