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Post by fantom on Jan 11, 2016 17:28:56 GMT -6
I think that it is very important and not as easy as some might think. The best thing that I have done is to number the skill positions 1-5 on your play cards and then assign a number to each of your scout backs so there is less confusion on where to line up. That is always our biggest problem. Not lining up or not knowing what route to run so I try to number the backs when I can or point to each position and say a name when we are in the huddle if I didnt have time to number them... I hope this makes sense This is exactly what I do. Numbers, and somehow it still gets them confused....hahaha We're similar but instead of numbers we name each position: "FB", "TB", etc.. That includes the linemen so that things don't go haywire if we need unbalanced.
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Post by ahall005 on Jan 11, 2016 19:29:07 GMT -6
I think that it is very important and not as easy as some might think. The best thing that I have done is to number the skill positions 1-5 on your play cards and then assign a number to each of your scout backs so there is less confusion on where to line up. That is always our biggest problem. Not lining up or not knowing what route to run so I try to number the backs when I can or point to each position and say a name when we are in the huddle if I didnt have time to number them... I hope this makes sense This is exactly what I do. Numbers, and somehow it still gets them confused....hahaha Lol it definitely still gets messed up from time to time... which inevitably leads to me saying "guys if we can't figure out pictures what can we figure out" ha
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Post by Chris Clement on Jan 17, 2016 12:31:22 GMT -6
I get our tall WR or OL coach to help (depending on what segment it is). They hold the card up high and make sure we have one guy for every spot while I go over any tricky points and read progressions.
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Post by fshamrock on Jan 22, 2016 10:37:02 GMT -6
Some company came up with a wristband that you can send plays to on a digital display. I understand there was some buzz about it at the AFCA convention, I watched the video...looked kinda cool except the video never showed the thing actually working, just football players wearing them and running around doing badass poses, did anybody see this thing or know if it actually works?
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Post by fantom on Jan 22, 2016 10:47:15 GMT -6
Some company came up with a wristband that you can send plays to on a digital display. I understand there was some buzz about it at the AFCA convention, I watched the video...looked kinda cool except the video never showed the thing actually working, just football players wearing them and running around doing badass poses, did anybody see this thing or know if it actually works? I don't know how much it costs but it's probably a lot more than we paid for the notebook that we keep our scout cards in.
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Post by spreadpowero on Jan 23, 2016 10:13:08 GMT -6
I think that it is very important and not as easy as some might think. The best thing that I have done is to number the skill positions 1-5 on your play cards and then assign a number to each of your scout backs so there is less confusion on where to line up. That is always our biggest problem. Not lining up or not knowing what route to run so I try to number the backs when I can or point to each position and say a name when we are in the huddle if I didnt have time to number them... I hope this makes sense We do this, and we still have players that cannot line up right or run the right route. This drives our DC nuts.
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Post by lochness on Jan 23, 2016 10:22:45 GMT -6
If you could upload your plays into Madden 2017, they'd know how to run them...I'd guarantee that.
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Post by fballcoachg on Jan 23, 2016 16:42:36 GMT -6
This is exactly what I do. Numbers, and somehow it still gets them confused....hahaha We're similar but instead of numbers we name each position: "FB", "TB", etc.. That includes the linemen so that things don't go haywire if we need unbalanced. We do ok, unbalanced though is like I'm asking for them to recite the Magna Carta, you'd think the world stopped spinning the first time we do it. another key is to out as much in to your terminology as humanely possible if you are struggling w numbers or quality in numbers sometimes you lose a player and have no clue you lost them until you line up w 10 or 9 bc the defense is now repping them, takes some conditioning to get them to "tap out."
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Post by tigercoach11 on Jan 23, 2016 17:25:42 GMT -6
IMO that's one of the most important jobs on the field. Me personally I wouldn't hand it over to a rookie, but, congrats if you got the shot. I am the HC and I do my own defensive cards. My big thing that'll make me go absolutely crazy is I am very particular about the order of certain things. Don't get my cards out of order!!! lol
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Post by maverickrider on Jan 24, 2016 16:17:38 GMT -6
We've actually went one step farther to increase the number of plays we can run during team. I draw them all up on Hudl Practice Scrips, then print them four to a page small enough for one page of four plays to fit in a wristband coach. We use the flip open wrist coaches, so we can fit 12 plays in there. All I have to do is yell out a number and the players don't have to huddle they just go to their positions as it is drawn on their wrist coach. You can run plays very quickly this way.
I put the top 12 plays in the wristbands, and usually 8-10 other plays printed out on index cards that we will quickly huddle together to see. I also put letters on the skill positions as well as color coded positions.
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Post by hammer66 on Jan 27, 2016 12:17:13 GMT -6
As a DC I want the following out of scout: -Run the play as it's drawn up. Block who you're supposed to block, run the route you're supposed to run, etc -Make the defense work. No buddy system -STICK TO THE SCRIPT!!! -Get in and out of the huddle fast -If there are snap issues, just have the QB hold the ball to start the play. One wasted play because of a bad snap and I'm gonna come unglued. -Skill guys assigned a number or letter and don't switch. Get your assignment and line up. this is great advice.... Tempo in and out of the huddle. Don't run a clinic in the huddle. Make sure you break with 11 guys in the right formation. I used to hand out the scout pinnies during stretch and assign the positions to each kid. No subbing... in an out. We wanted the best 11 it was never about getting kids reps on the scout team. You don't need a kid getting in on the scout team that has no clue. Scout O was ten times harder than scout D in my opinion.
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Post by flyinghelmet on Jan 28, 2016 11:07:18 GMT -6
At my last job, I was in charge of doing the scout team offensive line (OL coach) and our QB coach did the skill players. The main goal was to get as many reps in as possible, against the best possible competition. We had about 30 players, about 19 of whom could actually play, so we had some rough guys on the field as well. We were the only Wing T team in the region, so I was usually trying to teach my guys how to run inside zone. Which was fun, like putting forks in your eyes is fun.
The single largest thing I did was try and make scout team fun or at least energetic. We all know being a scout team player blows. So, I talked trash to the defense constantly, bragged about scoring, knockdowns, good gains, ANYTHING to get the scout team players to really enjoy it. It more or less worked, until, because of injuries, I was subbing TEs at tackles and guards, random WRs as guards, and occasionally the backup RB at guard. Fun times.
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Post by Chris Clement on Jan 28, 2016 12:09:16 GMT -6
Scout O is almost always way harder. Scout D I can say "Over Strong 3 Double Cloud" and they'll produce a reasonable facsimile of what the opponent will run. With a few simple notes I can do even better, like pointing out shades or depths as general rules.
With Scout O cards I try to avoid drawing lines that could be said in words, lest the card become a cluttered mess. I don't draw lines to show IZ blocking, I just write down "IZ strong."
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Post by WingTheT on Jan 28, 2016 13:06:20 GMT -6
Whenever we did scout teams, the side (offense or defense) that is the "opponent" and the coaches will coach them up. So everyone is doing something and no one is just sitting around and goofing off. This also helps with the players because the coaches will watch their position group and make sure they aren't taking plays off. You nip the laziness in the bud and the other small things by staying on top of them now when in a couple of years you have to rely on the former scout team guys to become the Friday night guys.
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