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Post by airraider on Aug 1, 2007 8:54:43 GMT -6
Ok.. here is something that hit me last night while at our rules clinic..
not that I didnt notice before that you go from the 10.. but just after hearing the guy talk about how we do not do ties here.. bla bla bla.. and how you must play until its over..
well.. there has been many talks about how a Spread team becomes a different team inside the 20.. due to the inability to be a deep threat..
while our offense is not designed on a deep threat mentality and we like to dink and dunk from the spread.. I still feel that being able to go deep does make the defense play a little differently..
My thoughts..
I wish there was some way to compare all the teams over the last say 5 years who have played in overtime within the high school rules.. and how successful the spread teams were when compared to the power run teams..
Now, granted I could get all 10 yards in 1 play with a curl/flat.. or if my QB is an athlete, he could drop back.. then take off..
But.. a Power Offense can just rip you up for 3.34 yards a play and be in the endzone in 4..
Sorry for the rambling on.. just wanted to put that out there and see if you feel one has the advantage over the other..
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Post by jhanawa on Aug 1, 2007 10:55:26 GMT -6
Why can't a spread offense rip you for 3.4 each time? ...........notice the extra yardage
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Post by airraider on Aug 1, 2007 12:22:30 GMT -6
Oh they can.. lol.. I think I was gearing this up for more of the vertical passing teams.. we are predicated on Jet, option, and quick passing game.. so we should be able to handle it more than a team who relys on the deeper passes more.
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Post by lochness on Aug 1, 2007 15:31:04 GMT -6
I think the argument is a new one, but generally the same that you have heard for decades about wishbone or straight-T teams not being able to "play from behind."
In the end, if your offense is balanced, it shouldn't matter what scheme you run. If you are a spread team that runs the ball very well, OT should not be an issue. If you are a spread team that focuses primarily on the deep and intermediate pass, then you probably going to have a problem in goal line or OT situations.
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Post by lionhart on Aug 1, 2007 15:41:46 GMT -6
we are a shotgun spread team and won two OT games last year. (one was triple ot) our rules have us starting from the 25, but i guess its pretty much the same concept. in one game our qb dropped back annd we hi-lo'd the FS and hit a dig for about 13 yds down to the 4 or 5 yard line. from there we went speed option and then went for two and got off speed option again. our opponenet was a jet team and they scored but we stopped the 2-pt play. (we stuffed the box... we KNEW they couldnt throw and we guessed right) i actually felt we had the advantage in that situation... we were more of a run/pass threat than the jet team. i agree with lochness because if you are not balanced, you will eventually eb in a situation you cant get out of.
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Post by khalfie on Aug 1, 2007 19:43:39 GMT -6
Here's the rub...
Good power teams... are very talented teams... Their patience is their virtue.
Good Spread teams, are teams with very talented players... their individual explosiveness is their virtue.
The 10 yard fight was made for the Power teams... where as the quick strike was made for the spread.
Overtime is a 10 yard fight... hence the advantage for the Power teams.
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Post by Coach Huey on Aug 1, 2007 20:01:10 GMT -6
overtime = which play caller is better
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Post by lionhart on Aug 1, 2007 20:23:34 GMT -6
i dont necessarily agree that spread teams are teams with very talented players. thats a generalization that just insnt true in a lot of cases. pleanty of teams go the spread route in hopes of "evening the odds" against bigger, more talented teams.
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Post by groundchuck on Aug 1, 2007 20:43:35 GMT -6
Most spread teams that I have coached against have some kind of "power O" package.
Keep in mind the spread team still forces the other team to defend all 53 yards wide even though the vertical threat has been negated. However if you are at the 10 YL you can still easily throw the fade.
Like Huey said in OT who is the better play caller?
Bunch stuff is very tough to defend (IMO) inside the 10. Especially if the team has any run game to go with it. The picks and rubs can be tough to handle.
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Post by airraider on Aug 1, 2007 21:10:18 GMT -6
We played a Vince Young type kid a couple of years ago.. he was popping off 12 yard runs all night on just scrambling.. well we were down 21-14 and we got the ball back with like 2 minutes left..
we drove down and scored with less than 30 seconds left.. we decided to go for 2 then.. because we felt like we had a better chance of getting 3 yards in 1 play then we did of getting 10 in 4.. and keeping that sucker from picking up 10..
we missed and lost 20-21.. but I still back the HC up on the call.. LOTS of fans didnt though..
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Post by spreadattack on Aug 2, 2007 8:08:58 GMT -6
overtime = which play caller is better I agree, with the caveat being that overtime is decided usually on less than 10 plays, which is not a very good sample to draw from. Say you're a better playcaller by a 60-40% ratio. That's a pretty huge margin - to be a better playcaller than the other guy by a magnitude of 20% (I know I am simplifying since its more about OC v. DC matchups). To simplify, let's just say you either call a "good play" (about 6 yards, where 2 "good plays" gets you a first down or a TD eventually) or a "bad play" (no yards, 2 out of 3 "bad plays in a row = field goal). Okay, you get some interesting results. Using this site: www.stat.tamu.edu/~west/applets/binomialdemo.htmlSo you need at least two good plays to get a first down. Your chance of getting no more than 1 "good play" (and thus having to punt is still around 35%, with your chances of success about around 65% on a given drive. Your chance of stringing three "good series" together in a row to get a TD is only 27% (I know this underestimates Td capability since it rules out "big plays" but it is for illustration purposes). Conversely, the other's guy's chance of getting a first down is about 35%, and his chance of getting three straight first downs to score is about 5%. Although this seems low, the dropoff for the "good playcaller" is bigger (65-27 = 38% dropoff) vs. the "bad playcaller" (30% dropoff). Also, the chances of getting a TD are only comparing 27% to 5% - those numbers are so low that it would be easy to confuse who is better. So the first lesson from these probabilities is that, even though OT is about the better playcaller, OTs are so short - and the probabilities are such that - there is a lot of "noise" who is the better playcaller. The better playcaller will still have two straight busted drives about 10% of the time (only one good play). The second lesson? That teams that can score in a single play have much, much better odds. You don't have to rerun the numbers, just look at the dropoff you get from strining series' together - 65% to 27% and 35% to 5%. If you changed the system to one where the outcomes could be bad play, good play, or TD, the chances of scoring go way, way up. Why? Because you avoid having to multiply the probability of getting a first down (65% or 35%) with the probability of getting 3 of those in a row without break. That's what is hard about the grind it out offense - you don't get to do a best 3 out of 4, instead you have to get 3 or 4 in a row. So the lesson is that although you want consistency, the ability to strike quick will lead to significantly more touchdowns. On the other hand, passing offenses have this problem as well. As even the best passing offenses only complete at a percentage of 55-70% for the very best. So it is very easy to string 3 straight incompletions together.
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Post by khalfie on Aug 2, 2007 13:39:22 GMT -6
i dont necessarily agree that spread teams are teams with very talented players. thats a generalization that just insnt true in a lot of cases. pleanty of teams go the spread route in hopes of "evening the odds" against bigger, more talented teams. What!? How dare you not agree with me? There must be some mistake here... let me go over my notes real quick... 1. Hypothetical situation about Spread vs Power in Ot... 2. Both teams are relatively good, hence they are in overtime... 3. Teams run power... because... because... they think they are stronger... 4. Teams run spread... because... because... they don't think they are stronger... but ... believe they have 1 or 2 players... when put in space... can make something happen. 5. Hence the conclusion... power teams... talented teams... Spread teams... talented players... I'm glad we've had this opportunity to straighten this obvious miscommunication out!
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Post by khalfie on Aug 2, 2007 13:41:47 GMT -6
overtime = which play caller is better Nope... I don't necessarily agree with that statment... I think that's a generalization... overtime = which team is better... What!? I'm just sayin'
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Post by coachcb on Aug 2, 2007 13:47:23 GMT -6
The better spread units we face have a very good over time and short yardage packages in.
Inside the 20, we see a lot of option out of these units; seeing as a lot of units run more man in the red zone
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Post by Coach Huey on Aug 2, 2007 14:03:33 GMT -6
... I think that's a generalization... this whole thread is a generalization ...
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Post by brophy on Aug 2, 2007 14:06:12 GMT -6
10 yards. 53 1/2 yards x 20 yards to advance the football / field to defend. [/center]
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Post by suedeknight on Aug 2, 2007 16:04:04 GMT -6
Reading through this thread, I had two thoughts (which explain the beads of sweat):
1) Watching the end of the greatest game ever, Boise State beating Oklahoma with a 2-pt conversion, it was mentioned that Boise knew their own defense was worn out and would not be able to resist Oklahoma very well the rest of the game. They had to take their shot in OT. 2) My school's Spread team went to OT @ one of our great rivals, a DW team. They ran on 3 plays, got about 6-7 yards total, kicked a FG (considering they rarely ever kick under any condition, that was kinda surprising). We got the ball at the 10. 3 yard run, 7 yard run, and we won. There again, their D was average at best, tired, and couldn't stop our RB (being looked at by D1 schools, for the record). Our OL was a little above average, but normally they kick our arses in the trenches.
Okay, so mostly I wanted to relive that awesome Boise St. game and the night my school finally took down the mighty DW team. Point being though, in an OT game, 1st thing I'm looking at which D has been on the field longer, especially over the 2nd half of the game.
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Post by groundchuck on Aug 2, 2007 18:20:24 GMT -6
The biggest thing in OT, or the rest of the game itself is not to out-thnk yourself. Case in point:
We are tied 7-7 heading to OT. They had the ball 1st, here are thier 4 plays:
1. Run off tackle to our left side +8 2. Play action pass inc 3. Play action pass; sack -10 4. Dropback pass sack
Here was our 1 play: Unbalanced right Valpo Right, TD. We win 13-7. I only bring this up to illustrate a point. Don't get cute. If you are in OT, and gain 8 yards on the first play...run the play again and win the game. They got cute and out coached themselves.
But this whole thread is a generalization. Generally speaking I don't think either would have an advantage or disadvantage. The team that can score in 4 plays is better off.
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Post by spreadattack on Aug 3, 2007 11:21:16 GMT -6
Who decides who wins a particular game in OT? Luck
Who decides who wins more OT games over time? The better playcallers/teams that practice OT situations
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Post by dubber on Aug 3, 2007 11:25:20 GMT -6
Reading through this thread, I had two thoughts (which explain the beads of sweat): 1) Watching the end of the greatest game ever, Boise State beating Oklahoma with a 2-pt conversion, it was mentioned that Boise knew their own defense was worn out and would not be able to resist Oklahoma very well the rest of the game. They had to take their shot in OT. 2) My school's Spread team went to OT @ one of our great rivals, a DW team. They ran on 3 plays, got about 6-7 yards total, kicked a FG (considering they rarely ever kick under any condition, that was kinda surprising). We got the ball at the 10. 3 yard run, 7 yard run, and we won. There again, their D was average at best, tired, and couldn't stop our RB (being looked at by D1 schools, for the record). Our OL was a little above average, but normally they kick our arses in the trenches. Okay, so mostly I wanted to relive that awesome Boise St. game and the night my school finally took down the mighty DW team. Point being though, in an OT game, 1st thing I'm looking at which D has been on the field longer, especially over the 2nd half of the game. That is a good point----in fact, I'm of the school of thought that if you are facing an offense you simply can't stop, you better just go for two on that PAT (assuming you are the ones who scored last) I give advantage to power runners-----generally
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Post by lionhart on Aug 3, 2007 17:29:17 GMT -6
groundchuck...... excellent point
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