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Post by tripsclosed on Jun 26, 2021 16:14:27 GMT -6
When you choose to play the percentages, what percentage should you use relative to your opponent?
For example, say your opponent likes to run Cover 3 70% of the time they are aligned in 1 high, and Cover 1 30% of the time they are in 1 high. Obviously, you would prefer to run Cover 3 beaters against Cover 3 and Cover 1 beaters against Cover 1. However, because you don't know which snaps will have which coverage, you have to decide which percentage of the 1 high snaps you will use C3 beaters and which percentage you will use C1 beaters
(Note: Yes, there are pre-snap indicators as to which coverage it is, yes you can have different coverage beaters packaged together, and yes you can have route adjustments, just using this to help illustrate what I am talking about)
What is the optimal percentage mix? Should you match them, with 70% C3 beaters and C1 beaters, or should you slightly increase the C3 beater percentage? Or, are you best off just calling Cover 3 beaters 100% of the time, because that way, if the defense's percentages hold true, you are right 70% of the time, and wrong 30% of the time, not bad odds...
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Post by larrymoe on Jun 26, 2021 16:44:01 GMT -6
Run the ball 100% of the time. Headache solved. You're welcome.
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Post by tripsclosed on Jun 26, 2021 16:50:25 GMT -6
Run the ball 100% of the time. Headache solved. You're welcome. Lol. I see what you did there
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Post by coachd5085 on Jun 26, 2021 18:30:33 GMT -6
When you choose to play the percentages, what percentage should you use relative to your opponent? For example, say your opponent likes to run Cover 3 70% of the time they are aligned in 1 high, and Cover 1 30% of the time they are in 1 high. Obviously, you would prefer to run Cover 3 beaters against Cover 3 and Cover 1 beaters against Cover 1. However, because you don't know which snaps will have which coverage, you have to decide which percentage of the 1 high snaps you will use C3 beaters and which percentage you will use C1 beaters (Note: Yes, there are pre-snap indicators as to which coverage it is, just using this to help illustrate what I am talking about) What is the optimal percentage mix? Should you match them, with 70% C3 beaters and C1 beaters, or should you slightly increase the C3 beater percentage? Or, are you best off just calling Cover 3 beaters 100% of the time, because that way, if the defense's percentages hold true, you are right 70% of the time, and wrong 30% of the time, not bad odds... I think you are trying to apply some game theory principals here, but unfortunately I do not think you have a a large enough sample of data to really be effect in those efforts. Structurally on offense, can't you implement a 3 beater to one side and a man beater on the other?
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Post by 19delta on Jun 26, 2021 19:25:10 GMT -6
The one I have heard countless times is in regards to going for a 2-pt conversion: 50% on 2-pt conversions is just as good as 100% on 1-pt conversions.
In theory, it makes sense. In practice, I have never seen it work.
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Post by tripsclosed on Jun 26, 2021 19:31:08 GMT -6
When you choose to play the percentages, what percentage should you use relative to your opponent? For example, say your opponent likes to run Cover 3 70% of the time they are aligned in 1 high, and Cover 1 30% of the time they are in 1 high. Obviously, you would prefer to run Cover 3 beaters against Cover 3 and Cover 1 beaters against Cover 1. However, because you don't know which snaps will have which coverage, you have to decide which percentage of the 1 high snaps you will use C3 beaters and which percentage you will use C1 beaters (Note: Yes, there are pre-snap indicators as to which coverage it is, just using this to help illustrate what I am talking about) What is the optimal percentage mix? Should you match them, with 70% C3 beaters and C1 beaters, or should you slightly increase the C3 beater percentage? Or, are you best off just calling Cover 3 beaters 100% of the time, because that way, if the defense's percentages hold true, you are right 70% of the time, and wrong 30% of the time, not bad odds... I think you are trying to apply some game theory principals here, but unfortunately I do not think you have a a large enough sample of data to really be effect in those efforts. Structurally on offense, can't you implement a 3 beater to one side and a man beater on the other? Yes, as I said in OP the c3/c1 thing is just an example to illustrate what I am talking about. And yes, definitely thinking game theory. In terms of sample size, just thinking in terms of looking at opponent's tendencies. Most opponents have percentages, if going into your third game, your third game opponent brought 5+ on 40% of the snaps in their first two games, and brought 4 on 60% of the snaps in their first two games, don't you think you can base your gameplan off of that?
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Post by tripsclosed on Jun 26, 2021 19:34:34 GMT -6
The one I have heard countless times is in regards to going for a 2-pt conversion: 50% on 2-pt conversions is just as good as 100% on 1-pt conversions. In theory, it makes sense. In practice, I have never seen it work. Well, wouldnt it not working be because the percentage on two point conversions is actually less than 50%? I guess that is what you were getting at?
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Post by mariner42 on Jun 26, 2021 22:41:35 GMT -6
When you choose to play the percentages, what percentage should you use relative to your opponent? For example, say your opponent likes to run Cover 3 70% of the time they are aligned in 1 high, and Cover 1 30% of the time they are in 1 high. Obviously, you would prefer to run Cover 3 beaters against Cover 3 and Cover 1 beaters against Cover 1. However, because you don't know which snaps will have which coverage, you have to decide which percentage of the 1 high snaps you will use C3 beaters and which percentage you will use C1 beaters (Note: Yes, there are pre-snap indicators as to which coverage it is, just using this to help illustrate what I am talking about) What is the optimal percentage mix? Should you match them, with 70% C3 beaters and C1 beaters, or should you slightly increase the C3 beater percentage? Or, are you best off just calling Cover 3 beaters 100% of the time, because that way, if the defense's percentages hold true, you are right 70% of the time, and wrong 30% of the time, not bad odds... Addressing your specific example: This is where having adjustments into passing concepts helps to make you right. Say you call Snag as a 3 beater, but it's man (oh no!). Well, ideally you'd have coached your Snag route to keep going if he sees man coverage and not settle and get himself covered. As a big picture question: I think this is where you try to find out how you can specifically dictate the match up to get it to your advantage. Going back to your example, using motion or formations to dictate the coverage you want. Also, gotta make your peace with the fact that a 70% tendency is still just a tendency. Sometimes it comes down to having to just beat your man.
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Post by tripsclosed on Jun 26, 2021 22:57:56 GMT -6
When you choose to play the percentages, what percentage should you use relative to your opponent? For example, say your opponent likes to run Cover 3 70% of the time they are aligned in 1 high, and Cover 1 30% of the time they are in 1 high. Obviously, you would prefer to run Cover 3 beaters against Cover 3 and Cover 1 beaters against Cover 1. However, because you don't know which snaps will have which coverage, you have to decide which percentage of the 1 high snaps you will use C3 beaters and which percentage you will use C1 beaters (Note: Yes, there are pre-snap indicators as to which coverage it is, just using this to help illustrate what I am talking about) What is the optimal percentage mix? Should you match them, with 70% C3 beaters and C1 beaters, or should you slightly increase the C3 beater percentage? Or, are you best off just calling Cover 3 beaters 100% of the time, because that way, if the defense's percentages hold true, you are right 70% of the time, and wrong 30% of the time, not bad odds... Addressing your specific example: This is where having adjustments into passing concepts helps to make you right. Say you call Snag as a 3 beater, but it's man (oh no!). Well, ideally you'd have coached your Snag route to keep going if he sees man coverage and not settle and get himself covered. Yes, I agree, as I mentioned in the OP, I was just using that as an example to help illustrate what I was talking about. If it's man coverage, yeah, but if it's zone, that's more about hitting the right holes in the coverage and providing the proper stretches.
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Post by realdawg on Jun 27, 2021 5:25:55 GMT -6
If your asking when do you play the percentages, for me its 70%.......if the number comes out to 70% to me thats a pretty strong tendency and we are gonna roll the dice and play it....
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Post by 19delta on Jun 27, 2021 5:35:05 GMT -6
The one I have heard countless times is in regards to going for a 2-pt conversion: 50% on 2-pt conversions is just as good as 100% on 1-pt conversions. In theory, it makes sense. In practice, I have never seen it work. Well, wouldnt it not working be because the percentage on two point conversions is actually less than 50%? I guess that is what you were getting at? Yeah.
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Post by blb on Jun 27, 2021 5:57:28 GMT -6
If your asking when do you play the percentages, for me its 70%.......if the number comes out to 70% to me thats a pretty strong tendency and we are gonna roll the dice and play it.... Break it down further by D&D and field position. For example they may play Man coverage only 30% of total snaps but that percentage may be much higher in the Red Zone, or on 3rd and Long.
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Post by coachd5085 on Jun 27, 2021 8:07:09 GMT -6
The one I have heard countless times is in regards to going for a 2-pt conversion: 50% on 2-pt conversions is just as good as 100% on 1-pt conversions. In theory, it makes sense. In practice, I have never seen it work. Well, wouldnt it not working be because the percentage on two point conversions is actually less than 50%? I guess that is what you were getting at? Well, isn't the conversion rate of the 1 pt kick also less than 100%? I think this topic has been touched on several times, usually (mistakenly in my opinion as it is not the same topic) in the "moneyball" threads. The issue that always seems to come up when discussing game theory/percentages etc. is that those things work best in a continuous setting over a long period of time. Football data analysis is looking at a compilation of small, discrete events. Factors that contribute to one data set are often quite different than the factors that contribute to another. Were they playing 3 because they were concerned about a mismatch in the undercoverage weeks 1 and 2, but not as much in week 3? Or not as much with YOUR team? Maybe they have pressured the last few weeks because of favorable matchups, but they don't like their chances against your OL. Maybe there was an injury? Factors change from week to week that probably influence the data such that trying to rely on game theory to pick the "perfect" choices is likely a fruitless endeavor.
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Post by coachwoodall on Jun 27, 2021 9:00:23 GMT -6
When you choose to play the percentages, what percentage should you use relative to your opponent? For example, say your opponent likes to run Cover 3 70% of the time they are aligned in 1 high, and Cover 1 30% of the time they are in 1 high. Obviously, you would prefer to run Cover 3 beaters against Cover 3 and Cover 1 beaters against Cover 1. However, because you don't know which snaps will have which coverage, you have to decide which percentage of the 1 high snaps you will use C3 beaters and which percentage you will use C1 beaters (Note: Yes, there are pre-snap indicators as to which coverage it is, yes you can have different coverage beaters packaged together, and yes you can have route adjustments, just using this to help illustrate what I am talking about)What is the optimal percentage mix? Should you match them, with 70% C3 beaters and C1 beaters, or should you slightly increase the C3 beater percentage? Or, are you best off just calling Cover 3 beaters 100% of the time, because that way, if the defense's percentages hold true, you are right 70% of the time, and wrong 30% of the time, not bad odds... From a defensive stand point, I've always used a 2:1 ratio as my cut off. I might go as low as 3:2 IF I had another variable that could be factored in. And I would throw out small sample sizes of anything less than 10, unless it fell into a true outlier such as trick plays, shot plays based on D&D, field position, or game situation, etc... This would be base on 3+ flims that usually had 150+ snaps.
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Post by tripsclosed on Jun 27, 2021 9:00:37 GMT -6
Well, wouldnt it not working be because the percentage on two point conversions is actually less than 50%? I guess that is what you were getting at? Well, isn't the conversion rate of the 1 pt kick also less than 100%? I think this topic has been touched on several times, usually (mistakenly in my opinion as it is not the same topic) in the "moneyball" threads. The issue that always seems to come up when discussing game theory/percentages etc. is that those things work best in a continuous setting over a long period of time. Football data analysis is looking at a compilation of small, discrete events. Factors that contribute to one data set are often quite different than the factors that contribute to another. Were they playing 3 because they were concerned about a mismatch in the undercoverage weeks 1 and 2, but not as much in week 3? Or not as much with YOUR team? Maybe they have pressured the last few weeks because of favorable matchups, but they don't like their chances against your OL. Maybe there was an injury? Factors change from week to week that probably influence the data such that trying to rely on game theory to pick the "perfect" choices is likely a fruitless endeavor. So, would you say any playing of the percentages in football is fruitless?
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Post by coachwoodall on Jun 27, 2021 9:14:20 GMT -6
Well, isn't the conversion rate of the 1 pt kick also less than 100%? I think this topic has been touched on several times, usually (mistakenly in my opinion as it is not the same topic) in the "moneyball" threads. The issue that always seems to come up when discussing game theory/percentages etc. is that those things work best in a continuous setting over a long period of time. Football data analysis is looking at a compilation of small, discrete events. Factors that contribute to one data set are often quite different than the factors that contribute to another. Were they playing 3 because they were concerned about a mismatch in the undercoverage weeks 1 and 2, but not as much in week 3? Or not as much with YOUR team? Maybe they have pressured the last few weeks because of favorable matchups, but they don't like their chances against your OL. Maybe there was an injury? Factors change from week to week that probably influence the data such that trying to rely on game theory to pick the "perfect" choices is likely a fruitless endeavor. So, would you say any playing of the percentages in football is fruitless? I won't speak for @coach5085 but I would play percentages IF you can get a reasonable ratio (as I listed above). However, I always took those numbers and then to use it to 'think' like the opposing OC. Now obviously as you face that same OC over a period of years that becomes easier because most are creatures of habit. The biggest hurdle I've had to 'coach out of' ACs going scouting is to try and eliminate recency bias and big play bias (by big play bias is when a player or play makes a single big/explosive play but otherwise is unproductive... again taking in multiple factors will improve reliability of the numbers)
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Post by coachd5085 on Jun 27, 2021 9:31:27 GMT -6
Well, isn't the conversion rate of the 1 pt kick also less than 100%? I think this topic has been touched on several times, usually (mistakenly in my opinion as it is not the same topic) in the "moneyball" threads. The issue that always seems to come up when discussing game theory/percentages etc. is that those things work best in a continuous setting over a long period of time. Football data analysis is looking at a compilation of small, discrete events. Factors that contribute to one data set are often quite different than the factors that contribute to another. Were they playing 3 because they were concerned about a mismatch in the undercoverage weeks 1 and 2, but not as much in week 3? Or not as much with YOUR team? Maybe they have pressured the last few weeks because of favorable matchups, but they don't like their chances against your OL. Maybe there was an injury? Factors change from week to week that probably influence the data such that trying to rely on game theory to pick the "perfect" choices is likely a fruitless endeavor. So, would you say any playing of the percentages in football is fruitless? No, but that is not what you are asking. You are trying to dissect these percentages using game theory to a level that I believe would be fruitless when you introduce the idea of deciding between trying to match C3 beaters to the scouted C3% and C1 Beaters to C1 % but then factoring in you won't know when they will be in which so is it better to try and just run all 3 beaters etc. Plus, you haven't factored in the notion that the opponent may be self scouting, so they know their percentages too, and my change things up. Now we enter into the "You know that I know that you know that I know ....." realm. PLUS, trying to put it into practice as the 40 second clock ticks down leaves you with : "Ok, the last 3 passes I am pretty sure they were in Cov 3 so they are probably due a Cover 1 so lets call a cover 1 beater, but wait, maybe they called cover 1 several times but we were running the ball so we don't know they were in cover 1 so then they might be due to call cover 3 and if we call a 1 beater they may be sitting in 3. What personnel do we have in the game? Ah crap, clocks running down, just throw it to the guy who is being recruited to USC." I would say that when truly reflecting on scouting, the #1 advantage that HS's can gain would probably be match up based. Schematically, it is important to find out what they do well, what they don't do well etc. But in the vast vast majority of cases, being heavily numbers reliant probably doesn't matter.
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Post by tripsclosed on Jun 27, 2021 10:37:39 GMT -6
So, would you say any playing of the percentages in football is fruitless? I won't speak for @coach5085 but I would play percentages IF you can get a reasonable ratio (as I listed above). However, I always took those numbers and then to use it to 'think' like the opposing OC. Now obviously as you face that same OC over a period of years that becomes easier because most are creatures of habit. The biggest hurdle I've had to 'coach out of' ACs going scouting is to try and eliminate recency bias and big play bias (by big play bias is when a player or play makes a single big/explosive play but otherwise is unproductive... again taking in multiple factors will improve reliability of the numbers) Agree about creatures of habit, that was kind of my thinking, even within a few games of a season. There is a reason the concept of "tendencies" exists in scouting.
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Post by coachwoodall on Jun 27, 2021 15:07:14 GMT -6
I won't speak for @coach5085 but I would play percentages IF you can get a reasonable ratio (as I listed above). However, I always took those numbers and then to use it to 'think' like the opposing OC. Now obviously as you face that same OC over a period of years that becomes easier because most are creatures of habit. The biggest hurdle I've had to 'coach out of' ACs going scouting is to try and eliminate recency bias and big play bias (by big play bias is when a player or play makes a single big/explosive play but otherwise is unproductive... again taking in multiple factors will improve reliability of the numbers) Agree about creatures of habit, that was kind of my thinking, even within a few games of a season. There is a reason the concept of "tendencies" exist in scouting. another easy scouting tell is, what do they call on the snaps 'that matter'.... I.E. 3rd and medium, 4th and short, possession and 10, red zone, backed up, etc.... I throw out small sample size on those.
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Post by dubber on Jun 27, 2021 16:37:23 GMT -6
I would be surprised if the 70-30 split held up over EVERY down and distance.
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Post by aceback76 on Jun 27, 2021 17:18:34 GMT -6
When you choose to play the percentages, what percentage should you use relative to your opponent? For example, say your opponent likes to run Cover 3 70% of the time they are aligned in 1 high, and Cover 1 30% of the time they are in 1 high. Obviously, you would prefer to run Cover 3 beaters against Cover 3 and Cover 1 beaters against Cover 1. However, because you don't know which snaps will have which coverage, you have to decide which percentage of the 1 high snaps you will use C3 beaters and which percentage you will use C1 beaters (Note: Yes, there are pre-snap indicators as to which coverage it is, yes you can have different coverage beaters packaged together, and yes you can have route adjustments, just using this to help illustrate what I am talking about)What is the optimal percentage mix? Should you match them, with 70% C3 beaters and C1 beaters, or should you slightly increase the C3 beater percentage? Or, are you best off just calling Cover 3 beaters 100% of the time, because that way, if the defense's percentages hold true, you are right 70% of the time, and wrong 30% of the time, not bad odds... OFFENSIVELY: Rather than sweating % (& taking a chance that MAY be wrong) we would prefer "ALL PURPOSE" passes which have a Cover 3 beater, AND a Cover 1 beater BUILT IN to the SAME pattern(s), in the example you gave. Then the QB can tell by his 1 or 2 step if the defense is Cover 3 (LB's Zone drop), or Cover 1 (LB's step up to match/man or moving laterally). Then by the last step of his drop he looks for the first receiver in the progression (as dictated by the drop of the LB, PLUS the fact MOFC). I feel we do a pretty good job TEACHING this by simply setting up a drill where the QB recognizes/verbalizes the LB movement during the drop and then the MOFO/MOFC by the time he hits the top of the drop. We have 3-4 passes in this category. One such pass is called the "NCAA PASS" (X/Post, Y/Cross/, Z/In, H/Angle Cross, & R/ Flat), the PROGRESSION would look like this: COVER 1 = Z-Y-H COVER 3 = Z-R ETC.
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Post by fantom on Jun 27, 2021 17:45:20 GMT -6
I would be surprised if the 70-30 split held up over EVERY down and distance. Not to mention score, weather, and quality of opponent.
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Post by wingtol on Jun 28, 2021 13:26:11 GMT -6
Know what they want to do and who they want to do it with. First thing I worry about calling a game is what they are doing THAT game. Sure tendencies are great and all but if they don't match up with what is going on in the game you can get in real trouble. So many times have been worked on something a team does x% of the time previous weeks but then they don't do it once in our game. Have your stuff ready and work your game plan but if you want to run Cov 3 beaters 70% of your passes but they have been in a 2 HI shell almost every snap better be able to adjust.
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Post by larrymoe on Jun 28, 2021 15:25:03 GMT -6
Know what they want to do and who they want to do it with. First thing I worry about calling a game is what they are doing THAT game. Sure tendencies are great and all but if they don't match up with what is going on in the game you can get in real trouble. So many times have been worked on something a team does x% of the time previous weeks but then they don't do it once in our game. Have your stuff ready and work your game plan but if you want to run Cov 3 beaters 70% of your passes but they have been in a 2 HI shell almost every snap better be able to adjust. I know that it doesn't really matter to this discussion, but as an OC I never paid much attention to film or tendencies because as a 95% I formation team i knew we weren't going to see what they did to all the spread teams they played. I had to get really good at trying to guess what they were going to do because 7 out of probably 9 games we were going to see an entirely different front than they put on film. It was actually pretty wild. Some Saturdays and Mondays the assistants would look at me crazy when I said we'll probably see a 5 front out of a 3-3 stack film team. Then we'd show up Friday and they're suddenly a 5-3. If they stayed in a 3-3 though, look out. We had a saying "3 down linemen equals 300yds rushing". The meaning of this post besides me old man reminiscing of when I was good/relevant? Probably that I wouldn't put a lot of stock into percentages and tendencies. Especially if you run a unique offense.
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Post by wingtol on Jun 29, 2021 5:43:02 GMT -6
Know what they want to do and who they want to do it with. First thing I worry about calling a game is what they are doing THAT game. Sure tendencies are great and all but if they don't match up with what is going on in the game you can get in real trouble. So many times have been worked on something a team does x% of the time previous weeks but then they don't do it once in our game. Have your stuff ready and work your game plan but if you want to run Cov 3 beaters 70% of your passes but they have been in a 2 HI shell almost every snap better be able to adjust. I know that it doesn't really matter to this discussion, but as an OC I never paid much attention to film or tendencies because as a 95% I formation team i knew we weren't going to see what they did to all the spread teams they played. I had to get really good at trying to guess what they were going to do because 7 out of probably 9 games we were going to see an entirely different front than they put on film. It was actually pretty wild. Some Saturdays and Mondays the assistants would look at me crazy when I said we'll probably see a 5 front out of a 3-3 stack film team. Then we'd show up Friday and they're suddenly a 5-3. If they stayed in a 3-3 though, look out. We had a saying "3 down linemen equals 300yds rushing". The meaning of this post besides me old man reminiscing of when I was good/relevant? Probably that I wouldn't put a lot of stock into percentages and tendencies. Especially if you run a unique offense. Wing-T since 2005. I know exactly what you mean. I've had younger caches in our region tell me they brought in old veteran coaches to teach them how to defend wing-t, so we get defense of the week all the time. As I get more "experienced" I have also learned that 50% of your game are decided when they schedule comes out as well. Some games you can run power 16 times in a row and the game is done, some games they are running power on you 16 times in a row and the game is done. Break down the film, see their top 5 things they do either side of the ball, be ready for that, and believe your eyes during the game not the %'s. Remember it's a bunch of 16,17,18 year olds out there maybe they are in Cov 3 70% of the time in theory but are they really? Attack what you see, not what some sheet is telling you.
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Post by blb on Jun 29, 2021 5:59:40 GMT -6
Know what they want to do and who they want to do it with. First thing I worry about calling a game is what they are doing THAT game. Sure tendencies are great and all but if they don't match up with what is going on in the game you can get in real trouble. So many times have been worked on something a team does x% of the time previous weeks but then they don't do it once in our game. Have your stuff ready and work your game plan but if you want to run Cov 3 beaters 70% of your passes but they have been in a 2 HI shell almost every snap better be able to adjust. I know that it doesn't really matter to this discussion, but as an OC I never paid much attention to film or tendencies because as a 95% I formation team i knew we weren't going to see what they did to all the spread teams they played. I had to get really good at trying to guess what they were going to do because 7 out of probably 9 games we were going to see an entirely different front than they put on film. It was actually pretty wild. Some Saturdays and Mondays the assistants would look at me crazy when I said we'll probably see a 5 front out of a 3-3 stack film team. Then we'd show up Friday and they're suddenly a 5-3. If they stayed in a 3-3 though, look out. We had a saying "3 down linemen equals 300yds rushing". The meaning of this post besides me old man reminiscing of when I was good/relevant? Probably that I wouldn't put a lot of stock into percentages and tendencies. Especially if you run a unique offense. Never thought I'd see the day when I-Formation was considered a "unique offense."
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Post by larrymoe on Jun 29, 2021 6:59:04 GMT -6
Never thought I'd see the day when I-Formation was considered a "unique offense." I think that in the 7 years I was there, we only played 1 other team that lined up in I more than 50% of the time. Coaches told us all the time how hard we were to prepare for because "they just never saw it anywhere". We also were a little different of an I team. We ran very, very little power or counter. We also would run quite a bit of what we called white formation which was a TE and a wing with the I. Our #1 play out of standard I was Iso weak and out of the wing set it was something we called double lead.
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Post by larrymoe on Jun 29, 2021 7:03:58 GMT -6
Wing-T since 2005. I know exactly what you mean. I've had younger caches in our region tell me they brought in old veteran coaches to teach them how to defend wing-t, so we get defense of the week all the time. As I get more "experienced" I have also learned that 50% of your game are decided when they schedule comes out as well. Some games you can run power 16 times in a row and the game is done, some games they are running power on you 16 times in a row and the game is done. Break down the film, see their top 5 things they do either side of the ball, be ready for that, and believe your eyes during the game not the %'s. Remember it's a bunch of 16,17,18 year olds out there maybe they are in Cov 3 70% of the time in theory but are they really? Attack what you see, not what some sheet is telling you. I used to look for who were there were worst players in the front 7 or 8 and just go after them regardless of what they tried to do. If I know your strong side 3 tech is a turd and the MLB can'tml move real well, that'swhere we'regoing when we need yardage. I always thought relying on percentages and tendencies really pays off as a DC, but as an OC I went more by hunch and feel. OCs get into habits and usually have a very limited play list in certain downs and distances. They also have their personal woobies they go to when stuff is falling apart. DCs have more wild hairs and just do weird stuff at weird times.
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Post by fantom on Jun 29, 2021 8:17:17 GMT -6
Know what they want to do and who they want to do it with. First thing I worry about calling a game is what they are doing THAT game. Sure tendencies are great and all but if they don't match up with what is going on in the game you can get in real trouble. So many times have been worked on something a team does x% of the time previous weeks but then they don't do it once in our game. Have your stuff ready and work your game plan but if you want to run Cov 3 beaters 70% of your passes but they have been in a 2 HI shell almost every snap better be able to adjust. I know that it doesn't really matter to this discussion, but as an OC I never paid much attention to film or tendencies because as a 95% I formation team i knew we weren't going to see what they did to all the spread teams they played. I had to get really good at trying to guess what they were going to do because 7 out of probably 9 games we were going to see an entirely different front than they put on film. It was actually pretty wild. Some Saturdays and Mondays the assistants would look at me crazy when I said we'll probably see a 5 front out of a 3-3 stack film team. Then we'd show up Friday and they're suddenly a 5-3. If they stayed in a 3-3 though, look out. We had a saying "3 down linemen equals 300yds rushing". The meaning of this post besides me old man reminiscing of when I was good/relevant? Probably that I wouldn't put a lot of stock into percentages and tendencies. Especially if you run a unique offense. You should have seen the stuff we saw when we ran the Wishbone: 6-3, 7-2.
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Post by larrymoe on Jun 29, 2021 8:44:15 GMT -6
You should have seen the stuff we saw when we ran the Wishbone: 6-3, 7-2. I can't imagine. That year we ran almost exclusively I wing and only threw like 45 times in 10 games we saw some pretty inventive fronts/blitzes. When we did pass though, look out. IIRC, QB had about a dozen TDs on 45 attempts.
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