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Post by option1 on Sept 23, 2020 8:30:35 GMT -6
We have 32 players and 3 coaches. We do not have a JV. We needs lots of polishing and that includes the 14 that need to play for us. The remaining 18 are just learning the game, however, there's just enough of them to cause chaos and interrupt the flow of practice. I'm leaning toward trying to split practice somehow. For now we're thinking of doing 1/2 line good on good periods to at least get good looks. I'm looking for suggestions on organization of the "leftovers". Should we incorporate them into the other half and run the periods that way, or split them off completely and have them work their own 1/2 line structure? Any other suggestions?
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Post by coachklee on Sept 24, 2020 4:41:53 GMT -6
This is almost us too. We are just barely hanging onto a JV squad with 15 & only about 4 of them can legitimately compete in a full speed rep against a Varsity player. I guess we have a little more quality depth with the Varsity as we had 20 to start with 2 week 1 injuries so we’ve been at 18 this week.
This past Wednesday practice we had our 1st modified practice as the JV went separately for their pregame. JV coach said it went well (the trash cans they use for most of the scout defense only made 1 tackle). Meanwhile, we broke practice up into an Defense Inside Run, Defense 7-on-7, Offense Perfect Passing, Offense half-line for Sweep, Offense Inside Run for Dive & Offense Team no DBs. Not sure if it is as effective if we don’t have the experience level this current team has, but the practice felt more energetic as each guy knew they had to go harder with a varsity guy across from them.
I’m off to plan the defensive part of pre-game. We plan on a Defense Formation & Motion Review to start, then a Defense Pressure Review. We normally do a “ghost game” & still will, but instead of full team I’m planning 2 3 play inside run scripts then 3 3 play 7-on-7 scripts. I’m guessing the HC will do something similar on Offense.
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Post by MICoach on Oct 1, 2020 11:26:13 GMT -6
Not sure how many coaches you have but doing half line good-on-good and the same half line drill with the less-than-good kids on the other end of the field could be a good learning opportunity for them.
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Post by carookie on Oct 1, 2020 17:44:41 GMT -6
You should spend the majority of your time in small group/indy times (id probably write this regardless of your team size though). Allows for better instruction and development in a more efficient environment.
Once you got to team, i’d rotate good and bad vs your 1’s. Just to keep it fresh and improve overall development. Also it would keep lesser talented players invilved
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Post by wingtol on Oct 1, 2020 17:59:07 GMT -6
Depends on what you run too. We are a small school team and have dipped into the high teens to finish last season. As a wing-t team it is almost impossible for us to do any half line work with the amount of backside pullers and all. We usually get to the point where the scout teams are holding bags and have very quick whistles or move guys around to give us bodies at the point of attack during team. There is no real good answer, have to get creative at times. As others have said make sure you get lots of indy time where you can break stuff down into drill to get the work they will need.
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Post by pvogel on Oct 2, 2020 5:06:59 GMT -6
Like others said - try to spend a little more indy time to create competitive situations.
Half line is great... but dang near impossible if you run GT counter haha. So for OL I would tend to do more "pod" type work. We only pulled the G so it turned into a 4 man deal. But it was much better to remove an OL and use him as a DL.
For skelly its not bad. It makes it so you can only do quick game in a lot of ways. So I would do that and then full field skelly against a bad scout team the other day when I was in this situation. I've also had 2 jv kids play free safety when we were playing a very rangy FS haha.
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Post by M4 on Oct 2, 2020 6:06:34 GMT -6
Similar problem when I was a HS coach.
Our "scout" time evolved from "live" reps to essentially glorified walk thru with some pace, the scout D players basically served as moving cones, showing alignment and then moving to end spots in plays with our offense jogging to the assignment but not necessary "finishing" the block.
On scout offense, we used coaches for the most important positions and had other players stand as place holders, again our D focus during that time was alignment and assignment then walking thru the rep vs going full speed.
It was actually more productive then trying to get a scout O to run a play and having 4 DL in the back field every rep because scout OL couldn't spell slide protection, let alone run one. Plus it kept us fresh.
We did most of our full speed work in indy, run pods and pass skelly.
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Post by aceback76 on Oct 2, 2020 6:08:50 GMT -6
We have 32 players and 3 coaches. We do not have a JV. We needs lots of polishing and that includes the 14 that need to play for us. The remaining 18 are just learning the game, however, there's just enough of them to cause chaos and interrupt the flow of practice. I'm leaning toward trying to split practice somehow. For now we're thinking of doing 1/2 line good on good periods to at least get good looks. I'm looking for suggestions on organization of the "leftovers". Should we incorporate them into the other half and run the periods that way, or split them off completely and have them work their own 1/2 line structure? Any other suggestions? Incorporate them into the other half and run the periods that way. 90 minutes at least to 2 hours at most = Individual/Small Group/Large Group/Team segments.
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Post by Deleted on Oct 5, 2020 12:30:26 GMT -6
Half line good on good on the right hash, half line the less good kids half line to the left, then switch. Have one group lining up to take their rep while the other one is running theirs. It will actually help everybody while still being efficient.and working like 26 kids at once so there’s less standing around.
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Post by Deleted on Oct 5, 2020 12:34:34 GMT -6
Like others said - try to spend a little more indy time to create competitive situations. Half line is great... but dang near impossible if you run GT counter haha. So for OL I would tend to do more "pod" type work. We only pulled the G so it turned into a 4 man deal. But it was much better to remove an OL and use him as a DL. For skelly its not bad. It makes it so you can only do quick game in a lot of ways. So I would do that and then full field skelly against a bad scout team the other day when I was in this situation. I've also had 2 jv kids play free safety when we were playing a very rangy FS haha. I’ve ran into the issue with pullers making half line weird. To work GT counter and other stuff work, I’d half-line the playside downblocks in one group and then the backside pullers in another with a bag to represent the downblocks, then set up a 1/2 line scout D to get the blocks we wanted from each period. It turned into more of a 3/4 line, but it still works.
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Post by dsealey on Oct 14, 2020 7:46:41 GMT -6
We are a smaller team (45). We do good on good one day a week (Wednesday). We split our best 22 up in different ways each week. The constant is 5 plays from the 5 yard line. Offense scores they win, defense stops they win. The loser of the 5 play series has to roll, cartwheel, do a dance together etc. The spin a wheel to see their fate. If you are not one of the 22 you pick which side you think is going to win. If you think offense is going to win, stand on this sideline, while the players who think the defense is going to win stand on the opposite sideline. This gets kids cheering on their teammates. I also create "injuries" two or three plays in. So someone will go from cheering on their teammates to in the game (much like what happens on Friday night).
Anyway, this is by far our best 5-7 minutes of practice.
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