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Post by wolfden12 on Aug 19, 2020 6:21:02 GMT -6
Coaches, Struggling a little bit with developing a two-minute offense.
We have transitioned to a more run-oriented offense, wrist coach rather than signaling, and several "new" players.
Was looking at developing a plan.
How many plays do you carry?
How many formations to you carry?
How do you communicate?
How much "freedom" do you give the QB?
Do you try to run concepts based on your primary offense or a piece of your offense? i.e. run-oriented or spread or both.
Do you practice on air?
Any information is greatly appreciated.
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Post by cqmiller on Aug 19, 2020 6:52:34 GMT -6
Entire offense is usable... trick is what coverages are you getting? Gotta try to call plays that get 10+ vs that coverage. Clock stops on 1st so if you can get 10 you are good.
Couple of tips: 1. Call 2 plays in huddle at start. Run those first. 2. Don't be afraid to call runs if you get 2nd and 2 or 3. Defense almost gives you 5 on run if you block it decent.
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Post by bucksweepdotcom on Aug 19, 2020 8:14:11 GMT -6
Maybe have a 3 play plan always to start. You can always cancel third play depending on situation. Example: Smash Screen/Draw 4 vert (*Can be changed with a "KILL" call. i.e. 3rd and short, time out, clock stopped.)
Practice this from day one. Especially if you are a run first offense.
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Post by coachlit on Aug 19, 2020 10:24:08 GMT -6
* No personnel changes or subs * No motion or shifts * Run to the new LOS * Run the ball to the line judge * Linemen assume its a pass unless QB calls out a run * Be willing to run (trap, draw) on 2nd and 3rd down to move the chains * Yell out the play * Downfield shots * Tunnel screen with best athlete
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Post by bleefb on Aug 19, 2020 13:40:49 GMT -6
I would add to make sure the kids know how often the clock stops in high school. Most don't know it stops on 1st downs. Really allows for a lot more plays and you don't need to waste time outs.
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Post by larrymoe on Aug 19, 2020 18:43:19 GMT -6
Coaches, Struggling a little bit with developing a two-minute offense. We have transitioned to a more run-oriented offense, wrist coach rather than signaling, and several "new" players. Was looking at developing a plan. How many plays do you carry? How many formations to you carry? How do you communicate? How much "freedom" do you give the QB? Do you try to run concepts based on your primary offense or a piece of your offense? i.e. run-oriented or spread or both. Do you practice on air? Any information is greatly appreciated. I usually limited play selection based on what personnel group was on the field. What I mean is if our base I formation group was on the field we'd run plays for that group. If we could get a clock stoppage we'd sub in our spread package to run those plays. Our whole offensewas available, but obviously we're probably not running wedge on 1st down. We'd run a wrist coach and I'd just yell out play numbers. We practiced it every Thursday on air for about 10-15 minutes. I know most would say it was way too little, but it worked for us. I think that in 7 years of being HC/OC we scored on probably 2/3 of the 2 minute offense we ran. I think it was so successful because it was such a departure from our grinding, physical ground game of the rest of the game.
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someguy
Sophomore Member
Posts: 191
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Post by someguy on Aug 20, 2020 1:05:38 GMT -6
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Post by pvogel on Aug 20, 2020 7:22:56 GMT -6
- Know what personnel group you want going in. Some weeks we have played teams that don't blitz so we used 1P as our 1 minute offense. - I don't want to have to call formation - so if the ball is on a hash we will go 3x1. If not, we'll be 2x2 and I'll make the call based on formation. But if the clock is stopped then I can call formation. - We use the same plays that we normally do. It's what we're best at! - I've always used signals and calls rather than wrist coaches, but if they can get the call fast then thats what matters. Also - having one word calls is a huge help. For example, we have a word to line up ASAP and run 4 verts. We can call plays with colored boards as well. - PRACTICE, PRACTICE, PRACTICE. It has to be done once a week. And we do 2 groups so backups are ready too. That's the only session I don't script - I need to call it off the cuff like I would in a game. I have an idea of plays I want, but its not minutely detailed to the yd line, hash, etc. like any other period. We will spike the ball during the simulation. Multiple times. Even if I normally wouldn't, we don't go UC much so I want to get those reps in. We also always make sure we run our fake spike during the series. Never have in a game yet unfortunately. But we have been very successful in 1 min situations.
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Post by aceback76 on Aug 20, 2020 7:53:56 GMT -6
Coaches, Struggling a little bit with developing a two-minute offense. We have transitioned to a more run-oriented offense, wrist coach rather than signaling, and several "new" players. Was looking at developing a plan. How many plays do you carry? How many formations to you carry? How do you communicate? How much "freedom" do you give the QB? Do you try to run concepts based on your primary offense or a piece of your offense? i.e. run-oriented or spread or both. Do you practice on air? Any information is greatly appreciated. Two Minute offense. · The two minute offense is designed to enable a team to accomplish specific objectives within the limited amount of time available, usually to score points to tie or win the game. · Among the steps a head coach should take with regard to the two minute offense are the following: · Be aware of the two minute warning, if possible, let the clock run down to the warning. · Plan plays which may be used for conditions that may develop. · Gather the offense on the sideline whenever possible; keep everyone else away from the area. · Make a decision to return a punt or to fair catch before the return team takes the field. · Keep messengers ready to run messages into the game. · Be sure that your key personnel are on the field. · Have the ball snapped on set, unless otherwise indicated in the huddle. · Have plays called at the line of scrimmage in order to increase the pressure on the defense. · Call a rushing play that is designed for a second down situation against a nickel package. · Avoid calling special plays or new plays. · Alert the field goal team to be ready if called upon.
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Post by Defcord on Aug 20, 2020 13:31:03 GMT -6
Maybe attention to detail could be improved. Starting with posting this in the offensive section.
Just kidding...it’s the defense in me coming out during weird times.
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Post by chi5hi on Aug 20, 2020 18:05:46 GMT -6
Coaches, Struggling a little bit with developing a two-minute offense. We have transitioned to a more run-oriented offense, wrist coach rather than signaling, and several "new" players. Was looking at developing a plan. How many plays do you carry? How many formations to you carry? How do you communicate? How much "freedom" do you give the QB? Do you try to run concepts based on your primary offense or a piece of your offense? i.e. run-oriented or spread or both. Do you practice on air? Any information is greatly appreciated. We carry 4 plays in our TMO. We use 1 formation. The formation can be called left or right. The formation is FULL i.e. 21 personnel Pro. Sideline signals play 1 through 4. QB has "freedom" within the 4 plays. We run "concepts" (hate that term) to take the top off of the deep defenders with 3 going deep, then throw underneath, releasing 5 receivers. We look for mis-matches underneath. Practice daily before the end of practice. Remember to teach the offense the following: a. The clock stops for an incomplete pass, when "spiked", and when out of bounds, so in those times out the team huddles. b. QB "spikes" only from under Center, only at the LOS, only forward, only with 1 hand, and the hand has to be raised ABOVE his waist. When huddled, we can call any play in our book.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 20, 2020 19:07:27 GMT -6
Coaches, Struggling a little bit with developing a two-minute offense. We have transitioned to a more run-oriented offense, wrist coach rather than signaling, and several "new" players. Was looking at developing a plan. How many plays do you carry? How many formations to you carry? How do you communicate? How much "freedom" do you give the QB? Do you try to run concepts based on your primary offense or a piece of your offense? i.e. run-oriented or spread or both. Do you practice on air? Any information is greatly appreciated. We carry 4 plays in our TMO. We use 1 formation. The formation can be called left or right. The formation is FULL i.e. 21 personnel Pro. Sideline signals play 1 through 4. QB has "freedom" within the 4 plays. We run "concepts" (hate that term) to take the top off of the deep defenders with 3 going deep, then throw underneath, releasing 5 receivers. We look for mis-matches underneath. Practice daily before the end of practice. Remember to teach the offense the following: a. The clock stops for an incomplete pass, when "spiked", and when out of bounds, so in those times out the team huddles. b. QB "spikes" only from under Center, only at the LOS, only forward, only with 1 hand, and the hand has to be raised ABOVE his waist. When huddled, we can call any play in our book. Chance you would share those concepts? Completely understand if you wont, cannot.
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