mce86
Junior Member
Posts: 281
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Post by mce86 on May 22, 2006 20:51:09 GMT -6
A big question out ther is How much offense is enough and how much offense is too much.
What do you run? how many series, run or pass?
Our break down is we have 4 run series, and each series has 3 plays and a play action. (14 plays; some overlap)
3 step game: hitch, fade, slant (two variations), Bubble and complement (6 quicks)
5 step game: 3 passing concepts (Curl, Smash, Vertical)
Two Screens
Total of about 25 different plays. Any one else run more or less?
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Post by saintrad on May 22, 2006 21:22:40 GMT -6
about the same... 6 runs series/concepts at the max 3 five step concepts (mirrored,crossing, and option) 4 three step passes 4 screens one play-action off each run concept.
i would reduce this down for a lower age/grade level.
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Post by senatorblutarsky on May 22, 2006 21:56:58 GMT -6
Since I just did this a few weeks ago... it might be of interest:
Varsity HS (breakdown of 3 playoff games last year): W 50-24, W 30-6, L 34-36
175 Run / 26 Pass
Plays/Game 67 Run 87% Pass 13% (note: passing is higher than usual; we were behind at the end of the 3rd game and ran 2 minute offense-7/9 plays were passes)
Toss Series (4) FB Trap 20-100 5.0 Toss (superpower to some) 54-441 8.2 Zone Toss (outside) 2-12 6.0 QB Spin Iso 5-18 3.6
Buck Sweep Series (3) Wedge 14-43 3.0 Buck Sweep 8-22 2.8 Buck Boot (*Run) 2-6 3.0
Iso (3) A Gap Iso 7-52 7.4 B Gap Iso 16-82 5.1 Outside Iso 30-231 7.7 Option (3) Speed Option 1-3 Veer 1-4 Lead Option 2-23 Single Wing (3) B Gap Power Iso (Double Lead) 1-5 5.0 Outside Power Iso 3-31 10.3 Counter 1-(-1) (-1.0)
Other (4) FB Lead Dive 2-4 2.0 QB Draw 1-6 6.0 TB Draw 3-37 12.3 QB Power Iso 2-10 5.0
Passing Play Action/Sprint Out 6-14-0 82 yds. 3 step 4-7-0 59 yds. Screen 5-5-0 54 yds.
3 types of screen (Quick, Jailbreak/Slip and TB) Play Action was mostly 3 plays 3 step: 4 plays (Slant, Hitch, Comeback and Out)
20 running plays used 10 passing plays
We would generally have a bit more in our arsenal (not much more usually 24-26 running, 12-16 passing). We have 7-8 Primary Run plays, with about 12-18 auxiliary (situational) plays (which we -try to- rep accordingly. We had a lot of injuries at the end of the year- moved QB to TB, brought in a soph QB, new FB and 2 new OL.
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Post by lochness on May 23, 2006 4:48:25 GMT -6
This is pretty much what we ran last year:
4 Run Series:
BELLY SERIES Belly Belly Keeper Belly Counter Belly Handback Dive
LEAD SERIES Lead Lead Draw Lead Counter Lead Reverse Lead Option Cross
SWEEP SERIES: Sweep Sweep Bootleg Sweep Counter
JET SERIES (quick pitch for us, wing T boys) Jet Jet Handback
NON-SERIES RUSHING PLAYS: Fly Stretch
3 Passing Types:
PLAYACTIONS Belly Pass Lead Pass Waggle Pass (off of Sweep action)
QUICK GAME PASSES: Mirrors (slant, out, hitch, fade) Smash Turn (Y stick, basically)
DROPBACKS: 4 or 5 combination routes
Depending on the skills and abilities of the QB, we may eliminate some 5-step stuff and add one or two "ROLLOUT" passes.
We do NOT put all this stuff in before the first game. We pace ourselves against our ability to execute near-perfection during August, starting with the base offense and working out. As the season progresses, we add maybe one run and/or one pass each week to take advantage of our opponents weaknesses, etc.
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Post by cqmiller on May 23, 2006 5:50:16 GMT -6
Zone (Speed Option, IZ, OZ, Jet) Counter/Trap Iso/Power
Passing: .....I have a passing tree, so I can run as many combinations as I want, but I usually use between 5-10 a week, depending on what I see
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mce86
Junior Member
Posts: 281
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Post by mce86 on May 23, 2006 6:18:16 GMT -6
This is pretty much what we ran last year: 4 Run Series: BELLY SERIES Belly Belly Keeper Belly Counter Belly Handback Dive LEAD SERIES Lead Lead Draw Lead Counter Lead Reverse Lead Option Cross SWEEP SERIES: Sweep Sweep Bootleg Sweep Counter JET SERIES (quick pitch for us, wing T boys) Jet Jet Handback NON-SERIES RUSHING PLAYS: Fly Stretch 3 Passing Types: PLAYACTIONS Belly Pass Lead Pass Waggle Pass (off of Sweep action) QUICK GAME PASSES: Mirrors (slant, out, hitch, fade) Smash Turn (Y stick, basically) DROPBACKS: 4 or 5 combination routes Depending on the skills and abilities of the QB, we may eliminate some 5-step stuff and add one or two "ROLLOUT" passes. We do NOT put all this stuff in before the first game. We pace ourselves against our ability to execute near-perfection during August, starting with the base offense and working out. As the season progresses, we add maybe one run and/or one pass each week to take advantage of our opponents weaknesses, etc. Coach, How much of this do you have in by the first game? Do you put in 1 series per week in the summer? Our packages are similar..
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Post by hawkcoach on May 23, 2006 6:34:34 GMT -6
Veer, midline, speed, counter, sweep, trap, iso.
Veer pass, bootleg, slip screen, slip screen/wheel, out/curl combination.
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Post by coachnorm on May 23, 2006 7:32:59 GMT -6
I'm taking over a team on a 19 game losing streak and we're trying a new concept (new for us anyway): SIX PLAYS TO PERFECTION. We've got six running plays and six passing plays in the book when we have those down tight we'll move on -- Maybe!
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Post by silkyice on May 23, 2006 8:12:49 GMT -6
I always end up with too much.
Quicks(Out,Hitch,Go/Flat,Stick)
Dropbacks: Shallow - might eliminate if mesh mid curl serves same purpose - not sure Smash - plus Sluggo Mesh - with corner,post,corner-post,Mid Curl and wheel variations Sail Cross - with post variation Curl - not sure, mesh curl might serve same purpose again 4 verticals - with variations - post/rails, switch, RB rail,fake quick screen
Playaction - fake zone have Go/Seam on one side with Post/Curl on other
sprintouts - Out/corner,Smash,Flat/Curl,Sail
Screens - tons (RB flare,side screen off mesh,bubble,quick to SE&slot,fake run &screen, fake screen & screen, jailbreaks)
Runs - RB: trap,GT,zone,Pitch,Stretch Slot: GT counter off pitch action QB: GT counter,trap,lead draw,lead-same play but no influence sweep
Looking to eliminate some plays that overlap or serve same purpose.
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Post by blb on May 23, 2006 8:19:40 GMT -6
Houston Veer offense:
IV, OV, Called Dive, Dive-Option, Counter-Dive, Lead Option, Misdirection Trap, Quick Pitch, Double Trap (Counter-trey), Lead Draw, QB Blast, QB Sneak/Wedge.
Three basic pass series: Rollout (RB in pattern), Play-action (mostly off IV), 5-step Dropback (including screens).
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Post by coachdawhip on May 23, 2006 10:08:18 GMT -6
8 running plays
3 step game Sprint out Game Waggle Game PA off running plays Scat Game
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Post by lochness on May 23, 2006 10:44:40 GMT -6
Coach mce86,
Our summer installation schedule is usually a pretty well-organized document! We not only break our plays down by "Series" for the backs, but also by "Blocking Schemes" for the OL, so we try to teach the base plays in each series to the backs while also teaching the base schemes to the OL.
We put "Belly" (our base double dive play) in on day one, which represents pretty much a straight-ahead or IZ scheme for our OL. We install Belly Pass as well, with playaction blocking.
We put "Lead" (iso) in on day two, which is our power isolation scheme for the OL. We install Lead Pass here, reviewing playaction blocking.
We put "Sweep" in on day three, which is our "perimeter pull" scheme for the OL. We'll put in our basic Quick Mirror package (slant, out, hitch, fade) here with appropriate protection.
Then we put in Belly and Lead Counter, which are both blocked the same wasy on the OL using the "trap" scheme, but each is based on different backfied action. We will install "Patriot" and "Drag" passes on this day, which are 5-step protection.
At that point, further installation is pretty easy, because all of the plays from the backfield standpoint (with the exception of a few non-series plays we have) are all based on the action of the base play in the series, so they are simple adjustments to make and easier to teach because of the "series" concept. For the OL, we have already installed all of our blocking schemes, so every play that we have falls into one of those schemes. Sure, they have to make some minor adjustments here or there, but essentially, that's it.
So the plays that I listed are our base offense. That goes in every off-season before the first game no matter what. Depending on our experience and our ability, that may be all we get in...OR we may get in double that (as we did last season). We plan out a 2 1/2 week August installation calendar based on what we THINK we can handle, and then it becomes a "living document" day-to-day based on our ability to perfect the existing plays. We don't move along past what is written above unless we are confident in our execution.
Luckily the last 2 years, our offense has been very consistent and our kids come in knowing the plays cold on day one, which is rather nice.
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Post by jhanawa on May 23, 2006 22:59:34 GMT -6
A bunch of the same stuff from a bunch of formations, quickly.............lol From no huddle gun or under, 3 read patterns (one of which is PA), 4 quick patterns, boot, screen, trap, veer option, zone option, ct trey option, speed option. From huddle, we can do alot more with our wristband plays, but the base "core" schemes are the same, zone, ct trey, veer. We do more with the passing game from huddle, such as tagging a individual route, etc and our supplemental run game, such as reverse, toss pass, etc.
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Post by coachseven on May 24, 2006 23:08:38 GMT -6
Runs: (Inside Zone, Outside Zone, Stretch Zone, Counter, Trap, Dart)
Quick Game: (Hitch, Fades, Slants, Comeback)
Screens: (Bubble, Tunnel)
Other Passes: (Flood, Smash, NCAA, Scat)
We have 16.
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Post by lochness on May 25, 2006 6:59:00 GMT -6
Coach,
I've heard the term "NCAA Pass" but I'm not familliar with it.
Would you mind explaining?
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Post by cqmiller on May 25, 2006 7:00:51 GMT -6
NCAA is 2 shallow crossers, a Deep post, and a dig in the hole
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tedseay
Sophomore Member
Posts: 164
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Post by tedseay on May 25, 2006 7:07:34 GMT -6
A big question out ther is How much offense is enough and how much offense is too much. What do you run? how many series, run or pass? <SNIP> Total of about 25 different plays. Any one else run more or less? Coach: I've been thinking about this a lot lately, in the name of simplification while retaining enough tools in the box to attack any defense I might face. I distinguish between the core plays which I teach first, then add-ons for specific situations and/or opponents: FLY Series: Sweep, Dive, Boot, Iso, Truck, play-action x2ROCKET Series: Sweep, Choice pass, WaggleROCKET BELLY Series: Sweep, Belly, Tackle Trap, play-action(Note: The only difference between the two series is the action of the FB, who blocks the EMLOS defender away from the sweep in Rocket, and follows his Belly path in Rocket Belly. This means the extra teaching involved is minimal.) INSIDE Series: Quick Trap, IZ, Counter Trey, play-actionx23-STEP: Double Quick Out, Go, Short, Stick, Now, pass-action runx15-STEP: 3/4 Verticals, Bunch Mesh/Under, Kentucky Mesh, Spacing, Switch/Choice, Levels, pass-action runx1This makes for a total of 19 core plays and several add-ons, to which I normally add 2-3 trick plays on offense during the season. (I'm not counting special teams tricks.) This is probably still too much offense for the high school level, especially in the passing game...
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Post by blb on May 25, 2006 7:32:50 GMT -6
"NCAA Pass" so called because everybody runs it.
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