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Post by senatorblutarsky on Dec 9, 2005 13:20:28 GMT -6
How many running plays do your teams have going in to any game (say, by mid season)? How many passes? I'm just kind of curious as to where we are at on this scale...an estimation is fine. I know there will be variations by formation, etc.- those don't need to count (unless there are major changes players must learn).
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Post by senatorblutarsky on Dec 9, 2005 15:04:55 GMT -6
I'll get things started here... Last period I was looking over a game plan play sheet (week 8 game)- we had 20 running plays and 20 passing plays. In that game we probably ran 11 or 12 of the running plays (5 of those plays we ran several times)- we only threw 5 passes...
It gives me something to think about- how many plays are we practicing that we never really run? I know we spend a lot more time on the ones we use a lot, but I always think we do too much.
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Post by saintrad on Dec 9, 2005 15:30:19 GMT -6
the question is more about your play calling philosophy.
Do a handful of plays extremely well; o have something in your grab bag to go to when needed.
That is the question.
I personally have 12 run plays and ,depending on the team that year, anywhere up to 20-25 passes (includes play-action and screens). Usually i try to stay around 8-12 passes each year, but like to run EVERYTHING from as many formations as possible.
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Post by coachcalande on Dec 10, 2005 8:04:11 GMT -6
double wing run plays...
10/11 gut 40/41 truck (tackle trap) 40/41 trap 40/41 counter trap 42/43 trap 42/43 counter trap 42/43 ice (fb lead play) 44/45 dog (g scheme) 34/25 power 36/27 power 32/23 blast 38/29 sweep 38/29 sprint sweep (like jet/rocket) 18/19 boot 238 reverse/329 reverse 325 counter xx/234 counter xx 40/41 wedge on sound or with xx action 34 smash/25 smash (like power, playside g block)
passes
boot pass (two variations maybe) power pass (two variations maybe) counter keep pass 5 step (maybe 3 plays) reverse pass half back sweep pass
_
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Post by coachdawhip on Dec 10, 2005 8:40:38 GMT -6
Man, I don't feel as bad anymore.
We used at 15 run plays for the whole season and I was thinking that was to many and I am still thinking about dropping 5.
We run a mutliple Wing-T.
Passes I feel, you can tons of those we are around 20-25 ourselves with PA and screens included.
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Post by DLine06 on Dec 11, 2005 1:57:30 GMT -6
Offensively, I hate playcalling when your opponent's defense is already a step ahead of you.
One team in the 4A Div. 1 championship ran up the middle, threw a short route to the flats or a deep bomb. They were blew out 59-0.
I would carry plays that you know you are going to run and that have worked for you all season. I also would carry a couple of gimmick plays to throw the defense off balance and then add in new plays that you haven't shown all year such as screens, sprint/smoke draw, etc.
Here's another thing? What packages do you bring for your defense such as stunts, combination, twists/ etc?
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Post by Coach Huey on Dec 11, 2005 19:21:07 GMT -6
How many running plays do your teams have going in to any game (say, by mid season)? How many passes? I'm just kind of curious as to where we are at on this scale...an estimation is fine. I know there will be variations by formation, etc.- those don't need to count (unless there are major changes players must learn). here is a play list sheet from our 2nd scrimmage this year. this one lists the plays from each package. under each play it lists the formations to run it from. rapidshare.de/files/9016179/2nd_Scrimmage_Call_Sheet.xls.html
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Post by DLine06 on Dec 11, 2005 19:45:16 GMT -6
Huey... as an HC, do you ever think that your DC's playsheet might be too long, not good enough, predicatble...
I'm trying to figure out playcalling from the defensive side of the ball because my goal is to become a DC and coach the D-Line.
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Post by Coach Huey on Dec 11, 2005 19:54:50 GMT -6
first.....i'm not the hc at my school. i'm merely the oc that installed "my own" offense.
our dc is one heck of a coach and an even greater guy. he is one of the best i've been around at scouting an offense. he repeatedly develops excellent game plans. his blitz packages are specific to not only formation, but down/distance AND protection scheme each week. he does a great job.
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Post by airitout on Dec 11, 2005 20:20:38 GMT -6
Our head coach had previously researched this subject with his staff at one of previous college coaching stops. They came up with this breakdown, which we adapted to the shorter high school game. Maybe someone will find this useful.
Estimated Number of Plays Run Per Down in an High School Football Game
Teams Average 60-to-65 Total Offensive Plays per Game
First Downs: ……………………………………27 plays 1. Ideal Objective: Get to 2nd & Medium · Anticipate 15 to 20 run calls designed to gain 4+ yards on 1st down 2. Gambling: Should throw 25% to 33% of time on 1st down, which is 5-to-10 first down passing calls · Need 4 or 5 play-action passes · Need 4 or 5 “quick game” 3-step drop passes · Never take a “sack” nor throw an interception; throw ball away and take a “no loss, no gain.” · Consider a 1st down “home run” shot, especially after a dramatic “sudden change,” i.e. a. The recovering of an opponent turnover or b. A special teams’ play (great return or block of opponent’s punt or kick) Second Downs: ……………………………………. 19 plays 1. 2nd & Short (2 yards or less needed):…. 4 plays · Ideal Objective: Convert to 1st down · Gambling: Consider 1 well-timed “home run” shot on 2nd & Short. Base decision on personnel, weather, score, field position, time remaining, and the game’s “momentum.” 2. 2nd & Medium (3-to-6 yards needed): … 7-8 plays · If 4-6 yards is gained on 1st down (leaving us at 2nd & 6 yards or less), the 2nd down call will be designed to gain 4 or 5 yards in order to arrive at 3rd & Short. · Ideal Objective: Get to 3rd & Short · Gambling: Consider 2 “play-action” pass calls on 2nd & Medium to take advantage of defenders not respecting the pass, either by alignment or by reaction. 3. 2nd & Long (7 yards or more needed): … 7-8 plays · Ideal Objective: Get to 3rd & Short · Conservative Objective: Get to 3rd & Medium · Gambling: Usually not a situation in which to gamble in order to convert to 1st down and risk losing significant yardage and arriving at 3rd & Extra Long Third Downs: ……………………………………… 18 plays 1. 3rd & Short (2 yards or less needed): …. 5 plays 2. 3rd & Medium (3-to-6 yards needed): …. 6 plays · Conservative Objective: Consider getting to 4th & Short, based on field position, time remaining, score, etc. 3. 3rd & Long (7-to-10 yards needed): …. 5 plays · Ideal Objective: Convert to 1st Down a. Need 1 draw play b. Need 1 screen pass c. Need 2 or 3 downfield dropback passes · Conservative Objective: Get to 4th & Short, based on field position, time remaining, score, etc. 4. 3rd and Extra Long (11 or more yards needed):… 2-3 plays · Usually results from a penalty or a sack, so either an offensive mistake or a defensive success created this situation. Be careful not to compound the offense’s mistake or further reward the defense’s success by risking too much to remedy the situation. · Ideal Objective: Convert to 1st down a. Need 2 downfield “drop back” passes b. Those passes designed for 3rd & Long may also suffice. · Conservative Objective: Based on score, time remaining, field position, etc., consider playing for field position with a conservative call in order to manage both risk and field position.
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Post by Coach Huey on Dec 11, 2005 20:56:22 GMT -6
good info, airitout
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Post by airitout on Dec 11, 2005 21:00:21 GMT -6
Thanks, Coach. Seeing this document really put some things into perspective, such as including too many 3rd-and-Long-type passes in the week's script.
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Post by Coach Huey on Dec 11, 2005 21:03:43 GMT -6
one thing i added this year to my call sheet (it's in the forms section) is an "Off Station" section. these are plays for when we are way off station - needing 15 or more yards - and are merely basic plays that i feel comfortbable with to at least get a positive gain. these are not home runs, but merely plays that can be simple to execute and should result in a gain of something for the situation called. typically, this may simply be Zone to the TE or the QB draw
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Post by toprowguy on Dec 11, 2005 21:41:07 GMT -6
Thaks coach that is some great info.
It would be great if some people would include their play sheets.
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Post by Coach Huey on Dec 11, 2005 21:49:31 GMT -6
my game day call sheet is in the forms section.
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Post by toprowguy on Dec 11, 2005 21:59:33 GMT -6
Mine is posted there too. I was hoping some others could post theirs because I know almost everyone uses them.
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