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Post by hsrose on Nov 1, 2018 8:33:22 GMT -6
I've historically always done the skills/group/team structure to our practices. That's what I was shown when I came in to the coaching world. I've always taken it that this was the One True Path and didn't really question it.
My premise was that you learned/taught how to do something (skill, assignment) in the skill/indy time. You put it together in group, maybe with some contact/opposition, working on timing. Then put it together in team, usually with a scout offense/defense of some kind. Team was essentially "11:11 scrimmage light".
I never sat down and really looked at the team time segment. I don't have objectives or goals or anything for what I want from that period. And that is one reason that I am frustrated with team time, I don't have any reason to do that segment so I'm never happy with what we get done in that segment.
Now we're seeing decreasing numbers so I'm looking at everything, trying to figure how to make things work better. I'm looking at the Team time and what I get from it. The question is what we get from that period of sufficient value to keep it as it is, or do I need to reconsider the time allocation. The difference in skill level between the 1's and the 4's (we don't have a lot of 2's or 3's) makes the team time 11:11 very sketchy and iffy.
What are the benefits of doing team time? How do you conduct your team time? Do you consider team to be more important than skill/indy and group?
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Post by pitt1980 on Nov 1, 2018 8:49:37 GMT -6
Are you an offensive or defensive coach? I'm a bit confused by "I don't have objectives or goals or anything for what I want from that period." Offensively, you want to see you're plays work like they're drawn up, you want to see your guys make the right adjustments against the different looks that they come across. Defensively, the opposite, you want your defense to line up against different looks the way they're supposed to line up, you want them to play their keys the way they're supposed to play they're keys. Grade it the same way you would a game, what you want out of it is for the grades to go up. Honestly, I would go the other way, in most of the practices I've seen, the 11:11 time is the most educationally dense time, the feedback is the most real, either the play works or it doesn't, either you kept them from making the play or your didn't Lots of indy time, strikes me as working on 'fake fundamentals' (from: www.amazon.com/Fake-Fundamentals-Brian-McCormick-ebook/dp/B00SVEJIKA/ref=sr_1_1?ie=UTF8&qid=1541083571&sr=8-1&keywords=fake+fundamentals , different sport, but thought provoking thesis) I would maximize 11:11 time, not minimize it
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Post by coachtua on Nov 1, 2018 9:08:38 GMT -6
During the playoffs we actually cut down on Indy and group times and run a lot more team.
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Post by Yash on Nov 1, 2018 9:44:53 GMT -6
So from an offensive perspective we seem team time as a way for offensive players to identify techniques, coverages and throw to right player based on read. It is not a competitive period but a period based around being mentally sharp and focused in fro 20-25 straight reps.
Line has to block right people, wr have to run right routes and qb has to be able to read right coverage. Now this takes some time to coach the scout to line up right.... our scout team will never be as good as the team way play on friday-- but they can give the same alingment and initial techniques that the other team does.
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Post by carookie on Nov 1, 2018 9:46:13 GMT -6
I agree with the OP whole-heartedly. I have seen a number of teams and staff that overly rely on team to instruct, and it tend to be horribly inefficient. It usually is run a play, coaches go up and talk to players for about 40 seconds about what they did or should do better, and then line up and run another play. This ends up being players spending 80%-90% of their time standing around listening to coaches talking.
Personally I feel that we are what we repeatedly do, and if 80%-90% of your time is listening to coaches talk to you then what are you really practicing? Not writing this is other coaches here but I have often seen this model lead to coaches becoming frustrating at players not performing tasks correctly then yelling "Do what we coached you to do", not realizing that what they were coached to do was stand around. Conversely, in indy time I can get a lot more reps, I can have multiple players working on skill sets at once. We can be far more efficient in working on things we need (fundamental actions focusing on precision)- we repeatedly are doing things we do in the game.
Now, this isnt to write that team doesnt have a place; but rather I treat team as an opportunity to polish off, get full field reads, and go full speed tackle. For my money I usually like to have an equal balance (1/3 apiece) of Team/Small Group, Individual Skill, and Athletic Development. This as far as I can tell is the most optimal balance (with no scientific backing).
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Post by coachlesko on Nov 1, 2018 9:57:20 GMT -6
I treat team as an opportunity to polish off, get full field reads, and go full speed tackle. I understand where the OP is coming from- and I think its a question we all should ask: what is the purpose of team period? Just as we ask what the purpose of any period and drill is. Carookie makes a good point and I think is the real purpose of team: to take all the teaching that has occurred and put it together as a whole. Team really shouldn't be about teaching- that was what the rest of practice was for. But it is an opportunity to put all the pieces together including: huddling, personnel groupings, communicating, etc. All of these are rehearsed during team session. Now, this isn't to say that some "cleanup" might be necessary during team: address a mis-read that now looks different 11v11 versus during group or perhaps an issue arises that wasn't thought through in full during game-planning. Often, team time is when I have found we make adjustments to the play because we see that what we had designed just isn't practical for one reason or another. I remember having a coach who would put us in the worst possible scenario defensively during team practice. That was his goal- to strain us a little and see how we reacted/adjusted on the fly. I think the OP is right though: if you don't go into team session with clear objectives that you (the coach) want to accomplish, it ends up being a waste of time for everyone.
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Post by carookie on Nov 1, 2018 10:07:55 GMT -6
Are you an offensive or defensive coach? I'm a bit confused by "I don't have objectives or goals or anything for what I want from that period." Offensively, you want to see you're plays work like they're drawn up, you want to see your guys make the right adjustments against the different looks that they come across. Defensively, the opposite, you want your defense to line up against different looks the way they're supposed to line up, you want them to play their keys the way they're supposed to play they're keys. Grade it the same way you would a game, what you want out of it is for the grades to go up. Honestly, I would go the other way, in most of the practices I've seen, the 11:11 time is the most educationally dense time, the feedback is the most real, either the play works or it doesn't, either you kept them from making the play or your didn't Lots of indy time, strikes me as working on 'fake fundamentals' (from: www.amazon.com/Fake-Fundamentals-Brian-McCormick-ebook/dp/B00SVEJIKA/ref=sr_1_1?ie=UTF8&qid=1541083571&sr=8-1&keywords=fake+fundamentals , different sport, but thought provoking thesis)I would maximize 11:11 time, not minimize it I am big on this, and thats why I require we map out all Indy drills before the season, completely write out and practice how they are to be run and how they transfer over to in game situation. Additionally, I do not allow coaches to free lance in their indy time. Do the things that we have decided to be important and develop true fundamentals (replicate and develop small and whole movements that are ubiquitous to the position).
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Post by CanyonCoach on Nov 1, 2018 10:27:52 GMT -6
We have moved to a 44 man drill- 2 offensive huddles and 2 defensive units (usually one is the opponents base and the other is a variant) offenses start in the middle and both run the same play- then sprint to opposite side to run the same play again against the other look. We only do this on the offensive side and we try to keep a 1's unit and 2's unit together. We also keep personnel change guys in the middle. I would love to say we film it and coach from that but it hasn't happened yet. And yes the defensive groups are not stellar but our main point in this session is alignment, assignment and technique. OC- calls plays as scripted (QB/WR) OL- coach watch position for glaring errors and replace and teach if needed RB- watch tracks and blocking assignments F/Y- watch to make sure motion and assignment are correct DL- set up one defense DB- set up other defense
This season we were able to take the remaining players and have them run team against our freshmen.
104 kids out for football 9-12 77 of them were active participants on each snap of the ball. We tried to rotate players in beyond this but all of the coaches had responsibilities...athletes were directed to rotate in on defense every 3 plays if they were not called on to take offensive reps.
I feel that this is one of the best things we do during the week.
Defensive Team is not as good: 2 offensive units- 1 defensive unit- DC- calls defense and makes DL substitutions his volunteer assistant coaches individual players DE- coaches DE's and helps with personnel changes on scout O's LB- coaches his kids from the secondary and makes secondary adjustments and makes subsitutions Volunteer- displays the scout cards and tells kids what they should be doing. WR- works with JV group scrimmaging freshmen F/Y coach works with JV group OC takes rest of kids and does 1 on 1 drills- usually 15 athletes
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Post by dubber on Nov 1, 2018 10:44:17 GMT -6
On defense, I think full go team is a waste of time.
It is a cluster......scout OL steps the wrong way, fumbled snaps, etc.
We get all of our work in indy and group......team is either a rec period (what's the check versus unbalanced?), or we do a drill called "Easy Street" where the scout O runs plays to score from the 25, 20, 15, 10, 5.....gets the defense thinking situationally.
On offense, there is a little more utility, but it needs to be game like in tempo.
So we do Indies to work on our movements.....we do group to isolate skills and reads (2-on-2 pods for OL, RPO drill for R/Q/WR, etc.)......and then we do team at game tempo to test what we need to work on.
AND, if you are going to do it, you MUST script it.
Example: We faced a really good defense last week that had an all state LB that was a game wrecker when he blitzed strong B/C gaps. So, we repped the time out of picking him up that week.
In team when we ran our base play strong, we made sure we were sending the scout LB.
(Worked out okay.....that kid made a ton of plays, but our RB went for 200 and we got the W)
One of the best things we ever did was create wristbands for our scout D.....tells them alignment and assignment on every play. Once the OC sets the script, it is simply a matter of matching the defensive looks to the script.
Otherwise, you are lining them up and spending 80% of the time talking...
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Post by dubber on Nov 1, 2018 10:52:57 GMT -6
I think the "run and play and talk about it" stuff comes from not doing enough group stuff.
We got so much better once we started breaking things down into groups:
BPU (blitz pick up) 7-on-7 1/2 line run drill (favorite!) Inside Run Various Skelly's
All the teaching ("if they do this, we do that") takes place in these periods.....that is where you can stop the drill and teach.
Come Team time, you can only REMIND them of what you've already worked on.......RB missed on slide protection and let the DE come underneath him......I didn't stop team for 40 seconds, I just said "Where's your hat suppose to be?" He knew the answer from the 1,000 times we went over it in BPU. Next time, he did it right.
Indy should be about how to do things. Group should be about when to do things. Team should be about creating the atmosphere in which you have to do things.
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Post by echoofthewhistle on Nov 1, 2018 10:57:46 GMT -6
Personally my experience as a player and coach, is that team is best treated as game like in pace. It also helps if you film team so you can go back the next day and cover it. The worst team sessions for me were the ones where there too much individual coaching between plays and slows the session down. It better to have to slow down an indi period to cover a technique, because that using a position group of players practice time versus the whole teams practice time.
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Post by fantom on Nov 1, 2018 11:05:35 GMT -6
Personally my experience as a player and coach, is that team is best treated as game like in pace. It also helps if you film team so you can go back the next day and cover it. The worst team sessions for me were the ones where there too much individual coaching between plays and slows the session down. It better to have to slow down an indi period to cover a technique, because that using a position group of players practice time versus the whole teams practice time. Nothing worse that having everybody else stand around while you correct a receiver's route.
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Post by aceback76 on Nov 1, 2018 11:25:46 GMT -6
I've historically always done the skills/group/team structure to our practices. That's what I was shown when I came in to the coaching world. I've always taken it that this was the One True Path and didn't really question it.
My premise was that you learned/taught how to do something (skill, assignment) in the skill/indy time. You put it together in group, maybe with some contact/opposition, working on timing. Then put it together in team, usually with a scout offense/defense of some kind. Team was essentially "11:11 scrimmage light".
I never sat down and really looked at the team time segment. I don't have objectives or goals or anything for what I want from that period. And that is one reason that I am frustrated with team time, I don't have any reason to do that segment so I'm never happy with what we get done in that segment.
Now we're seeing decreasing numbers so I'm looking at everything, trying to figure how to make things work better. I'm looking at the Team time and what I get from it. The question is what we get from that period of sufficient value to keep it as it is, or do I need to reconsider the time allocation. The difference in skill level between the 1's and the 4's (we don't have a lot of 2's or 3's) makes the team time 11:11 very sketchy and iffy.
What are the benefits of doing team time? How do you conduct your team time? Do you consider team to be more important than skill/indy and group?
Like Bruce Arians observed: "Football IS 11 on 11"!
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Post by realdawg on Nov 1, 2018 12:01:27 GMT -6
I think you have to do some team action. Perimeter runs/screens/RPO stuff. That’s all in team. However, I rarely do more than 10 minutes of it. Now we may have another 5 min period of team where we work on a specific play or a specific priority for that week. But it won’t be right before/after our designated team time. There will be a break and a group/Indy period in between them.
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Post by Chris Clement on Nov 1, 2018 14:12:51 GMT -6
Team period should take everything practiced in the preceding periods and discussed in that day’s meetings and combine it, all in the context of the overall focus of the day. So if you had day 1 of the week for 1-10 plays script your team period around 1-10 plays you want to call and what you expect through scouting to see from your opponent. If the practice doesn’t have an overall goal then the team period is going to lack purpose.
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Post by Deleted on Nov 1, 2018 14:31:14 GMT -6
You can work skills in indy and group periods and spend a lot of time there, but until your QB has to get a feel for getting the ball to receivers with a live rush and until your entire defense has to know their live fits with alley support, cutback, and BCR, your kids are just not going to have much of a feel for the game and you're going to have a hard time finding things to troubleshoot. We all have those kids who get good at drills for the sake of being good at drills, but then struggle to translate that to the game field.
I'm not a huge fan of the traditional "team" period where you get together and scrimmage 11 on 11 from the same spot in the MOF for 30 minutes with a coach in the huddle telling everybody precisely what to do for a minute before the play. To me, there's just not as much value in that as doing things that more accurately simulate the game with specific purposes in mind. Instead, do team as situational offense vs. defense game simulations (short yardage, going out, going in, 2 minute drill, etc.), or defensive pursuit drills, or offensive "perfect play" periods, or whatever.
I also hate the typical way that scout teams are put together and organized. Instead of just showing a scout card, use your own terminology whenever possible. If you're running Power on scout, put an OL out there and tell them to block your version of Power. It saves time and leads to an infinitely better look, when possible.
With low numbers, I'd look at doing as much 1/2 and 3/4 line stuff as possible for "team," but getting "good on good" in team periods is pretty much always impossible, and even if you get it, the actual value of that extra competition is a bit dubious. For some offenses, like full house teams, team can be almost the whole practice since the difference between "individual" and "group" periods are often negligible, while a spread team can do almost all of their stuff in Individual and Group periods.
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Post by hsrose on Nov 1, 2018 15:37:19 GMT -6
I 'know' what team is for, and have always used it as everyone describes. It's 'tradition', which I have never questioned. Now that I'm questioning it I'm finding that what I knew as truth may not be quite so black/white.
I'm not against team time. I know that football is 11:11, I know that timing is important, I know that sometimes you need to see the whole thing all together. I know that players shouldn't need as much time in indy/skill time as the season goes on. I'm just trying to see if I'm missing something here, overlooking something that I can either do away with/cut down, or need to add.
Because football is 11:11 does that mean that I should spend the entire practice in that mode? Can I modify what I do in team time to be more effective (video the session, keep it limited in time, coach on the run, correct tomorrow in indy/skill/group...)? As the season moves along do I need to change the time allocation between the Big 3? If I'm not really adding a whole lot to the bag of tricks, do I still need that much team time? How much can/should I polish the <term used by my brethren the unwashed masses for a fecal deposit>.
Team period should be the quiz before the test. The shaving of the scalp before being strapped in the chair. I would think that an optimal team session would be 15 minutes of plays, at game tempo, recorded and analyzed that night/after practice. 1’s and 2’s are in the action, and the scout team is well prepared and can do what is asked of them. Every thing is scripted and so the coaches know what is planned. Add 5 minutes for ‘lets try this against that…’.
That’s not quite what I have so I have to use that as the base and plan the deviations.
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Post by fantom on Nov 1, 2018 16:30:02 GMT -6
I also hate the typical way that scout teams are put together and organized. Instead of just showing a scout card, use your own terminology whenever possible. If you're running Power on scout, put an OL out there and tell them to block your version of Power. It saves time and leads to an infinitely better look, when possible. If it works for you, great. I have a couple problems with this. First, we don't platoon. This means that a lot of the offensive plauers are on defense during defensive team time. Some of the scout team are on the scout team for a reason, often because they don't know the plays. Second, what if we play a different offense from ours? Telling our guys to run buck swep isn't very useful.
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Post by doitforthekids on Nov 1, 2018 18:46:44 GMT -6
I also hate the typical way that scout teams are put together and organized. Instead of just showing a scout card, use your own terminology whenever possible. If you're running Power on scout, put an OL out there and tell them to block your version of Power. It saves time and leads to an infinitely better look, when possible. If it works for you, great. I have a couple problems with this. First, we don't platoon. This means that a lot of the offensive plauers are on defense during defensive team time. Some of the scout team are on the scout team for a reason, often because they don't know the plays. Second, what if we play a different offense from ours? Telling our guys to run buck swep isn't very useful. Sometimes you have to teach the scouts new plays, but most of the time you can make do with your plays. Gives your OL coach time to coach up the 2nd string OL (which I loved when I ran scout team as the OL coach!). Old coach once advised me to practice the scout team before practice, while the varsity is watching film or something. Practice them, get them on the same page, and then compete!
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Post by Deleted on Nov 1, 2018 20:59:51 GMT -6
I also hate the typical way that scout teams are put together and organized. Instead of just showing a scout card, use your own terminology whenever possible. If you're running Power on scout, put an OL out there and tell them to block your version of Power. It saves time and leads to an infinitely better look, when possible. If it works for you, great. I have a couple problems with this. First, we don't platoon. This means that a lot of the offensive plauers are on defense during defensive team time. Some of the scout team are on the scout team for a reason, often because they don't know the plays. Second, what if we play a different offense from ours? Telling our guys to run buck swep isn't very useful. It's not always 100% and it's not always perfect. Scout cards have their place. I'm not saying not to use cards--I'm saying to do more than just show a card. I got this from my last stop, where we ran Power, Counter, Zone, Trap, Buck Sweep, and even dicked around a little with Stretch at my last stop and we didn't 2 platoon, either. We had about 50 in the program at a larger school that we would practice together but split up for JV and freshman games, so it might not work as well at a small school (which I have coached at) but we were able to make it work there. Usually our scout OL would be our starters on the JV and freshman OL. We could still put some JV/backup kids together for an OL and on 90% of the scout stuff, we could tell them "OK, just gap down to the left on this" or "This is Power right, y'all" and the kids could do it well enough. It wasn't perfect, but it was "close enough." If it's something radically different from the scheme you use up front, that's different. When we played a veer team we had a tough time explaining Midline and the scout kids never quite did it right, but they did well enough to give the defense a taste.
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Post by tigerpride on Nov 2, 2018 7:03:41 GMT -6
Love team period. Love team timing vs. 11 live, vs. ll with shields, and vs. air for the purpose of timing/mesh/confidence.
I do not like to "teach" anyone during team timing after the season starts. If I have to explain what a down block or trap block is during team, then the indy/group period did not meet the objective. However this happens and we deal with it the best we can. that is what coaching is.
In late July/August - I like to do what we call "bird dog" drills - which are team (step by step) drills 11 v 11. It is a defensive and offensive drill at the same time. I will say Ready, Go, Go, Go... with everyone taking the next step on the next go called. Offensively, I want RBs/QBs to see the blocks upfront unfold and I want the OL to see the how the DL can react differently before we go live. Defensively, it is a great way to teach our reads and run fits.
It does slow things down a bit but during this, the purpose is to teach and we have many coaches quietly chiming in at once.
I do like team defense live, goal line live.
We do team stuff about 20 mins per day.
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Post by jasper912 on Nov 3, 2018 6:36:25 GMT -6
tiderpride, I like the sound of your team drill. Something I am going to keep in my back pocket for sure.
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Post by coachd5085 on Nov 3, 2018 21:15:55 GMT -6
I've historically always done the skills/group/team structure to our practices. That's what I was shown when I came in to the coaching world. I've always taken it that this was the One True Path and didn't really question it.
My premise was that you learned/taught how to do something (skill, assignment) in the skill/indy time. You put it together in group, maybe with some contact/opposition, working on timing. Then put it together in team, usually with a scout offense/defense of some kind. Team was essentially "11:11 scrimmage light".
I never sat down and really looked at the team time segment. I don't have objectives or goals or anything for what I want from that period. And that is one reason that I am frustrated with team time, I don't have any reason to do that segment so I'm never happy with what we get done in that segment.
Now we're seeing decreasing numbers so I'm looking at everything, trying to figure how to make things work better. I'm looking at the Team time and what I get from it. The question is what we get from that period of sufficient value to keep it as it is, or do I need to reconsider the time allocation. The difference in skill level between the 1's and the 4's (we don't have a lot of 2's or 3's) makes the team time 11:11 very sketchy and iffy.
What are the benefits of doing team time? How do you conduct your team time? Do you consider team to be more important than skill/indy and group?
a few thoughts : From a defensive perspective, script things in team that affect all 11 players. Shifts, motions, etc may change alignments , fits, and coverages. Play action passes, screens and draws. I would avoid scripting things that don't impact all 11. For instance, don't script a ton of IZ, ISO, inside Trap, 1 step now passes, or 3 step game, especially without some of the wrinkles mentioned above. 2 back Iso is basically a wasted rep for your corners and deep safeties. 3 step quick game, or 1 step "now" passes are basically a wasted rep for your Dline. Sure they get some pursuit work, but is that the most efficient use of your time? From an offensive perspective, again try and script things that involve multiple position groups. Why spend a 15-20 minute period with WRs just stalk blocking on trap and Power or your QB throwing pre snap read routes?
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Post by pitt1980 on Nov 14, 2018 12:55:05 GMT -6
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Post by Chris Clement on Nov 17, 2018 22:09:51 GMT -6
There’s added value to mixing situations but it’s not something you want to jump into. You need to really know that you’re gorge ones and that you’ve really reached that level. If you’re currently doing one or two unscripted team sessions in a week you’re probably just going to instill chaos if you try to jump into that sort of scripted scrimmage.
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Post by fantom on Nov 17, 2018 22:26:27 GMT -6
I've historically always done the skills/group/team structure to our practices. That's what I was shown when I came in to the coaching world. I've always taken it that this was the One True Path and didn't really question it.
My premise was that you learned/taught how to do something (skill, assignment) in the skill/indy time. You put it together in group, maybe with some contact/opposition, working on timing. Then put it together in team, usually with a scout offense/defense of some kind. Team was essentially "11:11 scrimmage light".
I never sat down and really looked at the team time segment. I don't have objectives or goals or anything for what I want from that period. And that is one reason that I am frustrated with team time, I don't have any reason to do that segment so I'm never happy with what we get done in that segment.
Now we're seeing decreasing numbers so I'm looking at everything, trying to figure how to make things work better. I'm looking at the Team time and what I get from it. The question is what we get from that period of sufficient value to keep it as it is, or do I need to reconsider the time allocation. The difference in skill level between the 1's and the 4's (we don't have a lot of 2's or 3's) makes the team time 11:11 very sketchy and iffy.
What are the benefits of doing team time? How do you conduct your team time? Do you consider team to be more important than skill/indy and group?
a few thoughts : From a defensive perspective, script things in team that affect all 11 players. Shifts, motions, etc may change alignments , fits, and coverages. Play action passes, screens and draws. I would avoid scripting things that don't impact all 11. For instance, don't script a ton of IZ, ISO, inside Trap, 1 step now passes, or 3 step game, especially without some of the wrinkles mentioned above. 2 back Iso is basically a wasted rep for your corners and deep safeties. 3 step quick game, or 1 step "now" passes are basically a wasted rep for your Dline. Sure they get some pursuit work, but is that the most efficient use of your time? From an offensive perspective, again try and script things that involve multiple position groups. Why spend a 15-20 minute period with WRs just stalk blocking on trap and Power or your QB throwing pre snap read routes? I like to include a predetermined QB scramble off of a called dropback pass to practice secondary contain and help keep cover guys in coverage. Sometimes, to make sure, I'll tell the contain player to take a knee to make sure that the QB breaks contain.
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Post by coachd5085 on Nov 18, 2018 7:13:58 GMT -6
a few thoughts : From a defensive perspective, script things in team that affect all 11 players. Shifts, motions, etc may change alignments , fits, and coverages. Play action passes, screens and draws. I would avoid scripting things that don't impact all 11. For instance, don't script a ton of IZ, ISO, inside Trap, 1 step now passes, or 3 step game, especially without some of the wrinkles mentioned above. 2 back Iso is basically a wasted rep for your corners and deep safeties. 3 step quick game, or 1 step "now" passes are basically a wasted rep for your Dline. Sure they get some pursuit work, but is that the most efficient use of your time? From an offensive perspective, again try and script things that involve multiple position groups. Why spend a 15-20 minute period with WRs just stalk blocking on trap and Power or your QB throwing pre snap read routes? I like to include a predetermined QB scramble off of a called dropback pass to practice secondary contain and help keep cover guys in coverage. Sometimes, to make sure, I'll tell the contain player to take a knee to make sure that the QB breaks contain. Now I know why our contain players would routinely lose contain. They were just helping me check out the secondary contain player and the coverage. Never thought to do this in my career. Great idea. Thanks coach.
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Post by cfoott on Nov 18, 2018 9:35:10 GMT -6
We have moved to a 44 man drill- 2 offensive huddles and 2 defensive units (usually one is the opponents base and the other is a variant) offenses start in the middle and both run the same play- then sprint to opposite side to run the same play again against the other look. We only do this on the offensive side and we try to keep a 1's unit and 2's unit together. We also keep personnel change guys in the middle. I would love to say we film it and coach from that but it hasn't happened yet. And yes the defensive groups are not stellar but our main point in this session is alignment, assignment and technique. OC- calls plays as scripted (QB/WR) OL- coach watch position for glaring errors and replace and teach if needed RB- watch tracks and blocking assignments F/Y- watch to make sure motion and assignment are correct DL- set up one defense DB- set up other defense This season we were able to take the remaining players and have them run team against our freshmen. 104 kids out for football 9-12 77 of them were active participants on each snap of the ball. We tried to rotate players in beyond this but all of the coaches had responsibilities...athletes were directed to rotate in on defense every 3 plays if they were not called on to take offensive reps. I feel that this is one of the best things we do during the week. Defensive Team is not as good: 2 offensive units- 1 defensive unit- DC- calls defense and makes DL substitutions his volunteer assistant coaches individual players DE- coaches DE's and helps with personnel changes on scout O's LB- coaches his kids from the secondary and makes secondary adjustments and makes subsitutions Volunteer- displays the scout cards and tells kids what they should be doing. WR- works with JV group scrimmaging freshmen F/Y coach works with JV group OC takes rest of kids and does 1 on 1 drills- usually 15 athletes Hi Coach, I'm interested in your practice structure for your program. It seems like you area able to have 3 levels. Do you have all of your plays practice together? And, are your coaches coaching both sides of the ball? I really like how you are able to get 75+ players involved at your practices. Thank you coach.
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