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Post by bcurrier on Mar 5, 2008 2:49:35 GMT -6
How do you practice gadget plays? Most/all gadget, or trick, plays rely on deception that is set up by the "regular" or base plays in an offense. Because they are privy to your offense, your scout team may be more likely to recognize the indicators of a gadget play and ignore the false keys. And since repetition is required to improve execution, your scout team is likely to see the gadget plays more frequently than your opponents would be. Either way, the scout team doesn't react in the way that an opponent would, and the offense doesn't get a realistic look. So, how do you structure practice situations to ensure that your offensive players get quality reps at gadget plays?
On a related note, does anyone have a tip pass diagrammed that they would be willing to share? This is a play where a medium-to-deep route is run by one receiver, with another route run deeper and behind the other route at some point. The ball is thrown to the medium-to-deep receiver, who tips it to the deeper receiver, who (hopefully) is running full stride and uncovered behind him.
Thanks in advance for any input on either of these.
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Post by mitch on Mar 5, 2008 9:02:38 GMT -6
In my experience, it's really hard to trick or screen the "meat squad". We always rep special plays on air, since their success usually depends on timing. Most of our special plays have some sort of base pass or run blocking scheme though, so it's usually just the skill players that have to sharpen it up.
If it's more elaborate with the o-line, we rep it against a defense, but you don't get much of a look, so we know the chances of executing it go down quite a bit.
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ramsoc
Junior Member
Posts: 431
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Post by ramsoc on Mar 6, 2008 2:13:46 GMT -6
We try to work them in with our normal team time, but if scout D wants to be practice heroes, then we'll just go on air.
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Post by toprowguy on Mar 6, 2008 8:25:04 GMT -6
We script our gadget plays into our team script durng the week, usually one per day. To practice them we will work on the them with individuals before or after practice. On Thursdays (day before the game) we will work on all our gadget plays repping each one, once to each side. We do not like to spend too much time gadget plays because we might only run one per game so we do not want to waste time working on things in practice that we will not use in the game. On the other hand you need to find time to work on them so when you use them the players are prepared to execute them. The bets thing about practicing gadget plays is that the kids love it and it makes football fun for them.
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Post by coache67 on Mar 6, 2008 10:30:24 GMT -6
^^^ What he said. I think you will have a better chance of "fooling" the scout team if you run it in the normal flow of practice. If you stop and say, "OK, now we are going to work on Alabama", they are ready for it. The only exception would be something completely off the wall like Circus (the Emendorfer, not LSU version) or any type of funky formation play like that.
We have been very successful with this approach and almost every time we run a gadget play we have scored.
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KCoach
Sophomore Member
Posts: 121
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Post by KCoach on Mar 6, 2008 13:07:44 GMT -6
We always go against air initially, using cans or bags as landmarks. Timing is generally the most important aspect of our "gadget" plays. I will script a few in during our Thursday team time.
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Post by pegleg on Mar 7, 2008 17:42:09 GMT -6
10 minute "big play" segment after team on wednesdays.
they are not trick plays if you practice them!
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