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Post by groundchuck on Jan 5, 2006 20:00:00 GMT -6
A while back AFM profiled 10 impact stats that relate to winning football games. They are in order: 1. Scoring D 2. Rushing D 3. Scoring O 4. Total O 5. Pass Efficiency D 6. Passes intercepted 7. Passing Efficiency 8. Total O 9. Turnovers gained 10.Turnover margin
Any thoughts on other that should have made the top 10? I always felt that rushing offense was a big deal but according to AFM it is not a top 10. I noticed nothing from special teams like a blocked punt or a return for a TD.
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Post by DLine06 on Jan 5, 2006 20:24:43 GMT -6
Here's impact stats for the team if I earned the job to be a Coordinator:
1. Win (Along with the win, make it classy)
2. Execution Level (4 yards a play on offense/ defensively holding them 2 or less)
3. Missed Opportunities (dropped interception, missed a fumble, etc.)
4. Penalties (Any personal fouls involved)
5. Turnover Ratio for the game
6. Special Teams Advantage (Blocked Punt, return, etc.)
7. Win battle of sudden change (Defense holds them or Offense capitalizes)
8. Total yards offensively and brake down rush/pass
9. Total yards gained on the defense and break down again rush/pass.
10. Critical Play (Did the offense score on opening drives of 1st and 2nd half? Defense get a turnover on downs... etc.)
Teams can get yards as much as they want. If they don't score points, it's a wasted drive on offense along with stopping them on first and second down but, we give up the home run play. The biggest thing is winning the game with class. If the team plays bad and wins the game, we'll get the chance to go over film and try to correct those mistakes before the next ball game.
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