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Post by coachcb on Aug 8, 2007 12:34:34 GMT -6
The new HC I am working under wants to move into the SG option a little this year and full time next year. Initially, I was going to be installing the SG option with the freshman this year, but we're just going to run the base varsity stuff, which is fine by me.
BUT, I do have a package drawn up that I will present to him at some point. Here's what I have come up with. I am strongly focused on this season; this is something I put together when I thought we were running SG stuff this year
Multiple Formation Zone Running attack-
Personnel-
1.12 (Y as a TE and split out) 2.21 (FB/HB subbed in for slot) 3. 20 personnel (Slot WR subbed in for Y)- This one is iffy.
Formations- 1. 2x2 2.3x1 3.Trips Closed. 4. Ace 5.Trey 6.I formation 7.I formation Twins 8. I formation with Slot
Running Game
Under Center IZ OZ (IZ blocking) Stretch TB GT Counter TB Zone counter (FB kick out and Wham) TB Inside Iso (Wrap and FB lead) Jet Sweep Bubble Screen QB Naked Boot off of everything
SG IZ read (All Reads Triple Option) QB Wrap Read QB GT Read QB GT counter off of Zone Read and Jet sweep QB Zone counter (Wham) Bubble Screen
Passing Game- Quick Game (usual suspects) Air Raid- 4-5 Concepts PA- Boots (lots and lots of boots, have several fast QBs coming up) Sprint Out
Screen Game Counter Screen to TB Full Slide Pro Screen to TB Flare Screen to TB
Pass Pro
Full Slide on all plays.
We will also be running a lot of motions, along with various WR (bunch, stack, tight) alignments along with FB/TB (East/West, as a 2nd TE in single back sets Trey, Trips closed, ace)
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Post by coachcb on Aug 8, 2007 12:35:24 GMT -6
I don't want to move into SG full time- I want to have an under center package.
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Post by coachcb on Aug 8, 2007 13:04:01 GMT -6
Well, we're only using several blocking schemes-
Zone (With Wham and FB Kick Out), Stretch, GT, Wrap, Iso and Full Slide Pass Pro
We basically on have a handful of backfield movements on runs- Under Center 1. IZ/Iso with QB boot away 2. OZ with QB boot away 3. Stretch with QB boot away 6. GT Counter 7. Jet Sweep with QB boot away 8. Screen (G and T) Shotgun 1. Read Look (Read, Wrap and GT) 2. Jet Sweep with QB boot away
We're only talking about 15 runs plays with those backfield movements and those blocking schemes. Only 1 pass pro- full slide.
The PA scheme will be full slide so it mimics zone well
The formations and motions are all basic and cheap to install. In reality, we'd only make one personnel change- a FB for a slot.
Our quick game is as easy as you can get- slants, slant and arrows, hitches and arrows, etc. Our route tree is only 8-9 routes long with a few modifications.
We'd really limit our Air Raid concepts and we'd only run what we knew we could have success with.
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Post by spartancoach on Aug 8, 2007 15:19:32 GMT -6
I think it is way too much. We are a shotgun team. We start on 8/11. We had 6 running plays, but agreed that that was too much to perfect so we cut it back to 5. I couldn't imagine trying to rep 15 running plays.
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kr7263
Sophomore Member
Posts: 228
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Post by kr7263 on Aug 8, 2007 15:29:46 GMT -6
We are mutliple like you, 80% gun. We have 5 blocking schemes/concepts run game and we keep the read/option very simple. We try to limit pass to quick and screen. Inside Veer Option Jet or QB sweep Dart (read) Trap (read) G Power
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Post by lochness on Aug 8, 2007 15:40:23 GMT -6
Coach,
Our offense is very similar to what you have proposed. We've never had any problems installing or executing. Just make sure you have good coaches, and a very good progression to teach everything and you'll be fine.
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Post by airman on Aug 8, 2007 15:53:50 GMT -6
i have found if you are going to be a zone run team, be a zone run team. former university of minnesota head football coach glenn mason and mitch browing told me they have inside zone, outside zone, toss using outside zone blocking, trap, draw, option and reverse and orbit sweep.
it was there theory trying to combine the power game ( counter trey, power 0) with the zone game was too much for college kids let along h.s. kids.
they were a very successful running team while mason and browing were there.
few running schemes with multiple formations.
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crl
Junior Member
Pick me , pick me... I want to be on the RNC location scout team.
Posts: 476
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Post by crl on Aug 8, 2007 16:01:28 GMT -6
My Opinion for what its worth;
Break down the install in your multiple so it will be easy for the kids to think it thru. For Example: First day your 12 personnel/formations easiest first , I would recommend the I´s - can take a few days- then add the rest Personnel/Formation using the same method. The players will then know the basic of the plays and since most are repeated in different looks they will be able to rep them much faster and be more confident. This also will allow you to see if they can pick it up as quick as you wish, if they can´t then get them to where you want them at the first scrimmage and then add on .
Be patient in the passing concepts, only move on when they can repeat what you have taught them as a whole not just the smartest one. I always have my receivers and QB give me the rules verbally, its slow but it pays off when everyone is on the same page, these kids are young, coaches tend to forget that fact.
Hope this helps. CRL PS: "slow feet and slow hands means they don´t understand", if it continues then coaching is the problem, unless they are a bunch of coconuts. Good Luck.
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Post by coachcb on Aug 8, 2007 17:06:08 GMT -6
i have found if you are going to be a zone run team, be a zone run team. former university of minnesota head football coach glenn mason and mitch browing told me they have inside zone, outside zone, toss using outside zone blocking, trap, draw, option and reverse and orbit sweep. it was there theory trying to combine the power game ( counter trey, power 0) with the zone game was too much for college kids let along h.s. kids. they were a very successful running team while mason and browing were there. few running schemes with multiple formations. The only angle block we will be using is a GT. The Iso is basically IZ rules, without an OL breaking onto a LB.
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Post by touchdowng on Aug 8, 2007 21:27:16 GMT -6
Just a word to the wise. Something passed down to me from a D1 coach at Air Force about 12 years ago.
You either RUN THE OPTION
or
You get your A$$ kicked trying.
You can't sort of run it. If you do, you're just grab bagging.
Now, I don't know if this is so true within the gun scheme - but a QB and a RB still have to mesh, right? The QB still has to read a dive key, right? If the QB keeps, he now has to go onto a pitch key, right?
That's a lot of moving parts if you are only going to run it a little.
If you have superior athletes, they could be successful doing anything. But if your athletes are about the same as the opponent, plan on spending a great deal of time on the option or it will backfire.
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Post by coachcb on Aug 9, 2007 6:49:45 GMT -6
We will spend a good amount of time repping the zone read option every day. In the past, when running option, we set aside a 15 minute period with the QBs and RBs for option. We set up as many stations as we have QBs and rep it and rep it for those 15 minutes.
The reason we're kicking over into the SG option is because we have several very fast QBs coming up. However, I have included an under center package along with this just in case those guys go down and we lose talent at QB.
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Post by coachmoore42 on Aug 9, 2007 7:08:00 GMT -6
Just a word to the wise. Something passed down to me from a D1 coach at Air Force about 12 years ago. You either RUN THE OPTION or You get your A$$ kicked trying. You can't sort of run it. If you do, you're just grab bagging. Now, I don't know if this is so true within the gun scheme - but a QB and a RB still have to mesh, right? The QB still has to read a dive key, right? If the QB keeps, he now has to go onto a pitch key, right? That's a lot of moving parts if you are only going to run it a little. If you have superior athletes, they could be successful doing anything. But if your athletes are about the same as the opponent, plan on spending a great deal of time on the option or it will backfire. I agree with that. You might get away with sprinkling in some double option with a small amount of practice time. But if you are running triple you better put significant time in and not have too many other plays.
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Post by coachcb on Aug 9, 2007 7:38:24 GMT -6
We could run this as a double option; that would probably work better given the time we'll need with the under center package.
I think we may dump the wrap also; I don't like it anyway. I'd rather run a GT.
I ran SBV for several years, so I'm familiar with what it takes to coach the option. But, I've only run zone blocking one year, so I don't know just how much time it's going to take to get the IZ, OZ, and stretch together.
Our quick game and screens will be a staple for us; but it really is a limited passing package, so we'll get the hang of it quickly.
The 5 step stuff is negotiable; the main reason I've included it is because of the mesh and the NCAA package.
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Post by coachcb on Aug 9, 2007 8:17:53 GMT -6
So, I'll revise this a little
Under Center Running Game -IZ -OZ -Stretch -GT/GF counter -Zone Counter (FB kick out and Wham) -Iso- Fb Lead -Jet Sweep
SG- -IZ -Zone read (double option) -GT Read (Double option) -Jet Sweep -QB GT off of Zone Read and Jet Sweep -QB Zone Counter with Wham kick out
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Post by Yash on Aug 9, 2007 20:54:58 GMT -6
I like your revised list much better. If you want to run the things in your first list, install one new one a week, but you gotta get a base package before you can run the whole playbook.
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Post by coachcb on Aug 10, 2007 10:07:59 GMT -6
So, the revised list is better. Would it be too much to toss in SG veer also?
I really want to kick over into zone blocking so that we can truly be multiple (single back, double back, empty) and maintain our schemes. Plus, after digging around on this site, I really like having 1-2 set blocking rules for each front.
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Post by touchdowng on Aug 10, 2007 17:01:50 GMT -6
I'm as guilty as anyone for wanting to add more "stuff" and have to constantly fight the urge to do this. When I've had great athletes, it didn't matter what we ran as long as we were sound. When our guys were average with average smarts, it made sense to keep it pared down. You just have to know your guys. There are some old philosophical sayings that always come back to me whenever I'm ready to add. One comes from The Art of War by Sun Tzu. When you try to attack (or defend) from all flanks, you will leave yourself weak somewhere (This can hold true for D or O) and a smart opponent will find that weakness and expose it. I'm not sure what all of that means all of the time, but I do know that when we try to do too much the joke is usually on us. Good luck!
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Post by wildcat on Aug 10, 2007 19:21:43 GMT -6
We are a Wing-T team but our HC is going to let us run a 2x2 SG package. We only get 15 minutes a day to work on it, so this is our basic package: - MOFC beater
- MOFO beater
- Man beater
- 2 quick routes (curl/shoot and slant/bubble)
- Rocket pass
- Rocket counter
- tunnel screen
- TB GT Counter
- QB GT Counter
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Post by groundchuck on Aug 10, 2007 19:45:32 GMT -6
We are a Wing-T team but our HC is going to let us run a 2x2 SG package. We only get 15 minutes a day to work on it, so this is our basic package: - MOFC beater
- MOFO beater
- Man beater
- 2 quick routes (curl/shoot and slant/bubble)
- Rocket pass
- Rocket counter
- tunnel screen
- TB GT Counter
- QB GT Counter
Wow wildcat you have TW running the gun? As for the original post. I think your revised list makes a lot more sense. In my world I think there needs to be as much carryover between the gun game and the under center offense. That way whether you are in the gun or under center at practice you are repping the same things more or less.
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