Post by biggus3 on Jun 4, 2016 15:06:55 GMT -6
Given the popularity of "nerf wars" on our team. I have turned our gold fundraising sale into a resource gathering game and it has been received very well. We will see if they actually perform.... They go out over the summer to raise money for their group that will be participating in a large paintball match. The dollar amount they raise can be used to "buy" perks in the game for their team, such as vehicles (driven by staff), the juggernaut ( a guy in shoulder pads, flippers, and hand shield that can only be shot in the back), LAW missiles(to destroy juggernauts and tanks), gunners ( guy with extra ammo and smoke grenades) and ghosts( man in ghillie suit that can only be killed at point blank range). They are playing a game of capture the flag, and the winners get to choose a perk they would like such as free gear, gift cards, first in line for stuff, whatever is "deemed reasonable." we will also have some perks for individual high level fundraisers as well whether they won the paintball game or not.
Anyway, I read somewhere that Urban Meyer breaks down his team into Different colors and the colors get perks within the program.Red is a "grown ass man" who handles his business. Grey is like "your a POS get off my team." They give them t shirts to identify themselves so everyone knows where they stand.
I would like to do something similar but I want it to have some concrete numbers behind it and something less ubiquitous as "your a man." I want it to be holistic, with focusing more on character development, academics, community service, and finally football related things. I want take some easy to find data, like weightroom attendance, school attendance, GPA, progress on the lifts, documented service hours etc and turn them into percentage and add them up. Almost like your grade for football. We will also have team wide goals, where certain fun things can happen if we hit them.
I will plot them on a bell curve and give certain higher percentiles one of those cheap rubber wristbands, a name and a color, and a list of perks associated with it. If you fall of the wagon, you have to give the wristband back and lose the perks.
My question to you guys, if I were to do this.
1.) what do you think are things that are easy to measure, readily available that are highly correlated with successful individuals, and teams. What would you measure? What is the most important? The least?
2.) what would your individual players and whole team like to receive for hitting their mark. any "outside the box" suggestions are preferred. Perks for individuals should be free but still meaningful. I am not afraid to throw some cash for around for something really unique and fun for a team event.
3.) what are the potential drawbacks, unintended consequences, headaches of doing such a thing?
I don't want the reaction to be "holy crap we are getting graded for football now?" I want it to be something very fun where we get awesome rewards for making good choices and developing habits. Nothing punitive at all.
Anyway, I read somewhere that Urban Meyer breaks down his team into Different colors and the colors get perks within the program.Red is a "grown ass man" who handles his business. Grey is like "your a POS get off my team." They give them t shirts to identify themselves so everyone knows where they stand.
I would like to do something similar but I want it to have some concrete numbers behind it and something less ubiquitous as "your a man." I want it to be holistic, with focusing more on character development, academics, community service, and finally football related things. I want take some easy to find data, like weightroom attendance, school attendance, GPA, progress on the lifts, documented service hours etc and turn them into percentage and add them up. Almost like your grade for football. We will also have team wide goals, where certain fun things can happen if we hit them.
I will plot them on a bell curve and give certain higher percentiles one of those cheap rubber wristbands, a name and a color, and a list of perks associated with it. If you fall of the wagon, you have to give the wristband back and lose the perks.
My question to you guys, if I were to do this.
1.) what do you think are things that are easy to measure, readily available that are highly correlated with successful individuals, and teams. What would you measure? What is the most important? The least?
2.) what would your individual players and whole team like to receive for hitting their mark. any "outside the box" suggestions are preferred. Perks for individuals should be free but still meaningful. I am not afraid to throw some cash for around for something really unique and fun for a team event.
3.) what are the potential drawbacks, unintended consequences, headaches of doing such a thing?
I don't want the reaction to be "holy crap we are getting graded for football now?" I want it to be something very fun where we get awesome rewards for making good choices and developing habits. Nothing punitive at all.