reaper
Freshmen Member
Posts: 16
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Post by reaper on Aug 14, 2007 18:53:17 GMT -6
What are some strategies for slowing the game down? We have determined that we need to run less plays per game in order to be competitive with the better teams on our schedule. For example, we will not pass much in order to avoid many incompletions and clock stoppages.
Simply put, what are some of the things you do in order to get a few extra seconds off of the clock per play?
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Post by Yash on Aug 14, 2007 20:54:40 GMT -6
get off the pile slowly, use a stopwatch on the sidelines to milk the play clock.
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Post by coachmoore42 on Aug 15, 2007 1:01:12 GMT -6
We had a team run the clock very well on us two years ago. We were very good and they were mediocre. In middle school we play 8 min qtrs. They got the ball first in the opening half and held us to four offensive plays for that half. Halftime score: 8-6 us. We scored on the first possession of the second half to go up 16-6 and the slow down was essentially out at that point.
Bottom line, it kept them in the game with us when they shouldn't have been that close. They were successful with it by just grinding it out on us. 3 yards here, 4 there, 3 again, first down. They would also milk the entire play clock. The HC just watched when they blew it into play and used the game clock from there to know how much he could run off without a penalty.
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Post by spartancoach on Aug 15, 2007 3:31:20 GMT -6
We used this "very well" (still lost, but kept it close) last year. We were blatant about what we were doing, which had the added effect of really getting the other team out of their game.
We did everything as we normally do, but then had the QB just stand behind center before every snap and wait for the backjudge (in our conference, we do not have visible play clocks; the backjudge puts up his hand at 5 seconds left and counts off the last 5). Not only did we cut the game about in half, our opponent spent more time chiming in with the home crowd boos and trash talking then playing their game.
The prior week that opponent had beaten by 50 a team that had already beaten us, and they were averaging about 40 per game. We lost 14-7.
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Post by fbdoc on Aug 15, 2007 18:20:10 GMT -6
Our staff has talked about this very topic as it applies to our team this year. Our starters are solid but we have ZERO depth and our best kids will be playing both ways. Milking the clock really makes a lot of sense for us.
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Post by superpower on Aug 15, 2007 20:31:29 GMT -6
Walk to the line of scrimmage instead of sprinting to the line. It not only takes longer, it allows the kids to coach each other.
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Post by utchuckd on Aug 16, 2007 6:57:44 GMT -6
Our O-line coach would stroke out if we suggested this!
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Post by gunslinger on Aug 16, 2007 7:22:51 GMT -6
All the above plus tell your RB's to stay in bounds.
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mojoben
Sophomore Member
Posts: 149
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Post by mojoben on Aug 16, 2007 8:14:55 GMT -6
I had a old coach tell me to make sure a player or two laid on top of your ball carrier in a pile. Make sure they are the last one/two to get off and make it a slow process. As long as the ball is still in the pile, they can't do anything about starting the clock. Never have seen it in person, but I'm sure it really comes in handy.
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Post by superpower on Aug 16, 2007 9:09:09 GMT -6
Our O-line coach would stroke out if we suggested this! That is true of many coaches; but if you really are a ball control team who is trying to shorten the game, this is a pretty effective strategy.
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Post by dubber on Aug 16, 2007 9:20:23 GMT -6
On third and forever, get into some type of punt/SW look. Have your best athlete receive the snap, and have the other 10 guys pass block.......tell the athlete he can go sideline to sideline, tell him he cannot lose more than 8 yards whenever he gets tackled.
versus a 4 man rush this should get you plenty of extra time, especially the first time you use it.....whenever they start sending 9, hit them with a little dump off pass............
*Disclaimer* I have nevered used this in a game. In fact, it may be the worst idea in the world, but I figured I'd add something I'd thought about before.......I mean, it might work really well when you're up in the 4th quarter with 11 seconds left, it is 3rd down and the opposing team calls timeout and has one left, which means they are going to make you punt. Just snap it and run around until the clock hits :00.............................the only thing I've seen close to this was at the end of New England game..........3 seconds were left and they were up. On fourth down, rather than punt, Tom Brady just reared back and fired a fade out of bounds------game over.
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Post by davecisar on Aug 16, 2007 10:08:25 GMT -6
Make sure to call timeouts at the end of the 30 second clock. Just tell the ref you want a timeout at the end of the play clock if on offense and as the offense comes to the line on defense.
Do this with all 3 of your timeouts and you burn nearly 3 minutes off the clock.
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Post by dubber on Aug 16, 2007 10:30:52 GMT -6
Make sure to call timeouts at the end of the 30 second clock. Just tell the ref you want a timeout at the end of the play clock if on offense and as the offense comes to the line on defense. Do this with all 3 of your timeouts and you burn nearly 3 minutes off the clock. ?
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Post by Coach Huey on Aug 16, 2007 14:33:08 GMT -6
in general ... 1 play = 40 seconds
this, of course does not count the first play of a possession (as clock is not started on the spot but rather the snap) nor does it account for plays in which the game clock is not running (tackled out of bounds, incomplete pass)
but, regardless of the "manner" in which you choose to milk the clock to get those "40 seconds" off the game clock, you will need to string together several plays in a row for it to make significant 'gains' for you ... i.e. you need to get at least 1 first down in each series otherwise those 3 & Outs (from simply running the ball) will burn only about 2 minutes from the game clock: example: 1st down to 2nd down snap = 40 seconds 2nd down to 3rd down snap = 40 seconds 3rd down to 4th down snap (punt) = 40 seconds total time = 2 minutes
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reaper
Freshmen Member
Posts: 16
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Post by reaper on Aug 16, 2007 14:34:26 GMT -6
Make sure to call timeouts at the end of the 30 second clock. Just tell the ref you want a timeout at the end of the play clock if on offense and as the offense comes to the line on defense. Do this with all 3 of your timeouts and you burn nearly 3 minutes off the clock. 3 per half, 6 total. Good stuff!! I love where you guys are going with this stuff!
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Post by Coach Huey on Aug 16, 2007 14:39:01 GMT -6
Make sure to call timeouts at the end of the 30 second clock. Just tell the ref you want a timeout at the end of the play clock if on offense and as the offense comes to the line on defense. Do this with all 3 of your timeouts and you burn nearly 3 minutes off the clock. when playing by NCAA rules (for HS), calling a timeout causes the game clock to stop and it will not "restart" until the ball is snapped. therefore, where is the significance of calling the time out with 1 second left on the play clock? you will get the same benefit by merely snapping the ball with 1 second left on clock and still have the timeouts in your pocket for when you might actually need them.
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Post by davecisar on Aug 16, 2007 16:19:14 GMT -6
We only call timeouts when we need them we just try and use up as much time as we can before doing so.
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reaper
Freshmen Member
Posts: 16
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Post by reaper on Aug 16, 2007 21:49:33 GMT -6
Let's say you run the "no snap" play. The QB tries to get the D to jump to no avail. Normally he would just stand up and get a timeout. In this case, he would get a TO right at the last second on the play clock. That is assuming the game clock was running in the first place.
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