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Post by dacoachmo on Aug 2, 2008 11:39:57 GMT -6
What "formula" is used to determine how much a play is run during the week....
If I want to run all hitches 5 times in a game...should I practice it 15-20 time during the week??
ratio of 3:1 or 4:1???
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Post by coachd5085 on Aug 2, 2008 12:14:17 GMT -6
dacoachmo--I understand what you are asking, but I think you are attacking it a bit wrong. I don't think you should base it on a ratio of practice reps to game reps, but rather by % of how often you will run it vs other plays.
I mean, if you are going to run 60-65 snaps in a game, you are going to have to find a way to get 240-260 reps over a 3-4 day period (depending on how you practice on the day before a game). Just my opinion, but that is too many "team" reps.
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Post by dacoachmo on Aug 2, 2008 12:31:34 GMT -6
so what would the percentage be then? between TEAM.7 on 7.Inside Run. and INDY.
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Post by touchdowng on Aug 2, 2008 18:10:57 GMT -6
cacoachmo
I think a lot has to do with HOW WELL YOU RUN IT.
If you are speaking specifically about plays, you need to establish some baseline data. Use last year's playcalls. Assuming you won't change too much see how often you run your bread and butter plays and make sure that your practice reps give a similar percentage.
We did this a few years back and found out that Counter was actually ran a little bit more than i/s zone for us. We decided to put a little more practice time into the counter and the play became much better.
Some plays can be very expensive - Require lots of practice time for 1 or 2 reps a game. We feel this way about our screen game so we make sure that we install early and have a 5-10 minute session per week dedicated to just working on our slow screens.
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Post by fbdoc on Aug 2, 2008 19:05:02 GMT -6
The other side of the coin is your base plays get run a lot - both in practice and in games and as the season goes on, probably need fewer reps in practice which allows more reps for complimentary or even new plays. Your best plays are your best plays - you don't need to run them into the ground.
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Post by dacoachmo on Aug 2, 2008 19:36:48 GMT -6
I am at new school this year and installing my offense with parts of last year's offense...
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Post by touchdowng on Aug 3, 2008 0:26:41 GMT -6
What type of offense are you installing and what parts of the former offense are you keeping?
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Post by coachd5085 on Aug 3, 2008 11:57:27 GMT -6
dacoachmo-- How many reps of Inside, 7-on-7, and Team do you generally get. How many days do you work these? (Some go 3, some 2 etc. ) How many reps a game have you been averaging the last few years?
Project the % of your game plays that will be Hitches (for example, if you are avg. 60 snaps a game, and you think u will call hitches 6 times, that means 10%) Then take your TOTAL reps Inside/7on7/Team...take 10% of that..adn there you go.
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Post by dacoachmo on Aug 3, 2008 13:42:38 GMT -6
dacoachmo-- How many reps of Inside, 7-on-7, and Team do you generally get. How many days do you work these? (Some go 3, some 2 etc. ) How many reps a game have you been averaging the last few years? Project the % of your game plays that will be Hitches (for example, if you are avg. 60 snaps a game, and you think u will call hitches 6 times, that means 10%) Then take your TOTAL reps Inside/7on7/Team...take 10% of that..adn there you go. GOT IT!! THX!!!
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Post by dacoachmo on Aug 3, 2008 13:43:52 GMT -6
What type of offense are you installing and what parts of the former offense are you keeping? they ran IZ and OZ and some spread. I'm adding AIR RAID and GUN RUNS.
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Post by raiderpirates on Aug 3, 2008 13:54:48 GMT -6
Take one play they do best and retain that in the practice plan as a way of getting back on track when things get snagged. Make it the dwell point so things stay on a good pace and tempo and you can work on other things around it.
Then you have something you know the team can rely on, and hopefully develop series football off of. If you can hang your hat on the IZZY/OZZY or spread runs, and a control pass to accompany that coupled with similar play action, sounds like a winner.
As for items that need reps, determine your risk/reward. Then how often it is called accompanies this concern. Thus you make weighted evaluations. Certain plays will match up better with who you scout or with personnel. Add above the numbers when you feel this is the case.
Then find plays that share some of the play's characteristics. For example, you go all hitch several times, what about smash or slot hitch/post as combo items? Now you are back to a weighted sense of priority.
Especially if the item carries across several formations to good measure. Concepts that convert easily should get much attention.
Suddenly the hitch gets deserved emphasis.
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Post by fbcoach33 on Aug 3, 2008 15:17:10 GMT -6
From Bill Walshs Book he talked about this issue, what he said is to try to is to practice your plays at the same ratio as what you will run in the game. to make it simple. if you are going to throw your hitch rt 10 percent of your plays in a game, you should throw it 10 percent of your time during practice
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