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Post by ghengiskhan on May 1, 2008 20:38:10 GMT -6
How many plays do you have in your play book for a high school varsity team?
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Post by tog on May 1, 2008 20:52:29 GMT -6
How many plays do you have in your play book for a high school varsity team? runs 0-1=veer 2-3=power (same blocking as veer) 4-5=zone (with some wrinkles to turn it into zone lead) 6-7=dart (different variations turn it into gt, gf, gc, etc) 8-9=stretch/sweep/jet etc passes 80-90=quick 100-200=3step from the gun 400-500=boot 600-700=half roll 800-800 sprint out the passes have the extra numbers on em to add actions etc then for route combos fruits=8 reads cars= corner reads shoes=safety reads states=screens that should do it
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Post by coachnichols on May 1, 2008 21:04:09 GMT -6
How many plays do you have in your play book for a high school varsity team? Runs=inside zone, outside zone, iso, speed option, trap, dart, counter, midline, veer, and draw. Screens=bubble, slip, TB, and TE. Rollouts=based off of runs and with regular passing game. 3-step=#'s 5-step=#'s
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Post by lochness on May 2, 2008 8:32:06 GMT -6
Tons, as many as will fit logically into our system. If my playbook is over 300 pages, I have no problem with that.
Now, that doesn't mean that we employ all of those plays (or even half of them). The playbook is the "offensive system bible" that is the total and complete manual and menu of all the options available to your team within the system you run.
Every year, we evaluate our talent and make a determination of how many run and pass plays, formations, shifts, motions, etc. we want to install. Usually it is pretty limited, but the base is always the same.
So....
Size of Playbook...I say the bigger the better. BUT size of the offense you implement on a yearly basis should be limited to what you need and what you can execute well.
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Post by kboyd on May 2, 2008 10:24:02 GMT -6
I'm with lochness on this matter - we have a lot of plays but they are limited week-to-week depending on my game plan for that opponent. We run a base package but add on from the playbook as the season progresses, adding both to suit our particular players and the defense that we will be facing.
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Post by levydisciple on May 2, 2008 12:55:29 GMT -6
On a somewhat related note, what is the best way to call passing plays? Numbering the routes (0-9 format), naming the routes, etc....
I've been experimenting with both. It seems the numbers are easier and faster to call, but harder to remember. Numbering the routes, however, seems way too slow to call, and a lot of information for the QB to digest. Or is there maybe a better system to use?
Thanks in advance for the help!
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Post by coachnichols on May 2, 2008 18:47:01 GMT -6
On a somewhat related note, what is the best way to call passing plays? Numbering the routes (0-9 format), naming the routes, etc.... I've been experimenting with both. It seems the numbers are easier and faster to call, but harder to remember. Numbering the routes, however, seems way too slow to call, and a lot of information for the QB to digest. Or is there maybe a better system to use? Thanks in advance for the help! I agree with you about numbers. When I played, it was always numbers. I hate numbers. Numbering holes is easy, but I don't do it. Names and tags for runs, play actions, and screens. Passing game is simple...two digit numbers. First digit tells the protection, second digit gives the #1 receivers their route (0-9 possible routes, but we only use 4-5 of them). Slots/2nd receivers get a word. (Example, 89 Fade=80 is B.O.B. 3-step, 9 route is a fade route and Fade is obviously a fade.)
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Post by touchdowng on May 3, 2008 13:14:32 GMT -6
Multiple personnel packages Multiple formations Multiple shifts and motions
RUN GAME I/S Zone Stretch Trap Ctr Option Power
PASSING GAME 5 Step 3 Step PlayAction Boot Quick Screens Slow Screens
Gadgets
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Post by mrfr33z3 on May 4, 2008 12:32:55 GMT -6
we have 36 plays in our playbook
15 total runs but we usually only run 5-7 in a game.
13 base passes but.....we have 11 quicks that we can check to at any time. they aren't something that we base our passing game around.
then we have 4 screens and 4 jet sweep plays off of our base runs .
and we just try to rep the heck out of our 14 best plays in our up tempo No-huddle stuff. which includes 5 passes, 5 runs, 2 screens, 2 jet sweeps.
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Post by raiderpride on May 4, 2008 14:09:14 GMT -6
Lead Counter Trap Dive Sweep Quick Pitch
All together we have 50 plays that we can run out of 12 formations. It just depends on who we are playing that week.
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