kdog10
Freshmen Member
Posts: 46
|
Post by kdog10 on May 11, 2007 11:07:05 GMT -6
How do you grade your kids? +/- with a percentage? Production points? Other? Any help would be appreciated.
|
|
|
Post by donaldduck on May 11, 2007 12:35:26 GMT -6
How do you grade your kids? +/- with a percentage? Production points? Other? Any help would be appreciated. I do a +/- for each play. A plus is pretty much perfect, so usually the percentages are pretty low.
|
|
|
Post by tog on May 11, 2007 12:57:57 GMT -6
for OL
0=didn't know assignment 1=knew assignment but didn't get it done 2=knew assignment and got it done 3=knew assignment, got it done, and then did something else
star-half a domination---like a double team that destroyed a dt star with circle---mano a mano domination
grade out at 90%==sticker 5 dominations=sticker all 5 ol grade at 80% or better=all get a sticker
|
|
|
Post by CoachJohnsonMN on May 11, 2007 13:57:02 GMT -6
We are implementing this as a brand new theme for next season and it corresponds with how we will grade all personnel.
Theme: "We control F.A.T.E."
F=Formation (being at the right place when the ball is snapped--by alignment, motion, etc) A=Assignment (going to the right place once the ball is snapped) T=Technique (using the correct technique to do the job) E=Effort (executing Assignment & Technique to the fullest effort)
Every down is worth 4 points for the player. He will either get one point or no point for F, A, T, & E. We are trying to sell our players on the idea of being in the right places, doing the right things, doing them the right way, and with full effort. FATE does not only correspond to the playing field--it is also the classroom, the weightroom, hanging out with friends, being with your family, and any other aspect of your life that involves making good decisions. If we control F.A.T.E., then we have a lot of control over what happens to us in the future (fate).
|
|
|
Post by fbdoc on May 12, 2007 7:54:05 GMT -6
Coachjohnsonmn - THAT is a great idea! I'm letting you know I'm stealing it, although I will at least change the name to "Masters of our FATE."
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 12, 2007 17:47:24 GMT -6
I've actually never been a fan of grading players play by play, but I do like that FATE concept.
|
|
dante
Freshmen Member
Posts: 33
|
Post by dante on May 12, 2007 21:32:20 GMT -6
I coach my players by the seat of my pants. I have never kept written records of how they perform (never really saw the point). But I do like the FATE idea though...
|
|
|
Post by coachjim on May 13, 2007 15:27:23 GMT -6
Like the idea but I wouldn't be able to follow every player, every play. I have enough to worry about already. You must have quite a large staff to be able to pull this off or have eleven sets of eyes and a big notebook.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 13, 2007 16:06:49 GMT -6
I like to grade our guys play by play. I see it as two parts: first we as coaches can see where we've fallen short (maybe we need to work run fits better, maybe we're struggling with cutback, etc.) and we single our guys out. Hey, everyone on our team knows how everyone else graded out.
|
|
|
Post by brophy on May 13, 2007 16:31:55 GMT -6
I like to breakdown classifications of their responsibilities...because it gives a clear picture WHAT SPECIFICALLY they need to improve on (the whole point of grading).
1)alignment / stance 2) get off (first step) 3) run -----front side ot back side 4) pass -----zone/man (defense) 5) special (blitz....etc) 6) hustle -----+ / -
|
|
|
Post by CoachJohnsonMN on May 13, 2007 20:18:42 GMT -6
Large staff?!?! Noooo....I am a nine-man coach in central Minnesota. It is just myself and two other guys. It does not take as much time as you think and allows for me to give direct critique to each player and allows myself the chance to see where improvements need to be made. The FATE thing is something that we are integrating next season and should help to make the grading process quicker.
|
|
|
Post by shocktroop34 on May 14, 2007 7:30:53 GMT -6
I really like this...the gears are turning...question, how will you determine what final score is acceptable and what is not? i.e. do you have rubric or numerical standard for a level of play that you are looking for or won't you know that until you start to grade and you eventually find where the scores generally fall. I'm trying to think of a way to implement FATE with helmet stickers...any other thoughts on how I might do this? Coach, you have something good here.
|
|
kdog10
Freshmen Member
Posts: 46
|
Post by kdog10 on May 14, 2007 8:14:42 GMT -6
All great ideas....thanks, coaches. Anyone ever use a production chart? I've seen some somewhere where you give points for positive things like effort, hustle, knockdown, etc. Then, subtract points for fumbles, missed assignments, etc. Anyone have anything like that?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 14, 2007 8:46:05 GMT -6
Yep. I use a production chart and we put a big emphasis on it because our goal on D is to create those things. I score for tackles, assists, tack for loss, sack, hurry, pass breakup, INT, Defensive score, forced fumble, recovered fumble. I subtract for missed assignment, loaf, penalty, missed tackle. Each stat has a point value and we total those each week and give stickers for every 10 points earned in a week. Put the chart on the bulletin board next to the tackle chart and keep the top 5 in every defensive category so kids see where they rank. Then after the season put those top ones into our all-time career and all-time season leaders if they rank in there.
Our kids love this stuff. If it's not up Monday morning they're disappointed.
|
|
|
Post by CoachJohnsonMN on May 14, 2007 9:54:36 GMT -6
We have decided to make our goal 85% efficiency. I want my assistants to think of incentives for their position group if everyone achieves this. I coach OL, so am thinking about having pizza for the players on a Wednesday night or maybe pancakes at the local cafe before school one morning.
We have ordered FATE stickers for the front of our helmets (to cover-up the "Riddell"). This way when players are in the huddle they can get a constant reminder of how important it is for each player to do their job. We are also having the local sign company make us a sign that we will hang over our lockerroom door. I am hoping that I don't overkill this idea with our players but we are in desperate need of an identity and direction.
|
|
kdog10
Freshmen Member
Posts: 46
|
Post by kdog10 on May 14, 2007 11:03:01 GMT -6
Irish, do you give a total points earned for a game, or points per play, or what?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 14, 2007 13:33:49 GMT -6
I just use the sheet as a tally. They can see how many solo tackles they had at 2 points apiece, how many assists at 1 point apiece, how many TFL @ 3 points per, and so on. Then on the far right for each name I have their totals: Game total, season total, game total tackles, season total tackles.
Then every week I update the total season stats and list the top 5 by category.
In addition I do quotas: For example an LB has to have so many tackles and so many assists and it continues like that for each postion. If they meet their quota they get a bigger sticker for the helmet.
For the production they get stickers for earning 10 points in a game and they get a sticker for each 10 they get that game. A guy with 29 points who met his quota would get 2 little stickers and 1 big one. A guy with 30 points who didn't meet his quota would get 3 little stickers.
Finally, on our D goals if we get 7 of the 10 then every D player that was in the game gets a sticker.
If we get a TOTD then the player that scores will have his takeaway points plus his TD points (12-15). Any player from the 10 yard line and in when he crosses the goalline gets a sticker for hustling on a takeaway.
|
|
kdog10
Freshmen Member
Posts: 46
|
Post by kdog10 on May 15, 2007 7:15:59 GMT -6
Really good stuff......one question, what about kids that don't play as many plays.....they may be just as productive, but during less plays. Is that a concern?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 15, 2007 18:58:33 GMT -6
Nope. On my tally sheet we have some plays designated as BIG PLAYS. If they get any of those they get a sticker. So if you get a hurry, sack, TFL, INT, Caused fumble, fumble recovery, etc. then you get a sticker. So a kid who plays the last 4 minutes of the game can score 3 points for a tackle for loss. He doesn't get a sticker for 10 points but gets one because he had a big play.
Had a kid last year with an INT (5 pts) and a fumble recovery (4 pts). He got 2 stickers for big plays but didn't get one for 10 points. Same game a kid had 7 assists and 1 tackle. That's 9 points and he got none. So it works out well.
|
|
|
Post by dacoachmo on May 15, 2007 19:02:44 GMT -6
I used the +/- in the past and now use 1-5 like TOG. makes the average and overall grade MUCH easier!!!
|
|
|
Post by donaldduck on May 16, 2007 8:48:54 GMT -6
I used the +/- in the past and now use 0-3 like TOG. makes the average and overall grade MUCH easier!!! Big Ditto!
|
|
|
Post by ferlinhuskey on May 16, 2007 8:59:03 GMT -6
We film every hull and team session. We grade by position and post everyday. We use percentages. That is also how we do our depth chart. 1st team gets 4 snaps, 2s get 2, 3s get 1. As DC I grade my position as well as check the grades and watch the performance of the other positions. If it is poor, it is my job to correct and coach up my assistants, it if is good, I watch to see what I can learn from them to make me/our defense better. We can get this done in about 30 minutes daily, then meet and prepare for tomorrow. The kids come in early on Tuesday and Wednesday to watch the previous days film by position and meet. Constant feedback and result oriented.
|
|