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Post by leaddraw on Apr 22, 2018 23:09:06 GMT -6
Spring ball about to start and could use some helpful ideas how to handle substitutions for positions that have an over abundance of players on the depth chart (I know, nice problem to have).
During group periods it is easy to get everyone enough reps but when you go full team only so many plays and you want the guys you know you will use in the fall to get their reps yet you still want to get the guys you want to get a better idea about or develop enough reps too.
How are you handling positions (like a RB or TE) where you have 5-6-7 players that have a legit shot tp play and need to battle for the right to get the lionshare of reps?
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Post by Defcord on Apr 23, 2018 5:51:08 GMT -6
If I have guys that are neck and neck for the starting job, I don't usually give any one guy the lionshare of the reps. I want fresh players and motivated players. If it is a close battle and your number two hardly gets to play, I don't think it will stay a close battle for long. Some kids in that situation will use it as motivation, but a lot of kids will also slow down or shut down.
If I have kids that are good enough to compete for a job, then I like to put them on a rotation at practice. I let them rotate themselves until there's a reason for me to make a change (coach up something specific, lack of effort, etc.). This shows a lot about kids because there are guys that will try to dodge reps and there are guys that will try to steal reps. Everyone gets their shot though things usually stay pretty productive.
I coach LBs and Oline so I have never had to deal with 5+ guys for one actual position. That's crazy, my suggestion would be do your best to give them all a shot and once you figure out the best try to fit them into other positions where they can contribute. The offensive line is almost always looking for quality contributers so you could most kids that can compete at tight end can fit in well.
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Post by freezeoption on Apr 23, 2018 5:52:35 GMT -6
Figure out your rangers and send them a extra coach during that period and have them work different football skills at that time.
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Post by bigmoot on Apr 23, 2018 6:38:47 GMT -6
Run 2 or 3 different groups.
Have 2 groups huddle, each at opposites 45's and rep away from each other. coaches can spin and coach both groups on the fly. Just takes a little organization.
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Post by coachcb on Apr 23, 2018 7:20:49 GMT -6
1. Early on, we make sure that the kids get equal reps. We start feeding kids more reps when they've earned a starting spot or they're in the top 2-3 players, competing for a starting spot.
2. We run as many groups as we can when we do more big-group work (inside run, pass skelly, full team, etc..etc..). Sometimes coaches are stuck filling in at a position with a bag but lower quality reps are better than none at all.
3. I, personally, keep a notepad and a pencil with me on a clipboard with notes that make sure the drills are organized and kids are getting quality reps.
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Post by leaddraw on Apr 23, 2018 8:36:29 GMT -6
All very good comments and suggestions.
We run groups in inside run (and other group periods) as well. I'm more concerned with trying to find ways to get more reps in team period when you only have 20 plays to run. 4 reps (5 guys) in a 20 play team period script isn't much for them but it is better than 1 rep. 2 huddles in team is an option but again we get back to the time element of replicating plays for the 2nd huddle. We say compete in inside run and other periods (as well as scout) to earn more reps in team period.
I've tried doing a reduction of reps for your position on the depth chart. #1 & #2 get 6 reps each. #3 gets 4 reps, #4 & #5 gets 2 reps each or we put in plays that cater more specifically to that players skill or talent and tell them here is your niche now earn the other plays, etc.
Just looking for other ideas.
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Post by coachdmyers on Apr 23, 2018 12:54:40 GMT -6
Figure out if any guys who are decent but won't play on one side of the ball could be starters on the other side if they got double the instructional and practice time. Built in scout guys, and they're usually fresh enough to help out on special teams.
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Post by 3rdandlong on Apr 23, 2018 13:12:18 GMT -6
A bit off topic but these situations in the past have also made me realize that perhaps we need to change what we do offensively. For example, this year we have a whole bunch of depth at RB and about 5 of them are pretty good. This means that we will be in more 2 back sets this year and less true 10 personnel.
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Post by cqmiller on Apr 23, 2018 19:52:18 GMT -6
Platoon... 5 RBs are never gonna touch the ball enough to be happy. Make 2 of them defense only, 2 of them offense only, and let the DUDE play both still
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Post by mattharris75 on Apr 23, 2018 20:33:06 GMT -6
Please clarify. What is this 'too much depth' that you speak of?...
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Post by aceback76 on Apr 24, 2018 4:40:52 GMT -6
If I have guys that are neck and neck for the starting job, I don't usually give any one guy the lionshare of the reps. I want fresh players and motivated players. If it is a close battle and your number two hardly gets to play, I don't think it will stay a close battle for long. Some kids in that situation will use it as motivation, but a lot of kids will also slow down or shut down. If I have kids that are good enough to compete for a job, then I like to put them on a rotation at practice. I let them rotate themselves until there's a reason for me to make a change (coach up something specific, lack of effort, etc.). This shows a lot about kids because there are guys that will try to dodge reps and there are guys that will try to steal reps. Everyone gets their shot though things usually stay pretty productive. I coach LBs and Oline so I have never had to deal with 5+ guys for one actual position. That's crazy, my suggestion would be do your best to give them all a shot and once you figure out the best try to fit them into other positions where they can contribute. The offensive line is almost always looking for quality contributers so you could most kids that can compete at tight end can fit in well. Coach FUNDAMENTALS to everybody - but get the following READY first: 1. QB = 3 2. RB = 3 3. WR = 3 4. H/Y = 3 5. G's = 3 6. T's = 3 t. CTR = 2 THOSE 20 players will get the vast majority of emphasis SCHEMATICALLY.
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Post by Defcord on Apr 24, 2018 5:37:39 GMT -6
If I have guys that are neck and neck for the starting job, I don't usually give any one guy the lionshare of the reps. I want fresh players and motivated players. If it is a close battle and your number two hardly gets to play, I don't think it will stay a close battle for long. Some kids in that situation will use it as motivation, but a lot of kids will also slow down or shut down. If I have kids that are good enough to compete for a job, then I like to put them on a rotation at practice. I let them rotate themselves until there's a reason for me to make a change (coach up something specific, lack of effort, etc.). This shows a lot about kids because there are guys that will try to dodge reps and there are guys that will try to steal reps. Everyone gets their shot though things usually stay pretty productive. I coach LBs and Oline so I have never had to deal with 5+ guys for one actual position. That's crazy, my suggestion would be do your best to give them all a shot and once you figure out the best try to fit them into other positions where they can contribute. The offensive line is almost always looking for quality contributers so you could most kids that can compete at tight end can fit in well. Coach FUNDAMENTALS to everybody - but get the following READY first: 1. QB = 3 2. RB = 3 3. WR = 3 4. H/Y = 3 5. G's = 3 6. T's = 3 t. CTR = 2 THOSE 20 players will get the vast majority of emphasis SCHEMATICALLY. I have never been anywhere with that solid of depth but it definitely looks like a good plan. Usually if we have have had an abundance in anyone of those areas, we had also had a deficiency somewhere else and had to reallocate players to fill the voids.
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Post by aceback76 on Apr 24, 2018 5:59:14 GMT -6
Coach FUNDAMENTALS to everybody - but get the following READY first: 1. QB = 3 2. RB = 3 3. WR = 3 4. H/Y = 3 5. G's = 3 6. T's = 3 t. CTR = 2 THOSE 20 players will get the vast majority of emphasis SCHEMATICALLY. I have never been anywhere with that solid of depth but it definitely looks like a good plan. Usually if we have have had an abundance in anyone of those areas, we had also had a deficiency somewhere else and had to reallocate players to fill the voids. We have never (with about 2 exceptions when we had 15-17 D-1 prospects) had that many OUTSTANDING players, but we always had to get that many ready to PLAY!
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lmorris
Sophomore Member
Posts: 195
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Post by lmorris on Apr 25, 2018 9:28:05 GMT -6
Who blocks the best? Who carries out their fakes? Who is the first one out to practice? Who is disciplined enough to carry the ball high and tight as well as put two hands on the ball going through a hole? Who can help you on defense? Who is going to remember all the plays? Who can catch a football out of the backfield? Who could also help you at receiver, tight end, fullback and make those positions better?
Grade them all out, it will come down to having 2-3 come game time, the other two may be able to get on the field somewhere else and be significant contributors.
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Post by newt21 on Apr 25, 2018 9:39:53 GMT -6
Half line may seem like it's half the players, but you can get twice as many involved in a drill when done this way. For example: we run flexbone, so we need 3 running backs and 1 WR (assuming we're not working unbalanced) on every half line drill. Set up a half line to the right and a half line to the left, suddenly you're working 6 running backs and 2-4 WR's per rep. Not to mention scout team players, that's a lot of bang for your buck in regards to reps/time ratio.
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Post by coachbdud on Apr 25, 2018 9:43:42 GMT -6
Every time i have felt we were really deep at a position, we actually weren't. After a day or two the top kids really separate themselves.
Indy time is easy, you can always form another line or station or something to have more kids doing the drill.
What I do in the spring to get the most kids involved when we go TEAM is to use 2 groups. An A group and a B group essentially.
We go on Air The B team is 20-30 yards behind the A team. We signal the play in, A runs it while B watches (B kids can learn from watching A kids) then they get signal and run play right after. I script this so if i want to go faster to just to get the plays in, I will take the A, and our QB coach takes the B and we each focus on the group we are working with and just signal it all in and go.
We do this even if we dont have a full 11 in the group... For example we never have a ton of OL... that B group might have 3 or 4 OL if we have kids out... oh well imaginary tackle or guard lol
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Post by Sparkey on Apr 25, 2018 11:37:56 GMT -6
Half line may seem like it's half the players, but you can get twice as many involved in a drill when done this way. For example: we run flexbone, so we need 3 running backs and 1 WR (assuming we're not working unbalanced) on every half line drill. Set up a half line to the right and a half line to the left, suddenly you're working 6 running backs and 2-4 WR's per rep. Not to mention scout team players, that's a lot of bang for your buck in regards to reps/time ratio. When does the backside of the OL get reps?
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Post by newt21 on Apr 25, 2018 12:14:40 GMT -6
Half line may seem like it's half the players, but you can get twice as many involved in a drill when done this way. For example: we run flexbone, so we need 3 running backs and 1 WR (assuming we're not working unbalanced) on every half line drill. Set up a half line to the right and a half line to the left, suddenly you're working 6 running backs and 2-4 WR's per rep. Not to mention scout team players, that's a lot of bang for your buck in regards to reps/time ratio. When does the backside of the OL get reps? Indy time, my understanding was that the OP was in regards to team time, how to get reps for all of the other players. For us, on IV, we don't necessarily need to practice all our backside blocks in team because they're scooping and cutting off with plays never hitting back behind the A gap. It may be different if we ran zone, but we don't.
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