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Post by dhooper on Jan 31, 2008 10:19:48 GMT -6
If you only had ten pass plays five screens and five runs what would they be? I run a gun spread and after breaking down seasons film, I just don't run a whole lot of the plays in the play book. I'm really thinking of cutting it down to 20 plays. Maybe Same plays out of trips ext.
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tedseay
Sophomore Member
Posts: 164
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Post by tedseay on Jan 31, 2008 10:41:30 GMT -6
If you only had ten pass plays five screens and five runs what would they be? I run a gun spread and after breaking down seasons film, I just don't run a whole lot of the plays in the play book. I'm really thinking of cutting it down to 20 plays. Maybe Same plays out of trips ext. Passes: Fly Boot Fly Dropback Play-action ("Scissors" package) Bunch Mesh/Under Run and Shoot Go 3/4 Verts (Chris "spreadattack" Brown's convertible verts package) Smash (Coach Huey's version) Dig (Gunslinger's Cross package) Y Stick Y Space Bunch Mesh/Switch Screens: Bubble Alley Bunch Mesh/Option Screen Flow Triple Screen Runs: Fly Sweep Fly Dive Fly Slam Fly Spin Fly Truck
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Post by dhooper on Jan 31, 2008 11:37:55 GMT -6
Coaches how many of you have a play book with only 20 plays? Its hard for me to limit it to twenty plays but I'm close. With my shallow series its not fair because there so many tags, so really its a lot of plays.
tedseay, nice thanks for the reply.
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Post by briangilbert on Jan 31, 2008 11:56:05 GMT -6
Hmm Our playbook looks something like this
Runs Inside Zone Outside Zone Jet Sweep Counter Gap Sprint Draw
Screens Tunnel Bubble Now Slip
Passing Quick Game (Slant, Hitch, Fade, Out, Otto, Stop, Go) Naked/Boot Mesh Follow Snag Pivot Purdue (Post,Rail) Green Bay (Spacing Concept) Iowa (#1 8-10 In, #2 Vertical) B Out (#1 runs a vertical #2 Runs a 8 yard out) Hawaii (Run and Shoot play we stole from Mouse Davis) And a couple of Jet Passes off the Jet Motion.
And that's really it... I don't think it's too much at all.
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Post by morris on Jan 31, 2008 15:14:50 GMT -6
Over playbook does/will have over 20 plays yet we do not install of it. The plays are there to adjust to talent and other factors through the year(s).
Now a question I have is if when peopel look at their 10 passes are they including tags or their 5 runs are they concepts or true runs. What I mean is does IZ count as a run play or does IZ to the TB count as 1 and IZ to the QB 2nd.
We only have 5 runs plays or so but each of those 5 plays can be run by a number of different players from a number of looks. We also do not throw the ball a ton currently so our passign game would be a little different. I would be interested to see someone's 10 pass plays that include the quick game with each quick concept taking up a slot.
I do like the concept of this thread though. I know in the past we have put in a number of plays and just never used them. I just get ticked at myself for even wasting time putting in some of the stuff we never use.
I am interested in the selection process people are using to determine what they select. What is everyone's thought process as they put it together?
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Post by dubber on Jan 31, 2008 15:23:32 GMT -6
We definitely need people to define what they count as a "play"
I would count "mesh" as one play----even though there are a ton of tags (post, swap, wheel, etc.)
I would count "Counter GT" as one play----even though I can run it with a RB, as a triple option, or with the QB
I think it boils down to "play concepts"----how different do the concepts have to be before we say they count as two instead of one?
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Post by dhooper on Jan 31, 2008 16:09:00 GMT -6
See I only use three run blocks. 4 different backs could get the ball, but the o-line only has to remember three run blocking assignments. It helps in practice, a lot of reps. I do count mesh as one play not each tag a different play.
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Post by knighter on Jan 31, 2008 16:25:07 GMT -6
G Trap Power Wedge G-O Reach
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Post by dhooper on Jan 31, 2008 16:29:41 GMT -6
knighter, Could you explain your G and G-0 reach whats the diference?
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Post by spread22 on Jan 31, 2008 18:29:48 GMT -6
We run more than 20 plays but really are probably somewhere around 20 total concepts when you count runs, dropback, quick game and screens. For example we have about 15 tags for y cross but the concept remains the same. It is a 3 Level vertical stretch. Here is what I would go with.
Runs: Power Trap Draw Zone Jet
Passes: Vertical Smash Flood (Y-cross and Y-Sail) Mesh Curl Stick (includes spacing) Hitch Fade-Outs Slants Quick Outs
Screens: Fast Jailbreak Double/read Play-Action Shuffle
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Post by brophy on Jan 31, 2008 18:31:41 GMT -6
G- G-O Reach
Toss with playside guard pulling [G] Toss with playside guard and backside guard pulling [GO]
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tedseay
Sophomore Member
Posts: 164
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Post by tedseay on Feb 1, 2008 6:34:07 GMT -6
G- G-O Reach Toss with playside guard pulling [G] Toss with playside guard and backside guard pulling [GO] Broph: Many DWingers also run a FB off-tackle play that they call "G"... ...and that's the best explanation of "Kto Kogo" I've ever seen... ;D ;D
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20x
Junior Member
Posts: 380
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Post by 20x on Feb 1, 2008 8:17:31 GMT -6
I would think a blocking scheme for the linemen would constitute one run play. It doesn't concern them who is getting the ball, and in my opinion backfield patterns are much easier to learn than blocking schemes.
As far as route concepts go I would think again one concept counts as a play. The quarterback read should be the same with the tag empasizing a particular route.
The college I am coaching at right now keeps it this simple: Runs Inside Zone Outside Zone Counter Power Fly
3 step Hitch Slant Fade Out Short
5 step Hunt Dig Smash 4 Verts Double Post All those with various tags
Screens Tunnel Now Flow Bubble Slip
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Post by dhooper on Feb 1, 2008 9:03:06 GMT -6
So GO is like buck sweep, thanks. I coach against a lot of wing t teams and it seam that the favorite play for short yards is belly to the full back. Do any of you run belly with the QB and your back leading in the spread gun. If so does it take to long to develop. The guard and tackle crossing and back leading. My plays now are a lot like 20x zone plays, one trap and a lot of tags on the passing game. How ever I do run wedge a lot for short yards but was thinking of adding belly. I'm wanting to add two more runs and probably get rid of some passes that I don't use. I use four screens all backs have a screen. I love my screen game I stoled my screen game from a school near Dallas. I can't remember what the name of the school was, I remember he was the youngest head coach in the state at the big level.
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Post by touchdowng on Feb 1, 2008 22:13:05 GMT -6
Quick Passing
1. Hitch 2. Fade 3. Slant
5 Step Drop
4. Smash 5. Curl combo 6. Wheel 7. Comeback 9. Post 10. Dig
Screens
1. Bubble 2. Slip 3. Alley 4. RB Crack Screen 5. Flow Screen
Runs
1. Inside Zone 2. Outside zone 3. Gap 4. Trap 5. Option
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Post by tim914790 on Feb 2, 2008 14:53:34 GMT -6
What are these??? Fly Slam Fly Spin Fly Truck
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Post by briangilbert on Feb 2, 2008 19:43:45 GMT -6
I believe they are running plays off of Jet Motion. Not sure what the concepts are however. Is it Iso, Counter, and maybe Counter Gap?
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tedseay
Sophomore Member
Posts: 164
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Post by tedseay on Feb 3, 2008 7:06:52 GMT -6
What are these??? Fly Slam Some Fly and Jet teams call this Smash -- the motioning back kicks out the EMLOS defender, and the remaining back runs the ball inside the kickout -- can be either a HB/FB, or the QB on a "Follow" play off-tackle. You call this when the EMLOS you've been sweeping towards starts charging hard upfield and/or outside to cut off the Fly Sweep. This is a counter trap back against the grain of the Fly motion. The QB fakes to the sweeper, may fake to another back diving to the same side as the "sweep", then follows the sweep-side guard back to the A/B gap on the side the motion man originally came from. The QB ends up spinning in a complete circle, hence the name. If your QB can run at all, this is lethal. You call it when ILB's start sliding with Fly motion to get a jump on the sweep. Truck is a counter sweep away from Fly motion. When the motion man reaches the spot where the ball would normally be snapped for the Fly Sweep, a tight slot or wing on the other side of the formation will drop step, pass through the spot where the FB's feet were (if you run a Wing-T or similar formation, otherwise a spot 5 yards directly behind the QB) and take a hand-off to sweep in the direction where the motion man originally came from. Both guards pull and lead. It resembles both Buck Sweep and the Lombardi Power Sweep, but with an extra step for the offense, since you only call it when the defense starts to slide with the Fly motion.
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