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Post by griffcoach on Sept 13, 2015 21:49:42 GMT -6
Coaches,
I have a small team of 38 players. I have some very good players, and we are able to be very competitive in our league, single a. The problem we are facing is our scout teams are not very good and give us not much of a look. Furthermore, we are not able to create a very competive atmosphere, because it's obvious who is going to play. Does anyone have similar problems, and how do you overcome? I just feel like we are not ready on Friday nights, and I contribute a lot of it to our practice atmosphere.
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Post by Coach Bennett on Sept 14, 2015 3:44:54 GMT -6
Go half team inside/skelly and work your 1s against one another.
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Post by coachrdc on Sept 14, 2015 4:40:17 GMT -6
Go half team inside/skelly and work your 1s against one another. To go along with this; as painful as it may be to watch, be sure to put the time into going half line with your other guys too. As I'm sure you know, developing those younger guys is important everywhere, especially at a small school.
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Post by wingtol on Sept 14, 2015 5:29:45 GMT -6
Geeze we have 41 this year and are jumping for joy! If your a single A team, as we are in our state, then I bet most teams have about the same numbers as you. Our scout teams aren't the best either but we still put them out there and try to get a look. some little things we have done in the past tell scout OL to hold no matter what. Don't worry about snaps just have qb hold the ball either under center or shotgun. Call out the offensive play to scout d so they know what's comming. Not a big fan of half line stuff being wing t with all kinds of backside pullers and all that just doesn't work for us. I know a lot of guys think it's just a small school problem but when I coached at a big program we had the same senerios where the starters stood out and then there was everyone else. Unless you have an insanely talented team it's usually clear who the starters are. Just have to keep challenging those guys who are the starters to keep up their level of play.
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Post by realdawg on Sept 14, 2015 9:48:09 GMT -6
You got 38? Thats not small. We are a 3a school (1050 kids) and only have 35 on varsity! We find a way to make it work. The scout teams do suck, and on D we have to repeat several plays a day to get the scout team to run it right. But its more of a lack of understanding or inability to look at a play card than lack of effort.
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Post by 33coach on Sept 14, 2015 12:30:39 GMT -6
Coaches, I have a small team of 38 players. I have some very good players, and we are able to be very competitive in our league, single a. The problem we are facing is our scout teams are not very good and give us not much of a look. Furthermore, we are not able to create a very competive atmosphere, because it's obvious who is going to play. Does anyone have similar problems, and how do you overcome? I just feel like we are not ready on Friday nights, and I contribute a lot of it to our practice atmosphere. Lol 38 small. I practice with 17 on a good day...
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Post by bigmoot on Sept 16, 2015 8:50:09 GMT -6
One thing we've done is copy the flexbone idea of using pods. For example, We will run trap for a five minute period, .... On offense we line up with the center, 2 guards, qb, and FB. The defense gets the best of the rest and gives a good look. Maybe a 2-2 stack or a TNT with LB, whatever... really helped us get better with limited numbers. Just have to be creative...kind of an extreme half line.
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Post by 33coach on Sept 16, 2015 8:59:46 GMT -6
the thing to elevate the "need for full team" is to not do drills with the full team. as bigmoot said - Pods are great, we work in pods constantly, and depending on what you are repping, the pod changes. keep the minimum amount of players needed small.
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Post by groundchuck on Sept 20, 2015 3:37:21 GMT -6
We face the same/similar problem when we go team periods. I am not too concerned about us in Team O since a big part of that is about timing. But Team D is another story. HOW do you keep on guys about having great fundamentals when (for example) the scout team is running Counter Trey and the pullers let up early and don't rail the DE who has let up early because they are buds who simply don't want to hurt the other one? Because this is a problem and leads to developing bad habits. We are seeing it on game film. Or, we see the linebackers, DBs reach an arm out to try and tag the scout RB because in our state you can only have "x" minutes of live/thud so if we used that up in individual time for the day technically they can't even thud him.
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Post by CS on Sept 20, 2015 5:49:20 GMT -6
We face the same/similar problem when we go team periods. I am not too concerned about us in Team O since a big part of that is about timing. But Team D is another story. HOW do you keep on guys about having great fundamentals when (for example) the scout team is running Counter Trey and the pullers let up early and don't rail the DE who has let up early because they are buds who simply don't want to hurt the other one? Because this is a problem and leads to developing bad habits. We are seeing it on game film. Or, we see the linebackers, DBs reach an arm out to try and tag the scout RB because in our state you can only have "x" minutes of live/thud so if we used that up in individual time for the day technically they can't even thud him. Instead of tagging like they're at recess have them get to the ball, break down and under hand(2 hand) slap/cup the ball carriers a$$. If they can tag off on a kid like that they can make a tackle in the game. Starters know that I will fire them if I catch them "brother in lawing" with a scout teamer. When they know their job is on the line they will beat the he!! Out if the scout teamers. Then the scout team figures since they're getting beat on anyway they might as well dish it out. If you have really low numbers that system is hard. I have been at a school like that and it sucks. Kids will do a lot to get a chance to play though so even if the kid is terrible put him in to play and let the lazy "starter" sit on the sideline during the game.
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Post by fantom on Sept 20, 2015 11:13:34 GMT -6
Nobody's scout team is very good. If they were good they wouldn't be on scout team. Notre Dame's scout team stinks compared to the starters.
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Post by marinercoach1 on Sept 23, 2015 9:34:02 GMT -6
We go half line for one portion of inside run and then 3-on-3 (Guard Center Guard) for the other portion. For Team O/D we make due. I promise my scout guys buffalo wild wings if we score TDs on O. Seems to work as far as effort goes but like a lot of guys said already, scout players usually arent very good. I try to stress the importance of a good look on scout directly correlates to good performances on game day. We also have 28 kids
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Post by coachjtm on Sept 23, 2015 9:45:51 GMT -6
Scout team can also be chopped up & slowed down so you can work first and second steps and reading keys. This limits the physicality, obviously, but will work for getting the things your defense needs to key off of.
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Post by buckeye7525 on Sept 23, 2015 9:47:59 GMT -6
marinercoach1When you coach split up inside run to Half Line and 3 on 3 what type of runs are you working for both half-line and 3 on 3?
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Post by marinercoach1 on Sept 24, 2015 19:49:40 GMT -6
marinercoach1When you coach split up inside run to Half Line and 3 on 3 what type of runs are you working for both half-line and 3 on 3? Since we run flexbone, its mainly triple and veer for half line and midline and zone dive for 3 on 3.
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