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Post by Deleted on Apr 30, 2013 18:27:44 GMT -6
It looks like I'll be handling the Scout D this year. I'd like to find some ways to try to create better looks, run things efficiently, motivate players who mostly won't see any varsity PT, etc. The way it's been done is to simply pull whatever scrubs aren't getting any reps with the 1st or 2nd team Offense and cobble together a defense, even if it means nobody is playing a position they know anything about, and then walk around telling each one exactly what to do before each snap. There has to be a better way.
Since we run just about every defensive front and coverage under the sun in our grab bag varsity defensive system (5-2, 3-3 stack, 4-3 Over and head-up 4-3 looks), I've thought about putting together an entire unit of our 2nd and 3rd stringers and just calling things based on our varsity defensive terminology. If we need something special or tweak things in a certain way for our opponent of the week, we can do that, but those would be rare things. The problem is that we'll only have about 40 players, total, by the time the season starts, so finding 4 DBs, 2 ILBs, 2 OLBs, and 3 DL for full-time scout duty is going to be tough. Then the issue of scout team not being able to give the varsity any kind of look that matches up physically is there.
Any other ideas?
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Post by dbcoach19 on Apr 30, 2013 18:35:18 GMT -6
The best way of getting a real good look for the offense is to cheat. I coach offense and we are a small school so our scout def is way worse than the starting offense. I tell the defensive coordinator what plays we'll be running a majority of the time and he will load up whatever talent he has where the play is going. Sometimes ill tell him we are going to run the first 30 plays and he'll load up the defensive line. Then ill let him know when we start to throw and he'll drop the athletes to the secondary. Sometimes if we are playing a 5-3 or 4-4 team will also throw an extra safety out there just to make the offense work harder.
Another thing we try to do as much as we can is reward the scout d players that are really playing hard. It can be to get them reps with the offense near the end of practice, maybe giving them a look on defense when scout o is in, or just acknowledge them at the end of practice.
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Post by Deleted on Apr 30, 2013 18:56:45 GMT -6
Thanks, dbcoach. I'll try that, but our HC/OC is so competitive that he already gets pi$$ed if the scout team finds out what's coming and stuffs it in the hole.
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Post by fantom on Apr 30, 2013 18:58:48 GMT -6
It looks like I'll be handling the Scout D this year. I'd like to find some ways to try to create better looks, run things efficiently, motivate players who mostly won't see any varsity PT, etc. The way it's been done is to simply pull whatever scrubs aren't getting any reps with the 1st or 2nd team Offense and cobble together a defense, even if it means nobody is playing a position they know anything about, and then walk around telling each one exactly what to do before each snap. There has to be a better way. Since we run just about every defensive front and coverage under the sun in our grab bag varsity defensive system (5-2, 3-3 stack, 4-3 Over and head-up 4-3 looks), I've thought about putting together an entire unit of our 2nd and 3rd stringers and just calling things based on our varsity defensive terminology. If we need something special or tweak things in a certain way for our opponent of the week, we can do that, but those would be rare things. The problem is that we'll only have about 40 players, total, by the time the season starts, so finding 4 DBs, 2 ILBs, 2 OLBs, and 3 DL for full-time scout duty is going to be tough. Then the issue of scout team not being able to give the varsity any kind of look that matches up physically is there. Any other ideas? You don't draw up scout cards and have a script?
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Post by Deleted on Apr 30, 2013 19:15:26 GMT -6
I'm going to draw up scout cards, which we didn't do last year for Scout D.
Do you mean a script just for Scout D, or a script of what the offense is doing and the Scout looks to give them? I could do the first, but since the HC/OC doesn't script offensive practice and probably won't start anytime soon, the second one's not possible.
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Post by fantom on Apr 30, 2013 19:36:19 GMT -6
I'm going to draw up scout cards, which we didn't do last year for Scout D. Do you mean a script just for Scout D, or a script of what the offense is doing and the Scout looks to give them? I could do the first, but since the HC/OC doesn't script offensive practice and probably won't start anytime soon, the second one's not possible. I mean a script saying what play is coming and the defense he wants to see, including the number of the card that he wants. See if you can talk him into it. It's to his benefit. It lets him get exactly the look he wants every play. We have cards and s script for every group and team period (inside run, 7 on 7, team) both for our offense and our defense.
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Post by dbcoach19 on Apr 30, 2013 20:29:08 GMT -6
Thanks, dbcoach. I'll try that, but our HC/OC is so competitive that he already gets pi$$ed if the scout team finds out what's coming and stuffs it in the hole. Yea I coached under a guy like that. He'd score 100 against scout d every day and then put up 6 in the game.
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Post by lochness on May 1, 2013 7:47:45 GMT -6
A couple of things to do:
1. Scout cards and scripts. And by "scripts" I don't mean call 3 LB's blitzing A-gap when your Varsity O is going to run Trap. BUT, the OC should be scripting plays vs. the defensive fronts and actions he is most worried about. So, if your OC is worried about running IZ into a twist, he should script that a few times (the offense AND scout defense should be scripted).
2. Plan personnel. Make a scout team depth chart and put guys in positions where they will most resemble the talents / physical type of the opponent. Put "better guys" to playside every play. Lock your best DB on the varsity's best receiver on pass plays, etc.
3. Incentivize. Give rewards for tackles that prevent anything longer than a 4-yard gain, for turnovers, etc. Most of the time, we reduce conditioning based on scout team goals being achieved. (So, if they get a turnover, maybe they only do 1/2 the conditioning or whatever). Hand out special t-shirts for scout player of the week.
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Post by JVD on May 1, 2013 8:12:58 GMT -6
The best way of getting a real good look for the offense is to cheat. MOST DEFIANTLY!!! I make a separate set of hand signals JUST for the scout team and when I hear the offensive play, I throw the kitchen sink at them. Scout team likes it because they have their own "system" (I ABSOLUTELY base my scout D off our opponent week to week). If the starting O can beat me when I'm cheating....they can probably move the ball against a team that has to follow all the rules. Sometimes ill tell him we are going to run the first 30 plays and he'll load up the defensive line. We do the same thing. Then ill let him know when we start to throw and he'll drop the athletes to the secondary. Exact same thing. Sometimes if we are playing a 5-3 or 4-4 team will also throw an extra safety out there just to make the offense work harder. I always try to play with 12 or 13....until someone catches on that I'm running a Cover 4 out of my 4-4! HA HA! Another thing we try to do as much as we can is reward the scout d players that are really playing hard. Same thing. I have actually had scout team D-line players earn playing time if not starting spots based on how hard they play scout team. Others see this and realize that they could do the same. It makes everyone work harder knowing that any job is up for grabs and we are looking at everyone all the time instead of "Just the Starters."
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Post by fantom on May 1, 2013 8:56:51 GMT -6
A couple of things to do: 1. Scout cards and scripts. And by "scripts" I don't mean call 3 LB's blitzing A-gap when your Varsity O is going to run Trap. BUT, the OC should be scripting plays vs. the defensive fronts and actions he is most worried about. So, if your OC is worried about running IZ into a twist, he should script that a few times (the offense AND scout defense should be scripted). 2. Plan personnel. Make a scout team depth chart and put guys in positions where they will most resemble the talents / physical type of the opponent. Put "better guys" to playside every play. Lock your best DB on the varsity's best receiver on pass plays, etc. 3. Incentivize. Give rewards for tackles that prevent anything longer than a 4-yard gain, for turnovers, etc. Most of the time, we reduce conditioning based on scout team goals being achieved. (So, if they get a turnover, maybe they only do 1/2 the conditioning or whatever). Hand out special t-shirts for scout player of the week. All great suggestions. I'll add one more: film practice, show the kids the tape (it doesn't need to be a huge session, maybe 15 minutes), and critique the scout team for assignment, technique, and effort. You get a much better effort when they know you're watching.
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Post by olcoach53 on May 1, 2013 9:23:18 GMT -6
We had a former defensive coordinator who would cheat. He would call his defense to blitz or stunt perfectly into the scout team play the offense was about to run. And then we would flip around and our defensive line coach would listen to the play the varsity offense was going to run and then have his defensive line stunt accordingly. I found that to be a real pain in the butt because it caused more problems than it helped. It really forced the team to fight amongst each other as an offense and a defense and not be a team.
I find that the best thing to do is watch film of the opponent and try to match up the skill level of the scout players with the team you will be playing, sometimes it is a little more difficult than other times but we are a large school so our starters on offense who do not play defense often help out on scout team so they can get more reps of football.
We had some defensive backs a few seasons ago who would not step foot on the field during scout team and it showed, we got burned for 500 and 590 yards in two games in a row.
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Post by PIGSKIN11 on May 1, 2013 9:39:42 GMT -6
Worst example ever was my first few years at the JC level as a QB coach...
The HC was the DC and any time we scrimmaged, he made the OC turn in a script and then he would write in his D!!!
It was great for the D and crappy for the O... Until we decided to just audible every play haha...
He had the gall to tell us we could not audible anymore and just run the play called...
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Post by fantom on May 1, 2013 9:50:56 GMT -6
This topic really strikes a chord with me because practice planning is such a critical job. You and your opponents have an equal amount of practice time. The team who uses it the best will be the one who's the best prepared (Doesn't mean you'll win. The other team may just be better).
As a DC, I consider planning for our defensive practice the hardest part of our game week. Drawing scout cards (very specific scout cards. Separate cards for plays run to the left and those run to the right), setting up scout teams, and scripting inside drill, 7 on 7, and team defense take planning. It's a delicate balance because we only have a certain amount of reps and we want each to be meaningful. We want to reflect tendencies. We want to place them in situations that may be challenging but not in unfair situations that we're almost certainly not going to see.
The idea of using more people on scout teams? I don't get that at all. If my RT is supposed to block the 5 tech, if he also has a 4-i there at practice (who won't be there on Friday) what does that do besides confuse our RT? The idea is to prep them for Friday, not stop them on Wednesday isn't it?
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Post by s73 on May 1, 2013 9:57:37 GMT -6
One thing we've always done is organize some helf line time. That way the defense may be inferior but at least they are tipped off what direction the ball is going. It gives them a pretty solid advantage that way.
Just my thoughts.
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Post by mariner42 on May 1, 2013 10:07:02 GMT -6
Give the unit a nickname, slogan, something to make it special. At my alma mater, the scout team isn't 'scout team', they're the 'Salty Dogs' (school mascot: Mariners). Before that, they were the Red Devils because they would always get the red scrimmage vests.
Give them goals to work towards with an immediate reward like no conditioning, Gatorades, Popsicles, whatever. Make the offense go three and out four times in a session = watch as the others run after. Find a way to incentivize their effort because that's all you'll have. They won't have talent, so you need to take what they do have and maximize it.
Praise them as much as possible in front of the team.
Plan ahead for who will fill what role that week and tell them how important their role is.
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Post by mariner42 on May 1, 2013 10:11:22 GMT -6
Also, find out exactly how much room you have to run with this. Your boss may not be receptive to all these ideas if they're not his, I dunno, you have a weird situation.
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Post by Deleted on May 1, 2013 11:54:30 GMT -6
Thanks everybody. These are some great suggestions. Keep 'em coming.
It goes without saying that I've got to clear most of this stuff with the HC, who is also our OC. He currently doesn't script anything and routinely takes a 15 minute team O segment and stretches it out to 30+ minutes if he's got a lot of new things he wants to install that week. I'll push for it, but I won't hold my breath there. It is what it is. He's apparently tried scripting for games before, but he was always off script by the 3rd play.
I really like your idea about putting the best to the playside, Loch. If I get a script and can make it work, I'll definitely do that. Communicating and just getting our Scout guys lined up is a major issue. We have low numbers and most of the guys on Scout don't even know what to do in our own schemes, let alone someone else's.
We do call our Scout D "The Dream Team" and give free Gatorades for turnovers on Scout D, which has helped. I might supplement this by buying the Scout D pizza on Thursday or something and will see about holding them out of our conditioning runs at the end of practice. I'd love to be able to find 11 I could devote full-time to Scout D, or even play some of our defensive starters there and use our terminology, since we have 3-3, 4-3, and 5-2 defenses in the playbook with every imaginable blitz or stunt from each.
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Post by drewdawg265 on May 6, 2013 14:52:27 GMT -6
Here is what we are going to try this year. We will use this plan throughout spring ball and on the Tuesdays of a game-week. We are not a two-platoon team but when we run our team offense session on Tuesdays we are going to split the varsity/jv squad up into two evenly matched teams. Our QB's will rotate with both teams but during that session we will most likely have our best WR on one team along with our 2nd best RB and 2 or 3 of our top lineman. The other team will have our best RB, 2nd best WR, and 2 or 3 of our top linemen. The goal is to truly evaluate each position and also get our #2's valuable experience and a chance to compete. During the Tuesday Game week practice we will limit the script to 15 plays each. The Scout-D will be running the defense that we are expectecting to see of Friday Night. The Wednesday Team time will be dedicated to getting our #1's and key back-ups as many reps as a unit together so the competition should decrease in this setting. We prefer Wednesday's to be a little less physical than Tuesdays though so it should work well.
During Spring practice we will be running our offense vs. our defense with the same format except we will do this for every spring team session. It should be competitive and fun to see what surprises emerge.
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Post by bluboy on May 6, 2013 17:36:24 GMT -6
We put the best available kids on scout team; this includes any defensive stater who does not play offense (we are not totally 2-platoon). Any 2-way players will get offensive reps, then play some defense. All coaches, both offense and defense have a copy of the script. The HCV (he's also the OC) will list on the script what he want the defense to do. Doing this has allowed us to "coach-up" the scout players; therefore giving a better look. There are 2 defensive staff members who run the scout team. The d-line coach and me(DB coach). At times we will also have a thrid coach, but most of the time it's only two.
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Post by Luther Van Dam on May 6, 2013 19:00:07 GMT -6
A couple of things to do: 1. Scout cards and scripts. And by "scripts" I don't mean call 3 LB's blitzing A-gap when your Varsity O is going to run Trap. BUT, the OC should be scripting plays vs. the defensive fronts and actions he is most worried about. So, if your OC is worried about running IZ into a twist, he should script that a few times (the offense AND scout defense should be scripted). 2. Plan personnel. Make a scout team depth chart and put guys in positions where they will most resemble the talents / physical type of the opponent. Put "better guys" to playside every play. Lock your best DB on the varsity's best receiver on pass plays, etc. 3. Incentivize. Give rewards for tackles that prevent anything longer than a 4-yard gain, for turnovers, etc. Most of the time, we reduce conditioning based on scout team goals being achieved. (So, if they get a turnover, maybe they only do 1/2 the conditioning or whatever). Hand out special t-shirts for scout player of the week. All great suggestions. I'll add one more: film practice, show the kids the tape (it doesn't need to be a huge session, maybe 15 minutes), and critique the scout team for assignment, technique, and effort. You get a much better effort when they know you're watching. I agree with these ideas. Scripting the period is extremely important, but it sounds like you might not have an opportunity to do this. Having a depth chart will make you much more efficient and save time when getting the scout team together - I wouldn't worry too much about putting better players to the play side though, I don't see that as being very efficient... plus it may send a wrong message to the others - "you are the worst of the worst, so just get out of the way..." Incentives can be very good. We have a Scout Team Player of the Week that gets a t-shirt that says "Player of the Week" - just like our players of the week for O, D and Special Teams. When you show the kids that scout teams are just as important as everyone else, they really respond. We sometimes have to kick kids out of the scout team huddle. A couple of years ago our D-1 QB would jump onto the scout D when our #2 offense was getting reps - we had to be paying attention and pull him off before the snap. The season would be over if he rolled an ankle or something. Also, once a week we would use our #1's as the scout team. It gave us a great look and again stressed the importance of the scout team.
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Post by Deleted on May 7, 2013 7:43:13 GMT -6
Thanks for all the tips, guys. I finally got to start implementing some of them on Monday.
The HC is on board with scout team depth charts, but he wants them to change from week to week depending on our opponent's scheme (a depthchart for a 3-3 defense one week, a depthchart for a 4-3 team the next, etc.). I do have a list of players I can use, at least. Filming practice might also be doable, but it looks like I'll probably be the only one looking at it and at some positions I won't really know what to look for, technique-wise. Scripting was a no-go, unfortunately. I made up some cards for Scout, but on the first day that wasn't so great.
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Post by Deleted on May 14, 2013 7:17:21 GMT -6
I wanted to update this thread now that I've gotten to put some of this stuff in practice for a week of spring ball...
I'm doing scout depth charts. It worked well last week, but we've had a lot of our scout players quit on us already and the guy who used to handle Scout D still hasn't completely turned things over to me. For example, yesterday I came prepared with depth charts and cards drawn up with our own 3-4 position names on them, but that all had to be thrown out the window when he just randomly grabbed 4 DL, 4 LBs, and 3 DBs to create a 4-4 and start things off.
Scout D cards and charts have worked well at times when players are in the proper positions. It's giving our OL a much better look than the simple slants we were throwing at them last year. I still need to find a simple system for communicating this stuff to the players, though. I'm trying to use our terminology as much as possible, but there are some issues with that.
Filming's not going to work, as much as I wanted to do it. There's not a good vantage point to get up high and see the whole practice field, we don't actually own the camera we film games with, and no one else is too keen on the idea. Bummer.
The biggest issue I'm having so far is that the Scout players are afraid of getting hit. Our scout LBs and DBs just want to curl up in the fetal position on the snap because they don't want to take on our big RBs.
Another thing I'm running into is that our team sessions can really drag at times. Our HC likes to install a lot of new stuff during the week and when he does it, he spends a lot of time explaining each player's job on the play and demonstrating the techniques they need to use. When he does that, we'll go about 3-5 minutes between reps. Yesterday we spent about 90 minutes in team doing it this way. The scout players get bored and lost focus while this was going on, then they just stood there or ran away from contact when the ball was snapped.
Any ideas on how to make team sessions more lively/interesting for the Scout players?
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Post by Luther Van Dam on May 14, 2013 18:13:58 GMT -6
Wow, coach. I feel for you.
Kudos for having the desire to be organized and efficient. I am sorry it seems you do not have the support of the coaches around you.
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Post by utchuckd on May 17, 2013 7:47:43 GMT -6
JMO, but it sounds like if this guy ever did give you a script and you planned your scout D around it he'd end up breaking script and start running stuff that you didn't know was coming. Something we did was have a Scout O and Scout D player of the week, and they would get different colored practice jerseys for the following week. The qualifications can be a moving target, because if you have a stud DT that doesn't play offense he could win it every week. So we'd pick out the lesser kids that may get run over every play, but they filled the hole every rep.
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Post by coachbdud on May 19, 2013 0:30:52 GMT -6
A couple of things to do: 1. Scout cards and scripts. And by "scripts" I don't mean call 3 LB's blitzing A-gap when your Varsity O is going to run Trap. BUT, the OC should be scripting plays vs. the defensive fronts and actions he is most worried about. So, if your OC is worried about running IZ into a twist, he should script that a few times (the offense AND scout defense should be scripted). 2. Plan personnel. Make a scout team depth chart and put guys in positions where they will most resemble the talents / physical type of the opponent. Put "better guys" to playside every play. Lock your best DB on the varsity's best receiver on pass plays, etc. 3. Incentivize. Give rewards for tackles that prevent anything longer than a 4-yard gain, for turnovers, etc. Most of the time, we reduce conditioning based on scout team goals being achieved. (So, if they get a turnover, maybe they only do 1/2 the conditioning or whatever). Hand out special t-shirts for scout player of the week. I think you bring up some good points but I respectfully disagree that the O and Scout D should be scripted I will script the Offense at times (just to keep myself on track and get the plays called faster) but I do not like scripting the scout defense play by play with it because when will I ever have that much control in a game? I want to be able to have a play called against the worst possible defense to run it in to and not have it be a disaster... In a game no matter how smart all of us OCs think we are how many times do we really call the perfect play schematically vs our kids executing (or there's making a mistake) I just think that offensive plays need to be well rounded enough to work against, and have answers built in for any thing you might see, not just what you want to see... so I will give the coach running our scout D a list of things I want... fronts, coverages, blitzes... and say run them all ... run them whenever you want... I would rather have my O practice all of our plays against any combination of looks rather than some specific defense I scripted out just my 2 cents I have always wanted to do the following but have never been able to pull it off Wristbands for the scout team (written in to our own verbiage) depth chart for scout team that kids know ahead of time scout team practice (more so for a scout offense, but reps actually practicing running the other team's plays to give the best look possible) rewards - t shirt for scout player of the week, trophy on award night for the scout player of the year
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Post by coachb0 on May 19, 2013 1:48:06 GMT -6
A couple of things to do: 1. Scout cards and scripts. And by "scripts" I don't mean call 3 LB's blitzing A-gap when your Varsity O is going to run Trap. BUT, the OC should be scripting plays vs. the defensive fronts and actions he is most worried about. So, if your OC is worried about running IZ into a twist, he should script that a few times (the offense AND scout defense should be scripted). 2. Plan personnel. Make a scout team depth chart and put guys in positions where they will most resemble the talents / physical type of the opponent. Put "better guys" to playside every play. Lock your best DB on the varsity's best receiver on pass plays, etc. 3. Incentivize. Give rewards for tackles that prevent anything longer than a 4-yard gain, for turnovers, etc. Most of the time, we reduce conditioning based on scout team goals being achieved. (So, if they get a turnover, maybe they only do 1/2 the conditioning or whatever). Hand out special t-shirts for scout player of the week. All great suggestions. I'll add one more: film practice, show the kids the tape (it doesn't need to be a huge session, maybe 15 minutes), and critique the scout team for assignment, technique, and effort. You get a much better effort when they know you're watching. i'd second this. you make them feel like their an important part of the team. they also have to feel like they can achieve something in their scoutteam, if you set goals for them and reward them. try to create an identity (begin with a own name) for the scoutteam. thats how you get them motivated.
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Post by bluboy on May 19, 2013 6:25:26 GMT -6
Here is what we do to get the best look we can from our scout team. 1. We put the best players possible on the scout team. It is not uncommon for us to have defensive starters on the scout team if they do not play offense. 2. We have two coaches run the scout team. One for the front and the other for the secondary. 3. The offense is scripted, so we all know what's coming. However, the head coach lists what kind of front and coverage he wants. He doesn't care if or where we stunt. If he wants a particular stunt, he will list it. 4. At the end of each week, we award the offensive and defensive scout team player of the week a special t-shirt for their respective performances that week. This is done in front of the entire team BEFORE we hand out t-shirts for offensive and defensive awards. At the end-of-season banquet, the scout team players of each week are announced. I'm not going to lie; some kids do not buy in to giving a great scout team look, but most of them do. Over the years we have found some kids who started on scout team and then made their way to the field on Friday night, and the kids know that scout team is a chance to show that they can do. Our kids know that they are being evaluated on EVERYTHING THEY DO, and that we will not accept a halfhearted effort in anything. We do not have a bunch of tremendous athletes, at one time or another many of them have been scout team players as sophomores or juniors.
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Post by fantom on May 19, 2013 8:03:46 GMT -6
A couple of things to do: 1. Scout cards and scripts. And by "scripts" I don't mean call 3 LB's blitzing A-gap when your Varsity O is going to run Trap. BUT, the OC should be scripting plays vs. the defensive fronts and actions he is most worried about. So, if your OC is worried about running IZ into a twist, he should script that a few times (the offense AND scout defense should be scripted). 2. Plan personnel. Make a scout team depth chart and put guys in positions where they will most resemble the talents / physical type of the opponent. Put "better guys" to playside every play. Lock your best DB on the varsity's best receiver on pass plays, etc. 3. Incentivize. Give rewards for tackles that prevent anything longer than a 4-yard gain, for turnovers, etc. Most of the time, we reduce conditioning based on scout team goals being achieved. (So, if they get a turnover, maybe they only do 1/2 the conditioning or whatever). Hand out special t-shirts for scout player of the week. I think you bring up some good points but I respectfully disagree that the O and Scout D should be scripted I will script the Offense at times (just to keep myself on track and get the plays called faster) but I do not like scripting the scout defense play by play with it because when will I ever have that much control in a game? I want to be able to have a play called against the worst possible defense to run it in to and not have it be a disaster... In a game no matter how smart all of us OCs think we are how many times do we really call the perfect play schematically vs our kids executing (or there's making a mistake) I just think that offensive plays need to be well rounded enough to work against, and have answers built in for any thing you might see, not just what you want to see... so I will give the coach running our scout D a list of things I want... fronts, coverages, blitzes... and say run them all ... run them whenever you want... I would rather have my O practice all of our plays against any combination of looks rather than some specific defense I scripted out just my 2 cents I have always wanted to do the following but have never been able to pull it off Wristbands for the scout team (written in to our own verbiage) depth chart for scout team that kids know ahead of time scout team practice (more so for a scout offense, but reps actually practicing running the other team's plays to give the best look possible) rewards - t shirt for scout player of the week, trophy on award night for the scout player of the year Scripting only works if the coordinator isn't trying to "win" the practice. When you write out the script you have to include the tougher looks that you're going to see. That way you know exactly how your offense is being stressed, what to look for, and how to correct the problem. If the OC is only scripting plays against best-case scenarios, that doesn't do anybody any good. A scout team coach who knows what play is coming and overloads a defense to stop it, despite the fact that the opponent has never shown that look, isn't helping much either.
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Post by lions23 on May 19, 2013 13:06:47 GMT -6
5 minutes between plays to talk to one or two players sounds like a waste I time. IMHO that sort of coaching should be done in a walk through or chalk talk. He is wasting all of your time and that is disrespectful and as a result like you said you are losing players and losing interest. You don't have to script in a game to script in practice. It is a simple matter of efficient an wise planning as well as communication. With forty players and assistant coaching how do all of them get into the huddle? How do your young guys learn and your assistants teach their positions as well as the subs if they don't know what is being run? You are doing the right things by coming in that prepared. As a long time assistant I would continue to present al the reasons for scripting. Maybe you don't do it in front of all the other assistants so he can present it later as his idea. It sounds like he likes calling and installing plays. Fine. Use that. With a script his assistants can walk through install before practice. he can draw up plays before practice. With all the technology today it is simple as well. Email staff so they can anticipate and teach better. Use a template. Save it to a file so if you have success or failures you can look back at old practice plans from past opponents from year to year. Most importantly any good teacher knows that anticipation and prior knowledge leads to better execution. Scripting allows all coaches and players to be better informed and to use anticipation as a tool. Your boss can also run twice as many plays in less time if he will spend some time before practice planning. His assistants will feel more involved and valued if they can anticipate. They will give kids heads ups in the hallways and at lunch maybe. They know where to shift their eyes and focus in practice. There are hundreds of advantages and most importantly it's just solid teaching. You wouldn't teach a class like he is and expect to be engaging and successful. You have to introduce and anticipate and differentiate.
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Post by fcboiler87 on May 19, 2013 15:00:54 GMT -6
One thing we have done for the scout team is we actually give a varsity letter for 2 scout team members who challenge us daily in practice. So that way even if they never get to see the varsity field, there is motivation for those lower level players to earn a letter.
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