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Post by 42falcon on Sept 5, 2012 11:14:40 GMT -6
Hi all as a staff we have been discussing how much we get out of inside run / blitz pick up.
My OC's rationale is this: for him inside run is not realistic because we get to tee off on the run and that in a game that will never happen same with the blitz pick up. So why not just scrimmage?
What do you all think? Does it make sense to have an inside run period? or just more scrimmage time.
I know as a DC I like to be able to compartmentalize things here and work the run game defense. I can see his point from making that run/pass read on D.
I'd love to hear others thoughts on this.
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Post by fantom on Sept 5, 2012 11:22:45 GMT -6
Hi all as a staff we have been discussing how much we get out of inside run / blitz pick up. My OC's rationale is this: for him inside run is not realistic because we get to tee off on the run and that in a game that will never happen same with the blitz pick up. So why not just scrimmage? What do you all think? Does it make sense to have an inside run period? or just more scrimmage time. I know as a DC I like to be able to compartmentalize things here and work the run game defense. I can see his point from making that run/pass read on D. I'd love to hear others thoughts on this. First, are these periods scripted? With that out of the way I certainly believe that an Inside Run period is invaluable if only because the defensive coaches can stand behind the defense and observe/coach at close range.
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Post by 4verts on Sept 5, 2012 11:50:28 GMT -6
I think these periods along with one on one pass rush are all skewed towards the defense. But I do believe that it is very important to that side defensive side of the ball to work specific small group periods. The same way I like one on one WR/DB, and skell from an offensive point of view. Totally unrealistic drills in each regard, but very useful for teaching purposes. I do very much believe that too much emphasis on these periods can be a great hinderance to an offense or defense.
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Post by runtoball on Sept 5, 2012 11:53:02 GMT -6
What fantom said. Also a good drill for teaching run fits for D. From the offensive side, what if the D knows you're going to run it in game? Still have to execute
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Post by spartancoach on Sept 5, 2012 11:56:25 GMT -6
For us, inside run is purely an offensive drill vs. scout D. It is very important for us to focus only on a handful of our bread and butter plays and see (and film) the OL working as a unit to correct assignments, 1st steps, punch and drive, combos, etc.
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Post by thehoodie on Sept 5, 2012 13:14:41 GMT -6
Like 42falcon in his OP, I like inside run because it allows me as a DC to make sure guys are filling their gaps. We also work in goaline during this period as well for both Off and Def.
IMO, there are times when you know the offense is going to run (3rd or 4th and short), and we have to be able to stop it. If you don't rep it, they won't get good at it. The flip side works on offense too, there are times we have to be able to run inside and get 1st downs (run out the clock at the end of the game, heavy rain), the defense knows it is inside run, but we still have to be able to get at least 3 yds. If you don't rep it, they won't get good at it.
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Post by 42falcon on Sept 5, 2012 13:45:25 GMT -6
This is good to get a feel for what others are doing and the perspecitves people have.
Fantom -yes everything is scripted scrimmage, skelly, inside run (when we do it), we are always trying to know what is being run when in advance. Or nothing matters and this is just school yard fun..
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Post by coachbw on Sept 5, 2012 13:57:47 GMT -6
I am an OC/HC and actually have a different view than what others have said. I prefer inside. We run all of our run game stuff and and pass pro during this session. By the time we get to team all we really run is playactions, screens, etc that require multiple groups to work together. We deal with pass pro during inside, pass routes during skelly. Other than maybe giving a rep or whatever of it all together during team, we feel we already have the work done on it and the run game.
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Post by 42falcon on Sept 5, 2012 14:41:57 GMT -6
I am an OC/HC and actually have a different view than what others have said. I prefer inside. We run all of our run game stuff and and pass pro during this session. By the time we get to team all we really run is playactions, screens, etc that require multiple groups to work together. We deal with pass pro during inside, pass routes during skelly. Other than maybe giving a rep or whatever of it all together during team, we feel we already have the work done on it and the run game. Ok so let me get this right as I don't want to miss interpert what you are saying you run your inside run / blitz pick up period as 1? Skelly as another period -focus on routes / D focuses on coverage Then scrimmage as another period?
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Post by mariner42 on Sept 5, 2012 14:46:57 GMT -6
Inside Run is one of those periods where you get better as a team, in my opinion.
Does the scout defense know that it's run? Yup. Makes for tougher sledding for the offense, which is important because they need to be worked as hard as possible in practice in order to prep for games. It's one of those periods where you can (and should) really bang on each other a bit.
From the defensive perspective, IR is a big period because you need to stop the run, period. It's always a bit uglier running IR with the scout offense, but you cannot ignore the importance of defending the interior of your defense.
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Post by coachwoodall on Sept 5, 2012 20:32:30 GMT -6
A daily must here.
Whether it is good on good, or vs scouts, like others mentioned they are too many positives to let the negatives bring it to an end.
-easy way to teach the basics -easy to coach a kid one on one and still go fast to get reps -defense can let blocking schemes -offense gets to see fronts and stunts -get to tinker with adjustments -allows you maximize productivity - skills can work with having to stand around while we fix something
Who says you can't keep the LBs honest by throwing a 'pop' pass to the TE every once in a while?
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Post by Chris Clement on Sept 6, 2012 0:27:50 GMT -6
We've had the same debate wrt half-line stuff. No cutback, no misdirection, no blocking schemes like we usually use, and the D can cheat against what little is left.
For inside run, the scout D knowing that it's a run lets them compete against better players to give a more realistic look. Scrimmaging is too easy for the better players if you don't give the scout team some help.
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Post by joelee on Sept 6, 2012 9:00:39 GMT -6
- compartmentalize it
script it coach the crap out of it on offense and defense it is more valuable than team
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Post by fantom on Sept 6, 2012 9:11:15 GMT -6
We've had the same debate wrt half-line stuff. No cutback, no misdirection, no blocking schemes like we usually use, and the D can cheat against what little is left. That's why we rarely do half-line on defense. The only time we do it is to get a lot of reps if we're playing a committed option team.
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Post by coachklee on Sept 7, 2012 8:21:02 GMT -6
The last place where I was at we relied almost solely on an inside run segment and half-line to prepare the defensive front. We did very little team defense except for about 10 minutes going over the opponent's mis-direction or screens.
Where I am currently coaching, we have done limited inside run on the defensive side of the ball. We do get quite a bit of offensive focused inside run when I'm working with the offensive group. The defensive line probably gets enough work done during this time, but I do feel like we are missing the full run fit that comes from working with the LBs.
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