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Post by buckeye7525 on Aug 14, 2012 13:20:37 GMT -6
One of the things I've noticed with our practices is that there are little instances where we end up wasting time on the field and I'm trying to look at ways where we can clean those up.
For example, getting kids in on scout team and getting them lined up when we do our Jet/Rocket Drill and our Inside Run period. I've tried to write them up on our board in the lockerroom before hand but that doesn't seem to have much of an effect.
Ideas for that?
We do all of our stuff no huddle so once we get going we are getting alot of reps (about 2.5 a minute), but sometimes it takes too long to get that point.
Also, I'd be interested to here other areas where you have experienced dead time in practice and what you did to eliminate them.
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Post by kylem56 on Aug 14, 2012 20:26:33 GMT -6
color code every player on scout cards so scout team coach doesnt have to say "Ok Johnny this time you are the 3 tech" or "ok who has TE this time". Now its "ok you are always green, you are always blue, etc"
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Post by macdiiddy on Aug 14, 2012 20:47:25 GMT -6
We have a daily practice plan that is printed out.
As far as wrangling up the cattle. I dont know your school numbers. But we have organize or team in diffrent jerseys. The Starting Defense in White. Starting Offense in White. JV's in Blue. Freshman in Yellow and Navy. The JV gets work on O and D so we call for a Blue offense or Blue defense and 11 bodies normally come running to form our base D or O.
We have traditionally had issues with the scout offense reading the cards and getting lined up in a reasonable amount of time. It does help labeling the skilled positions so you can tell a kid that he is always X or always the Red circle. Also having two sets of scout cards, and two huddles. The Oline gets their blocking schemes the same time the skinny skills get their responsibilities for the play.
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Post by mariner42 on Aug 15, 2012 2:04:50 GMT -6
I hatehatehate waiting for players to arrive from somewhere. Whether it's moving from drill to drill or from water break to group period or jumping into the scout huddle, it drives me nuts. As a result, every time I am consciously aware I'm waiting for something, everyone that it applies to does 2 pushups immediately. Sure, it delays whatever I'm doing, but after about 3-4 days of me doing this EVERY TIME, they get the idea.
I also think you should have a scout depth chart prepared ahead of time. Less time looking for kids to fill in = more reps. The kids don't have to see it, just have it prepared and on paper for practice.
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Post by champ93 on Aug 15, 2012 8:49:04 GMT -6
Color coding on scout cards helps as previously mentioned.
If you're within vision of your scoreboard, use the segment timer and coordinate it with your practice plan. If it doesn't have a segment timer, set it at x minutes (say 90) and start it, Coordinate the practice schedule with the clock. If skelly starts at 24 minutes, everyone (coaches and players) know they need to be there at that time. When we send them on break we tell them the next drill begins at x, so they know to be there.
If you can't use your scoreboard, have each coach do the same with a watch/stopwatch/phone app feature. You may be off a few seconds and the kids can't see it, but the coaches stay on time.
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Post by wingt74 on Aug 15, 2012 13:35:39 GMT -6
Stop doing unnecessary stretches and conditioning. (Laps around the field, jumping jacks, arm circles)
Have kids bring their own water and keep close to practice area instead of a watering hole 150 yards away.
Insist on running and a sense of urgency in everything you do...hurry hurry hurry hurry...because that is what a game is like.
In the end, it starts with you coach. If the kids are EVER waiting on you, then they have no reason to hurry back from water or out from the locker room. STart on time, speak quickly and clearly, do not let these new age minds wander, you have to keep at them constantly.
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Post by calkayne on Aug 16, 2012 12:04:00 GMT -6
Water breaks
I have the players bring water with them to each station/period. By controling the intensity of the period I can enusre that the players are not being overworked.
Time between stations
HUSTLE: be the first player there, no talent needed to hustle, but you sure can impress a coach.
Scout Teams
There are invariably situations where your numbers are limited. Grab 11 players, this shouldnt take too long. The starting O/D/ST can always rep players in out from that scout team.
Show them a card and keep them in those position for the period of the scout reps. Show them a picture of the play, everyone should understand a picture.
Coaches
Meet, discuss and plan before practice starts. Plan for 100% attendance and go from there.
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Post by optionoline on Aug 16, 2012 16:53:30 GMT -6
Segment timer with a warning one minute before the segment is over and coaches do not wait until the end of the segment to move. Warning blows, last rep, wrap it up and get running.
Another thing we've done this year to keep tempo up (which to me leads to less wasted time) is circuits. For example durin tackling circuits, the guys are working with coach A on the first drill, on the whistle the coaches stay and the guys rotate in a full sprint to the next coach and start the next drill. Simple thing but it has made a really big difference keeping guys energy and focus up.
Second the post on coaches tempo. You have to set the to tone.
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