tkeith
Probationary Member
Posts: 11
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Post by tkeith on Nov 20, 2010 18:43:11 GMT -6
what things to you look for when you award these decals to your players?
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Post by blackknight on Nov 23, 2010 13:24:10 GMT -6
Most of our award decals are for off-season accomplishments such as hitting certain marks testing in the weight room and in combine-like drills.
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Post by hsrose on Nov 24, 2010 11:12:25 GMT -6
When I played oh so many years ago, the defense got stickers for points. Points for tackles, sacks, picks, etc. X points per sticker so they were earned. Team got stickers for a shutout.
Offensively we got stickers for more team things. Guys got a ball for scoring a TD, but everyone got stickers for yards rushed and such.
Where I'm coaching now we don't do stickers at the JV (my level) but they do at the varsity level. Not sure for what, haven't talked with them about it.
If I were King then it would include academics and service as well as football.
One type of sticker for GPA >3, smaller one for 100% on a test or project. Another design for service to the school and/or community. Another design for off-season participation, strength increase, etc. For the season I would go with different defensive, offensive, and special teams designs.
I think that the idea behind award decals is to reward the player with something that the other players realize has been earned. After a time the decals become almost like tribal tattoos in that they tell the story of the player - what he did, what he accomplished. Is he a player with no academics or service, or is he the whole package - service, academics, football, participation, etc. Like looking at the letterman jackets with all the awards such listed on them.
But, the bottom line is that for the most part (except for team goals - shutouts, >200 yard rushing kind of thing) they have to be earned.
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Post by davishfc on Nov 25, 2010 19:32:33 GMT -6
Our purpose for awarding helmet decals is to recognize those players who are going above and beyond their assignment to help the team be successful. We worked on this as a staff over the summer before the season. I must admit, developing this system took more thought than I think the rest of the staff anticipated. We had to think about what we really wanted our players to strive to do, basically, the level of play that we wanted to reinforce.
We are a run heavy spread option offense and a 4-4 defense. If some of the requirements seem very specific, for example only having "INT" for our DBs, it's because we are a man coverage team and we don't ask our cornerbacks to be heavily involved in the run game. We decided we were not going to award decals for "passes defensed" because we didn't feel like that was going above and beyond. However, creating the incentive to strive for a decal for an "INT" definitely made sense. Our system of requirements for awarding decals is as follows:
Quarterbacks and Acebacks • 2+ broken tackles • Get back to LOS or gain yards on blown OL assignment • Beat the last defender and score TD
Offensive Line • Block Assignment +1 • Solo Pancake Block
Wide Receivers • Block Assignment +1 • Solo Pancake Block • Low percentage catch
Defensive Line • Split double team and make tackle • Defeat reach block, pursue, and make tackle
Linebackers • Destroy lead blocker and make tackle
Defensive Backs • INT
All Defense • TFL through blocker • Recover a fumble in traffic • Force Fumble - Through collision and/or tackling technique - 2nd man in creates takeaway
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