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Post by eaglemountie on Jan 6, 2010 13:31:47 GMT -6
What game situations do you feel are absolutely necessary to cover prior to your first game?
Examples: Clock play (spike), Victory Formation, etc.
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Post by redandwhite on Jan 6, 2010 13:49:32 GMT -6
We try to cover everything. Here is the game script we use:
D MEETING: PASS 3RD&LONG PREVENT SCRIMMAGE FORMATIONS O MEETING: NO HUDDLE 2 MINUTE 4 MINUTE VICTORY
* SP. TEAMS PERSONNEL REVIEW -- SET UP SCOUT TEAMS * PRE-GAME * GAME SCRIPT * COIN TOSS 1) KICKOFF (- 40) 2) DEFENSE (+ 25) 3 SCOUT PLAYS 3) PUNT RETURN (+ 40) 1O YARD RULE – FAKE CATCH, NOT FC 4) OFFENSE (50) 3 PLAYS TO SCORE VS. AIR 5) PAT (+3) 6) KICKOFF (-40) 7) DEFENSE (+ 25) 3 SCOUT PLAYS 8) FG BLOCK (-10) BLOCK RULES – BEHIND LOS/OVER LOS **(-40) FG PUNT 9) OFFENSE (-20) 3 PLAYS VS. AIR 10) PUNT (-40) 11) DEFENSE (+35) 3 PLAYS VS. SCOUT 12) PUNT RETURN (- 40) 13) NO HUDDLE (-45) 14) FG (+7) **FREE KICK AFTER FAIR CATCH ** HALFTIME ** 15) KO RETURN (-40) 16) OFFENSE (-45) 3 PLAYS VS. AIR 17) FAKE PUNT (+45) 18) DEFENSE - QUICK CHANGE (+45) 3 PLAYS VS. SCOUT 19) TAKE A SAFETY (-4) 20) KICK AFTER SAFETY (-20) **RETURN AFTER SAFETY (10 Yard Kick) 21) PREVENT DEFENSE (+35) 22) SAFE PUNT RETURN (-45) 23) CLOCK MANAGEMENT (-35) 24) VICTORY FORMATION (50) ** OVERTIME PROCEDURE ** HANDS RECEIVING ** ONSIDE KICK
• TEAM D • TEAM O
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