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Post by utchuckd on Aug 19, 2009 16:31:06 GMT -6
How do you track everybody's plays to make sure they've gotten the minimum in? I'm assuming there's one person in charge of it? Coach? Other helper?
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Post by ampipebulldog on Aug 19, 2009 21:07:07 GMT -6
We have a sheet with 7 plays per half for each player. Our special teams coach handles marking off each player. He is in my ear with 4 minutes to go per half to make sure I am on top of the minimums. There is nothing better than to hear him say, "Your all good" with 6 minutes to go in the game.
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Post by bobgoodman on Aug 19, 2009 23:24:04 GMT -6
How do you track everybody's plays to make sure they've gotten the minimum in? I'm assuming there's one person in charge of it? Coach? Other helper? She was the one who in 2007 objected to my practicing a play with the "wrong" center!
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Post by davecisar on Aug 20, 2009 5:46:07 GMT -6
How do you track everybody's plays to make sure they've gotten the minimum in? I'm assuming there's one person in charge of it? Coach? Other helper? Sheet with all the MMP players name and number on it. He puts a stroek down for every play the kid gets in. To make is simple on special teams we have a column for each special team and then an X under for each MMP player on that team so once the special team goes out, the stat guy can quickly mark a play off for each MMP out there. ................first half.........secong half.......KO team.....KR.........PAT Johnny...../////............................................x............................x Tommy.....//////...........................................x............................. Billy..........//////...........................................x...............x................ Bobby.......//////.........................................................................x
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Post by utchuckd on Aug 20, 2009 8:34:30 GMT -6
Thankee. I figured it was just a checklist with somebody tracking it.
Another question, what's your philosophy on playing time after everybody has their minimum in? Say you get everybody rotated in and have all your minimums met in the first half, but it's still a close game after halftime, do you just stay with your rotation for everybody or do you roll the studs out there? Also, is that a stupid question? Now that I see it written down, my reaction is to put the best players out there and win the game.
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Post by davecisar on Aug 20, 2009 9:12:38 GMT -6
Quite frankly in our offense and defense it really doesnt matter that much at all. A MMP bearcrawler and stud crawler usually accomplish about the same thing and our offensive rotation is pretty much the same, we have several spots a weaker player isnt going to hurt us much in. We more or less stay in the same rotation until we are 3 TDs ahead then the floodgates open and the starters sit.
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Post by coachdoug on Aug 20, 2009 9:14:23 GMT -6
By rule, there are two parent volunteers on each sideline - one from each team. On team A's sideline, the team B volunteer checks off each player's plays until each player has the minimum. The team A volunteer calls out their numbers. On team B's sideline, the team A volunteer fills out the form while the team B volunteer calls out player's numbers. At the end of the 3rd quarter, the forms are checked and any player that hasn't yet completed their plays has to enter the game and stay in until his plays are completed.
Left on their own, the parent volunteers will often screw this up, so we assign a coach that makes sure they know when our MPPs are the field. He tracks their plays himself and calls out before each play something like "#83 has 4 plays, this is number 5 coming up" and after the play, he'll say something like "that was play number 5 for #83 - he's coming out and #61 is coming in. #61 has 2 plays, this is number 3 coming up." Verifying that our counts match between every play seems to be about the only way to keep them from screwing it up.
In a tight game, our MPPs get their minimum plays and that's it, but any time we win by a substantial margin, we substitute liberally - in some cases those kids will play over half the game.
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Post by coachguy83 on Aug 21, 2009 10:07:59 GMT -6
Last week I just tried to get the kids in as much as possible and my second team guys got a ton of time in the second half. We were playing a weaker team, but the game was close at half time and I still played my twos a ton. This week I have a dad that has volunteered to keep track of it for me. I honestly am not that worried about it because I try and get everyone as many reps as possible. Last week my starters popped their pads early in the 4th quarter.
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Post by bobgoodman on Aug 21, 2009 13:02:00 GMT -6
Of those of you who have no trouble getting every player their minimum, how liberally do you -- out of choice, not necessity -- get players into their 2nd position on the depth chart? I'm not referring to real runaway situations, like Coach Cisar when he starts giving anybody carries at TB, but where you have players who've practiced a decent amount at a 2nd position and you want to give them game experience or evaluate them there.
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Post by coachguy83 on Aug 22, 2009 8:59:15 GMT -6
I run an UBSW similar to Coach Cisar's and I don't mind flipping some of my backs around. Many of my 4 running backs are interchangable. I have one kid that I like to call a second tier starter because he is good enough to start and would be a super star on most teams, but he's number 2 at just about every position. I'll use him anywhere. I also don't have a problem moving my lineman around a little bit. Center is really my only line position that is specialized and I have two guys that we try to get reps there as much as possible. Best case scenerio is they play at their best position, but I do have some wiggle room built into the offense.
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Post by coachdoug on Aug 22, 2009 11:03:43 GMT -6
We do something similar to coachguy83 - although we do it more on defense than offense. We rotate 4 players through 3 positions (or 3 players through 2 positions). We'll have a rotate with the interior DL, DEs, LBs, and DBs, so we end up with 15 "starters" on defense. Using LB as an example, we'll have one kid that plays only Sam, one that plays only Mike, one that plays only Will and one that plays all three positions. The rotation player will sit out one series and then play a series each at Sam, Mike, and Will. So each of the four kids plays 3 series out of every 4. They all get a series off once in a while, and if there is an injury, we don't have any drop off (we just stop rotating).
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Post by bobgoodman on Aug 30, 2009 12:02:54 GMT -6
How about this: Get a bunch of checkers or make square counters Magnetic or sticky would be best. Or it could be done with stick pins or thumb tacks. Or pegs on something like a cribbage board, but the holes tend to get loose with wear. Have a board ruled in a grid of squares, rows numbered with uniform numbers and columns with number of plays, starting at 0. Put a counter in the 0 column on each row of a player who's on the field. Each play that counts, move all the counters a column to the right. When a player comes out of the game, take the counter off that row and mark it with X where it was. When a player goes in, put a counter on that row at 0 or whichever column to the right of 0 where there's an X on that row.
This would give an instant running visual of each player's plays, not just the MPP. The board could also be made reusable if instead of marking with X you had 11 pins or counters of one color for players on the field, and another color for players on the bench.
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