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Post by dolomite on Feb 11, 2009 13:05:19 GMT -6
You always hear the cliche less is more. I know a coach that uses 4 different formations and literally 10 plays. This has been a successful program but they bog down in the playoffs when they face teams with comparable coaching and discipline. He's a wing-t guy. Imagine that.. lol.. I run the DW. I love to formation people to death. I implement series football. Power series, Sweep series, Belly series, and the Counter series. Each series has built in run plays for the QB and has at least two pass plays per series. In all our playbook has about 30 plays, 15% pass 85% run. I know a lot of you guys will say it depends on the type of kids you have.. I get that.. That would hold true when I select which plays to run each season. My question is, How much is too much? Should I limit myself to a certain number? Thanks in advance for your responses. I modified my post to include this bit of information. We don't use all 30 plays. We try to incorporate plays that will work within our talent. We haven't established a "golden rule", a cut off of the amount of plays we will use within a season.....
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Post by Deleted on Feb 11, 2009 13:11:25 GMT -6
I was once told that your playbook should never exceed the age of the youngest player on your team.
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Post by eaglemountie on Feb 11, 2009 13:11:29 GMT -6
On our staff we like the philosophy to have an answer to anything we might have thrown at us (alignment/blitz) so we created our playbook accordingly.
We are a single wing team and we have 10 run plays and 5 pass plays. All with blocking variations/pass route variations that we feel are necessary for every base/junk defense that we have seen or will see.
Since we are a single wing team we do see alot of what most would call a junk defense or what I wouldn't even call a defense; some just line up or stack up at where they think our major points of attack are (off-tackle).
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Post by eaglemountie on Feb 11, 2009 13:12:41 GMT -6
I was once told that your playbook should never exceed the ageof the youngest playeron your team. There is a lot of wisdom in this sentence.
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Post by nohuddlecoach on Feb 11, 2009 13:14:33 GMT -6
We are a no huddle spread team. We have a pretty deep playbook. With springball, 7 on 7, and team camps, it has allowed us to carry more than we used to. But we still have our base package that we begin with each year. We don't go deeper untill we can execute that stuff. I heard a coach at a clinic say one time when ask how many plays he had and i liked his answer, "enough to win the game and not one play more."
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Post by spartancoach on Feb 11, 2009 13:22:41 GMT -6
We have a tremendously athletic, but not terribly cerebral, student body. This past season we focused on blocking and executing better than anyone we played and let the athletes play, not think. Pro I team - we trimmed the offense down to 3 formations (pro, twins and double tight pro), only ran motion once or twice a game to get our burner matched on a LB, and cut the playbook down to 5 running plays (FB dive, Iso, Counter, Power, Stretch), play action off each, 3 screens (bubble, rocket, delay), 3 - 3 step (mini smash, fade, hitches), 2 - 5 step (curls, verts), 1 - roll out (flood). Had terrific results. Playoffs for the first time in about 8 years and took a lead on the eventual state champs to the beginning of the 4th Q.
I am now a huge proponent of doing only as much as you can rep to perfection.
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Post by dolomite on Feb 11, 2009 13:27:36 GMT -6
Keep it comin.. This is good stuff
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Post by RENO6 on Feb 11, 2009 14:07:51 GMT -6
Here's my experience and it's likely to be the same for most.
As a young OC, I came thinking I was a great teacher and that I could teach everything I know because I would work harder than anybody to make the kids learn.
We had All kinds of different formation, plays, motions, and shifts. We had great athletes and went 1-9.
Following year, kept it simple 3 Forms- I 3wr, I DBL Tight, I unbalanced. 5 runs, 5 passes- went 8-3
Next year, HC made us do more. "What if D does this, we need to run this... this a great form./play." Up to 30 Formations. Was a mess!! went 5-6.
Last Year, went to another school. They let me run the Offense. Ran 1 formation and motioned into 3 others. 5runs, 5 passes and were one play away from going to state.
The pros and college run a lot and I understand keeping defenses guessing and they need to do these type of things. Then again, if you're spinning your own wheels as a play caller and are not taking what a defense gives you, then The Play Caller is to blame for a lack of offense.
K.I.S.S I use this when I teach in the classroom as well because too many kids are being left behind.
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Post by Deleted on Feb 11, 2009 14:23:25 GMT -6
I was once told that your playbook should never exceed the ageof the youngest playeron your team. There is a lot of wisdom in this sentence. That one was from CoachKell Sr.....along with "don't eat yellow snow"
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Post by justryn2 on Feb 11, 2009 14:43:30 GMT -6
How do you count your plays? If you have a play from a strong right formation that hits the strong side A gap and a "mirror image" play, strong left hitting the strong side A gap; do you count that as one play or two? Last year I was counting this as one play but then my players pointed out that they still have to learn a different route or assignment on each of these. So, how do you count this?
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Post by dolomite on Feb 11, 2009 15:47:28 GMT -6
How do you count your plays? If you have a play from a strong right formation that hits the strong side A gap and a "mirror image" play, strong left hitting the strong side A gap; do you count that as one play or two? Last year I was counting this as one play but then my players pointed out that they still have to learn a different route or assignment on each of these. So, how do you count this? That really doesn't fit our situation. Our blocking rules take care of running mirrored plays, and running plays to a different formation-example- running power to the short side of a tackle over formation. So yes this would be considered 1 play because our blocking rules are taught in a progression as to leave no "what ifs"... Hope that answers your question..
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Post by RENO6 on Feb 11, 2009 16:00:41 GMT -6
We're a spread team now, so we don't worry about that.
Keep the rules for blocking and things simple too. Instead of saying you get the 1 tech, etc. Say things like block lineman away from play call if there's no lineman, block the backer away.
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Post by dolomite on Feb 11, 2009 16:01:50 GMT -6
We're a spread team now, so we don't worry about that. Keep the rules for blocking and things simple too. Instead of saying you get the 1 tech, etc. Say things like block lineman away from play call if there's no lineman, block the backer away. Exactly.. GOD or G.O.D.D. or G.O.A.
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Post by dg1694 on Feb 11, 2009 16:24:50 GMT -6
My belief that formations, as long as the learing burden is taken off the individual players by the system of teaching, can be multiple.
As far as plays go, I think you can have a lot of "plays" as long as you have few - Blocking/ Protection schemes - Read Concepts - Route techniques
As long as there is an organized, sensible way teaching and reinforcing in practice, the number of plays becomes a non issue
You can have more than enough offense with ju
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Post by coachinghopeful on Feb 11, 2009 18:18:54 GMT -6
Many modern NFL offenses have only 4-6 runs total in their playbook: IZ, OZ, Counter, Draw, Reverse, and maybe a QB sneak/dive for short yardage.
The Mouse Davis Run and Shoot famously set records with 5 basic passing plays, though most teams added another 5-10 to compliment them.
Norm Chow has produced numerous Heisman winners and record setters with only 9 basic pass plays, but he also adds a few as compliments here and there.
I've heard of wishbone teams with only 2 plays: OSV and a sprint out pass. They will block that OSV a bunch of different ways, though, to keep defenses off balance.
These approaches can be very effective if coaches pay strict attention to detail and don't get bored calling the same old things over and over. Many coaches try to out coach themselves, become enamoured of how cleverly they can draw Xs and Os, or get caught up in the "last one who holds the chalk" game. The key to making this work is to find a handful of simple, versatile, complimentary plays you can teach your players to execute.
Spreadattack wrote an article a while back on his blog encouraging a cost-benefit approach to adding a play to your offense. I forget most of the details, but the basic conclusion was that you're probably better off not spending time to practice a play unless you expect to run it an average of 3 times a game or more over the course of the season. With most HS teams getting 50-60 snaps a game (some passing teams get 70+ by running no huddle and throwing incompletions), that rule of thumb would put you at a MAXIMUM of 17-23 plays, total. Seems like sound advice.
If you apply this strictly and account for the plays you want to run much more than 3 times, I think most teams would really average around 12-15 or so. Most DW/wishbone teams would probably wind up with only 2-3 passes in the entire playbook, and maybe only about 4-5 runs, if they take this approach.
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Post by Yash on Feb 11, 2009 18:35:08 GMT -6
For me it really depends on the make up of the team. last year we had a pretty veteran team that could handle quite a bit. Next year we are going to have a lot younger team and we need to dumb a lot of stuff down. We started in the middle of our playbook last year instead of teaching from the beginning since our guys knew all the base stuff so well. Next year we will have to start from the beginning and teach it all. It really depends on what your guys can handle.
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Post by coachinghopeful on Feb 11, 2009 21:57:33 GMT -6
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Post by CoachCP on Feb 11, 2009 23:45:07 GMT -6
I believe in a simple offense out the pistol set, with 2 backs.
1) Zone [Read] (Block Zone Opposite the Call) 2) Triple [Option] (Again, Block Zone Opposite the Call) 3) Flip [Option](Again, Block Zone Opposite the Call) 4) Switch [Option] (Block Zone Towards the Call) 5) Spin [Option] (Again, Block Zone Opposite the call) 6) Speed [Option] (Block Zone Away form the Call, BS needs to get proper angles though) 7) Load [Option] (Towards or Away, Haven't fleshed this out but it will probably be a tag)
So... in my opinion, there is 7 different looks for the defense, 1 blocking action for my offense. Add Iso, Stretch, and Power, and Counter (with read's for some), and I feel my offense is fairly lethal.
Add simple motion to these plays to get into 2 back, with the same landmarks for each play, and holy heck, I'm forcing the defense to read and react. I like that idea.
This adds, in my opinion, no more additional pressure for the skill guys. Its essentially the same steps for the hand off and pitch relationships. Some minor adjustments, but not rocket science.
Anyways, I like the odds of putting more pressure on the skill guys. They have less variables, unlike the linemen who have numerous. Also, I think there is more of a chance for 5 guys to screw up rather than simply one (since technically only 1 needs to be wrong for the group to be wrong). My linemen get reps from day one with minimal changes, and they can block all sorts of fronts.
That is the philosophy I'll use. In my opinion, its simple. I can build on it very easily if need be. And I have the defense where I want them. My guys know how to do it, and will have repped it enough to increase their chances of success.
Win's across the board.
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Post by touchdownmaker on Feb 12, 2009 8:59:55 GMT -6
This is a funny thing. I have had ms and jr high teams that can handle more than a hs team. It just depends on the kids and the coaches and practice time before a game, between games etc.
Where I am now, we have 5 days of practice before our first scrimmage. You cant put in too much or all of it will look like crap.
Every situation is different to in that in some areas you can have year round football, others you cant.
My rule has always been to chuck something out if I didnt call it in two games in a row. Most years I end up with "too much fluff" - I would say last year we had two plays too many. Certainly if we cant practice all of our plays in a day or two we are overloaded with garbage. I cant think of any times where I thought " I wish we had more in our playbook".
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Post by nohuddlecoach on Feb 12, 2009 9:46:07 GMT -6
Our packages adapts to what ever fronts and coverages we see. So we take the approach, we are going to work on what we do and become very good at it, and how to adapt it to different looks. Eventually our kids get to the point where they feel it doesn't matter what the defense does, we can move the ball and put up points. Our passing game is a little more package, we have a base package that converts against all coverages, but we also have our 2 beaters or man beaters that we work when we feel we are going to see that.
We are HUNH spread, people treat that differently sometimes. What we see on tape and what we get doesn't always mesh. I got sick of that. So we now work our base passing game that we convert to coverages against 1 safety zone, 2 safety zone, and man every week during indo time. Team and group periods we focus more on what we think we are going to see and mix in some surprises. We have taken much more of a philosophy, even during game weeks, we are more concerned with us doing things right than what the defense does. This has fostered an attitude from our kids that they don't care what you do, we have seen it this week, and surprises don't bother them.
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Post by dubber on Feb 12, 2009 10:26:13 GMT -6
Here is an example of a coach who is doing too much:
Runs: jet, midline, Zone-read, power pitch, spinner, Stretch, Double Dive
Passes: Go, Mesh, Coverdale Mesh, Levels, Cross, Choice, Sprint-out, 7-step drop, Running pass option.
I only have 7 runs and 9 passes.....that's not too much right?
The problem is they are all base plays. (yeah, yeah, I get some people have paired jet and zone-read or Mesh and Coverdale's version.........) but these are all suppose to be "THE" play in their respective offenses, and trying to run all of them is crazy, because every one of these plays require a whole new set of knowledge to be digested and spat back out.
Here is a coach not doing too much:
Runs:
Jet Jet veer Jet Dive Jet Trap Jet Sucker Trap Jet QB Trap Jet Wrap Jet Counter GT Jet Reverse Draw
Passes: 4 verts Smash Curl Slant Hitch Jet Waggle Stalk Jet Waggle Dig Jet Boot Cross Jet Boot Comeback Jet Sweep Pass Jet Reverse Pass
10 Runs 11 passes
However, after you rep Jet and get great at it, the gradually add compliments to take advantage of defensive over adjustments.
All of those fit systematically together.
It's not the number of plays, it's how many BASE plays you plan on running.
The more BASE plays you plan on running, the fewer compliments you can have.......once you've decided on base plays, you need to also decide what compliments are most important, and install them before moving on. In the Jet series example, Jet Trap is probably more important than Jet reverse pass.
The more simple the better......I have to agree with this.
In fact, something ridiculously easy (like Air Raid, Flexbone or DW) are often cited for struggling programs to look to.......I think that has less to do with scheme, and more to do with forcing the coach to run a handful of plays and get AWESOME at them.
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Post by touchdownmaker on Feb 12, 2009 10:29:22 GMT -6
I think sometimes you know you are trying to do too much when your team sucks. "Ok we got 55 plays and we didnt score at all"...might be time to cut down to 12 plays, work on blocking and tackling and ball security. Might be time to spend some of practice time in the weight room.
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Post by silkyice on Feb 12, 2009 12:24:44 GMT -6
Search toolbox.
You have to have a tool for every situation.
Examples:
2nd & 1 3rd & 1 3rd & 5 3rd & 10 3rd & 12 3rd & 12, but you don't mind punting
2 point play Goalline Redzone Backed up
2 min O Run the clock out last play of the game inside the 40 last play of the game with 80 yards to go
Gadgets Sudden Change
versus cover 2/4 versus cover 3 versus man cover 0/1/2man versus press
versus 3-3/3-4 versus 4-2/4-1 versus 5-1 versus gap 8
versus slanting versus blitzing versus reading versus penetration
Now, many (really most) plays have more than one use.
For instance wedge could your 3rd & 1 play, your goalline play, run the clock play, versus slanting d front play.
Mesh could be your man play, redzone play (corner), goalline play, 3rd & 5 play, 2 point play.
The trick is to have a tool (play) for every situation, but make sure that your toolbox is not so heavy that you can't carry it work.
I completely stole that quote from someone. Sorry. But it is an awesome quote.
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Post by Coach Huey on Feb 12, 2009 20:09:59 GMT -6
Every situation is different to in that in some areas you can have year round football, others you cant. so true, so true ... which is why it is hard to give someone a definiate answer. for team A it may be 20 plays ... team B it may be 60 ... team B the next year, 30... one thing to consider is throwing bunch of stuff at 'em early (i.e. spring ball, fall camp). then narrowing it down specifically to what you need each week. so, you may not need "Super B12 Crisscross Moto Rocket" weeks 2 and 3 because the defense can defend that well. but, looks good in week 4 ... but you feel like shelving "Razor 346 Belly Double Dog" because the B12 is better that week. so, all that to say look not only at "yearly" but weekly. there may be things you don't need for a couple of weeks ... don't waste time on them. maybe - MAYBE - hit them once if you haven't repped it in 2 weeks. but, if you can at least hit the schemes at some point - and work the individual pieces (cus these are still needed for other plays) - then you can come back to it and have 4 days to polish it enough. we think in terms of "20" plays. as in, what are our best 20 plays this week? some weeks it may be 25. rarely less than 20. but, we only work those 20-25 plays for 4 straight days ... all 13 hours of practice spent on those 20 plays (plus special teams, of course .. ha). but, the point is, we have more than 25 plays in our playbook. our kids 'know' all the plays. we focus weekly on the ones we think we will need. that may change from week to week.
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Post by jhanawa on Feb 12, 2009 20:29:07 GMT -6
We go by blocking schemes, usually 5-6 schemes up front run game, 3 pass protections, 2 screens.....as far as run plays or patterns, we do alot, but with the same schemes up front. As an example, we use the counter trey (GT) scheme with 6 different backfield actions: GT option QB GT slot counter off veer QB GT off jet fake FB GT off jet fake QB counter off veer same thing with sweep (OZ reach) blocking: jet sweep qb sweep bubble sweep now pass to WR swing pass to FB
looks like a lot but its simple, we've run this with 8th grade kids and HS kids for years. IMO, it boils down to terminology and ease in teaching it. When kids buy into it and get interested in it, they can learn as much as you can throw at them. Today's kids are very smart when they want to be...lol
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Post by carookie on Feb 12, 2009 20:41:37 GMT -6
I think it depends on how you chunk things. We only have 3 run blocking schemes, but from those 3 run blocking schemes but can run a variety of similar plays for each of those schemes. For example I have an option for our veer blocking scheme as well as for our reach blocking scheme; I have an inside run for zone blocking, one for veer. In the end players individually only have a few plays to learn, but you mix and match them to fit your needs.
It works even better for defense; adjusting what my DL, LB, and DB fits/blitz/ coverages and slants are, I get an answer for whatever I may see with each player only having to learn a few things
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Post by morris on Feb 13, 2009 7:59:45 GMT -6
How much of a factor does how expensive a play is play into this? I am using the word expensive as in time and detail intensive.
Iso is not an expensive play. You can of course make it expensive but for most part it is not. FB dive, QB sneak, and the list can go on of plays that do not take a ton of time to time up and teach. Now veer is a different story. It takes a good deal of time to get good at it so that is one reason veer teams do not run a ton of plays.
One thing that I saw in a Robinson clinic that they used was a grid. They made a grid with one side being down and distances I believe and the other side being I believe defenses (different coverages mainly). They then went through and placed their plays into the squares that went along with down & distance/defense. So in the you wanted something in every square. You would like more than 1 thing in each square but you need at least 1 thing. It is something we are going to look at doing. I think it also helps organize the play calling for you so game planning becomes easier.
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Post by jpdaley25 on Feb 13, 2009 8:42:03 GMT -6
5 run schemes, 3 pass blocking schemes.
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Post by unc31 on Feb 13, 2009 9:07:07 GMT -6
We would rather have it and not need it than to need it and not have it. That being said, if we effectively scout ourselves we will all discover that we practice a lot of stuff that we very seldom use. My thought is that we will practice certain things in the proportion to which we actually use them. We always migrate to Counter in the run game. Now we run a lot of different counters with built-in adjustments, but that is ONE PLAY. We rep the heck out of it and it is great to us. On the other hand, we spend a lot less time on TB Trap out of the gun. It is not a huge play for us. We have it when we need it and when it is there. We rep it enough to be good at it but not nearly as much as Counter and Power.
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stylee
Sophomore Member
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Post by stylee on Feb 13, 2009 10:27:50 GMT -6
We have a base running game that is pretty much the same whether we are in I or Flexbone.
1)Fullback dive 2)Counter off the dive 3)halfback iso 4)halfback stretch 5)veer option 6)halfback toss
The only special rules for the line are on the (rocket) toss out of flex and on the inside veer. Everything else is pretty much base blocking and we generally execute very well. The line is smart...it's the backs that forget things.
Anyway, my point is that if you can streamline your rules to fit your system, you can do a lot.
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