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Post by WB22 on Nov 15, 2008 7:56:54 GMT -6
I'd like some input on the mechanics of running a "Fast-as-possible" no huddle offense. Wristband system, communication system, etc. Thanks.
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htownoc
Sophomore Member
GATA
Posts: 186
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Post by htownoc on Nov 17, 2008 10:23:13 GMT -6
We get our plays in a few different ways in the no huddle.
1. Wristband- we signal in (or shout in) three digits. Our players look on their wristband at the corresponding play.
2. Play Signals- we signal in the play. We have hand signals for zone, counter, trap, sweep, iso, veer and midline in the running game. We have hand signals for 3 step drop, 5 step drop and sprint out in our pass protection. As far as route combinations, we have hand signals for 3 five step drop combinations, 3 three step drop combinations and 4 sprint out combinations. We also have hand signals for four screen passes.
3. We can also huddle up if we want to.
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Post by pfist12 on Nov 17, 2008 11:59:14 GMT -6
The feel the best way to tun a "fast-pace no-huddle" is thru hand signals/code words. OC hand signals to QB and then QB shouts out code words for each play. Each play has words to associate w/ it.
For example, "Smash" concept could be signaled in by pounding fists together. Code words could be "Hammer" or "Nail." Then tag a code word for direction (East, West).
For example, QB would yell " Hammer East, Hammer East." Trust me it works well.
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Post by dhooper on Nov 19, 2008 13:55:01 GMT -6
I agree with pfist1. Hand signals. we go fast 7sec max. Then we can slow it down if need be.
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Post by cowboy50 on Nov 19, 2008 14:11:17 GMT -6
we run a spread with no TE. the linemen spot the ball and the skill positions look at the OC for hand signals. the QB then tells the linemen the corresponding number of the play called. the QB looks back at the OC to make sure we don't want to check to something else. if its good we're off. if we really want to speed it up we'll signal for "indy" and the QB won't look back for a check and we'll run the first thing called.
our numbering system for the linemen is what makes this whole thing work. its not hard to figure out, and the plays all build off of about 15 or so numbers.
we have wristbands in case we think someone is catching on to our signals. we may use the wristband 4 or 5 times a game just to keep people honest.
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Post by raiderpirates on Nov 20, 2008 0:55:56 GMT -6
Call more than one play in the huddle, if it clicks, keep going with successive plays. If not, bring it back in.
My choice late in the year was to script plays as a start, then call off numbers from the script later as needed. The arm band as a script, change out scripts as you go. You can even have a series planned for portions of the field to start from and situations. Red zone, six minute, two minute, etc.
We had to change play lists in the games, or they'd be all over what you called by halfway through the second quarter. We added three players off another team to avoid not playing(they were awarded the forfeit win) but those guys had stolen the other team's signals earlier in the season.
We lost to them in prior games 18-8 and 13-7, beat them the final game.
I used to be pretty good at signal stealing but I've been so busy having to get take care of other items(equipment, etc.) that being able to do that was way down the priority list. We had enough trouble getting our players in position most of the season. We picked up similar signals for the direction of plays, but he connected it to who was getting the ball and if it was a run or a pass. They lost to that team by 28 points in one game, half his team looked like they had given up but he was there still paying attention and learning something from it. It was great to see him win a game decisively to end his season and move on to the next level.
They figured out he was taking the signals after a while and started sending them in on relays of a player position. That was about halfway through the first quarter and neither team had scored, through two possessions each. We were winning the field position battle though.
Since his team ran the same system(numbered run holes) and ran the same defensive front and coverage he was on top of everything we needed to ask of him. We ran split backs, they ran I form, we ran more power sets, they used more formations and more one back sets altogether.
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Post by airraider on Nov 20, 2008 4:43:55 GMT -6
One way to speed it up.. make sure YOU dont have to search on a sheet for what you want to call.. So you have to memorize all of your numbers..
So like stated earlier.. its easier to signal in concepts.. call out formations..
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Post by morris on Nov 20, 2008 7:29:28 GMT -6
I heard a guy once say that to signal in formations was a waste. They are going to see it so just yell it out. Then use hand signals. If you ar emoving at a fast enough pace they are not going to have too much time to look over get their call, see yours and try to steal it.
If you use hand signals you better know it inside and out and use it all the time. I think that is the hard part. If you have not done this in the past making sure you can talk with your hands. There is a Double Wing No Huddle DVD which has a good system. It depends on the order of the signal as to what it means. Sounds complex but honestly is very easy.
Goes like this 1: formation 2: blocking scheme 3:direction
The interesting part is that you use the same signals for formation and blocking scheme as direction. The direction fo the play is determined by things such as is the signal on the right or left of the body or above/below the waist. They also use a grid system wrist coach to mix it up.
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Post by silkyice on Nov 20, 2008 8:35:47 GMT -6
If you are really trying to go absolutely as fast as possible, just yell it all in. Formation and play. The D won't have time to figure it out.
The D might hear "1 by 3 4382 wyoming." But they hear it while they are trying to get back to the ball, get a defensive call, line up, make or hear a strength call and/or coverage call, get in their stance, and get ready to read keys.
Let me decipher the play. 1 by 3 is just the formation. 4382. Just listen for the higher number (or could be lower number), so 82 is the play. Wyoming means nothing. So out of all that, 82 is the only thing that really means something. 5682 is same play. 8210, 8270, and just 82 are all the same exact play. But 8290 or 8882 are different plays. Also, 90 might be the counter to 82, so once they think they have bead on 82, let them hear 8290 and they think 82 is coming, but here is the counter to that play.
Doesn't matter about the formation, they are about to see it anyway. Plus it helps add to the coding. As a matter of fact, it will give them something to actually figure out. They will think they have broken the code since that isn't too hard to figure out. But you don't care if they hear the formation.
If you start to worry about it during a game, then you can signal 82 in with a body clock. Or put it on a board. There are very easy ways to code it on a board. Put 4 numbers in the corners and teach them the way to read it (clockwise or corners or whatever). Or huddle up a couple of times.
You also need another way (board, signals) to get the play in when the stadium is just too loud to yell it in.
This is game and multiple seasons tested. Not just a theory. Once you get used to just yelling it in, it is hard to go back to anything else.
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Post by psbrowning on Nov 20, 2008 20:20:11 GMT -6
I would LOVE to yell everything in, problem is, in Alabama, I dont think there is a game this year that I could have did that in. Between the fans and the bands, all the players just cant here you. I was a fan of using a flip board or white board, but is really slower than hand signals, and can cause a headache for you and your coaches.
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Post by tog on Nov 20, 2008 20:39:42 GMT -6
we signaled everything to all the players on offense we generally got the snap off at around 21 seconds or so
we milked it sometimes but most of the time i had it in my head what i wanted as soon as i got the d+d info
all signals is pretty dang easy
i will NEVER go back to wristbands
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dragon
Sophomore Member
Posts: 187
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Post by dragon on Nov 20, 2008 20:52:51 GMT -6
Tog,
Did you guys give your kids any say in what the signals are, or were these all predetermined by the staff before the season?
When signalling in do you use just one coach, two coaches with one being a dummy, or two coaches with both being live, or something else?
Do you find signalling to ALL players is better than signalling in only to skill players and having the QB relay the call to the OL?
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Post by coachdugas on Nov 20, 2008 20:58:59 GMT -6
Morris...you say there is a Double Wing No Huddle DVD? I'd love to see that as I am a DIE HARD Double Wing Desciple! Three yards and a cloud of dust! Trample the weak..and run over the dead!
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Post by WB22 on Nov 21, 2008 8:51:07 GMT -6
Thanks for all the suggestions. One more question... I presently use the wristband system where the assignments , not the plays, are on the bands. Do I need to ditch this in favor of play memorization ? Because, the way we do it now, the kids must look at the bands, which obviously can slow us down.
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Post by silkyice on Nov 21, 2008 10:19:30 GMT -6
Thanks for all the suggestions. One more question... I presently use the wristband system where the assignments , not the plays, are on the bands. Do I need to ditch this in favor of play memorization ? Because, the way we do it now, the kids must look at the bands, which obviously can slow us down. No. This is what we do also. I just never change the numbers of the plays after spring training. Now, I might add a new play, put in a wrinkle, change an assignment, or get rid of a play. But, if my base play is 56, then it is 56 from spring training on. Your kids will learn what 56 is. It won't take long. For the other plays, yeah, it might take an extra second, but at least you know they have the assignment right. If you add in a new play with just signals, you have to come up with a new signal that won't be confused with another. The signal now has to now be memorized by anyone who might get in the game. Each player then has to know their assignment for that play and also any assignments for any other position that might play. Wristbands are the way to go. One final note, I can get 56 in many ways. Like my previous post, yell it in, signal, or marker board. I can also code it: 1056, 4256, 5618, 56, 56 kansas, 3256 wyoming, flip65 (or fresno 65) are all 56.
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