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Post by stud17 on Sept 29, 2008 12:03:39 GMT -6
I want my base play in my offense to be Power-O (the gap we run into could change but we'd always have the backside Guard pulling and leading through). Obviously I'd run Counter Trey off of this as a counter play, and than having some playaction passes off of it.
I also want a base play to be toss. I was thinking about having a QB Trap and a FB Trap as counter plays off the toss, and than some playaction passes.
I'd probably also have some type of ISO play as a base play, but I'm not sure what counter play to have off the ISO.
Here's my questions: What counter play can I have off the ISO? Are these three base plays - Power-O, Counter Trey, and ISO - enough for base plays or do I need more? If it's not enough plays, what other base plays could I use that would kind of fit with these others (meaning I'm not going to throw double dive or veer in)? I want to have a power run game and a lot of playaction off the power run game.
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Post by gacoach on Sept 29, 2008 13:32:44 GMT -6
We run power down, we don't pull the BSG, we just lead up with the FB for first show. Everyone blocks down and it hits a hole wider, usually "D" gap.
Is option out of the question? Midline or veer? We run a QB counter off the midline.
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Post by jgordon1 on Sept 29, 2008 13:47:34 GMT -6
A great "counter" to iso is the boot.
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Post by ocinaz on Sept 29, 2008 15:15:10 GMT -6
What you have is pretty good, Boot off of ISO is good also...So you have ISO/Boot, Toss/Trap, Power/Counter Trey, then you have your play action, nothing wrong with that..You haven't mentioned anything about a quick game, dropback and screens...What about a quick hitting FB dive? We used to run 46 J, but it was G blocked...We pull playside G and he kicks out the EMLOS/DE, FB Leads up the hole, TE and PST down block...The QB/RB was like s sprint draw, which worked well because we ran quite a few sprint out flood passes..I hope some of that rant helps...
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Post by windigo on Sept 30, 2008 10:21:47 GMT -6
The natural counters to the ISO are the naked boot and the reverse.
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Post by John Knight on Sept 30, 2008 10:44:29 GMT -6
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Post by John Knight on Sept 30, 2008 11:18:35 GMT -6
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Post by bcurrier on Sept 30, 2008 12:58:23 GMT -6
My suggestions:
--to complement your Iso (which in my lingo is an A-gap play):
a) Lead/Blast play off-tackle with FB leading on the 9 tech. or playside Guard kicking out 7/8 tech.
b) Roll/Cross Dive combo with FB diving at one A gap and TB diving at opposite A gap; Roll = give to FB, fake to TB; Cross Dive = fake to FB, give to TB (gives cheap & easy misdirection, and breaks tendency of FB taking defense to ball)
c) Reverse off of both Iso and Lead/Blast plays
d) Boot off of Iso and Cross Dive
e) Lead/Blast pass off of that run play
--Toss implies to me that you're not pulling O-linemen; if you add a Sweep where you pull the onside Guard vs. an even front, it sets up the false key on the FB trap inside; when the playside LB sees the Guard pull, he's frozen for a count or two trying to determine Sweep vs. Trap
--for a number of reasons, I would suggest including some option game. The combination of Midline, Inside Veer, and Outside Veer can be incorporated relatively easily for use vs. various fronts. Aim for 10 - 15% of your play calls to be option. It will help establish your FB as a threat, break the "FB takes you to the ball" tendency for the D, and put the D Tackles on their heels wondering IF they're going to be blocked and by whom.
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Post by calicoachh on Oct 1, 2008 12:55:55 GMT -6
we see teams run what we call a slide play. usually trap blocked, start the fullback to one side as if running iso, have him fill for a pulling guard. have the tailback counter step and run underneath the kick out block of the pulling guard. i think back in the day we called it scissors
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Post by spartancoach on Oct 1, 2008 14:42:42 GMT -6
I am with a Pro I team this year. We run:
TB runs - Iso, Power, Counter Trey, Stretch
FB Runs - Dive, Guard Trap
Play Action - Waggle off Counter, NCAA off Iso, Smash off Power, Stalk and Go off Stretch
Screens - Bubble, Rocket, FB slow screen
3 step drop combinations
Don't seem to need anything else.
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Post by coachdawhip on Oct 1, 2008 16:41:04 GMT -6
Coach IMO you have enough, You want more Power then run Power Toss. Iso, Trap, Belly-G.
Boot and PA passes.
What else do you need?
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tedseay
Sophomore Member
Posts: 164
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Post by tedseay on Oct 2, 2008 0:51:49 GMT -6
we see teams run what we call a slide play. usually trap blocked, start the fullback to one side as if running iso, have him fill for a pulling guard. have the tailback counter step and run underneath the kick out block of the pulling guard. i think back in the day we called it scissors This is a great play if you can get Iso working weak -- we ran it in high school with a double-team on a 5 tech tackle by the OT & TE...
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Post by gabehc16 on Oct 2, 2008 17:38:09 GMT -6
Also off setting the FB can be good for both your counter and iso plays. Off set the FB weak to run the ISO weak and Counter strong. Also you could off set the FB and run "counter lead" which would be the BST B gap hinge and FB lead through on PSLB instead of the old counter trey. Off set the fb and run play action with him in the flat (looks like a kick out on power) TE run a corner and flanker run a snag...FB is open everytime.
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Post by stud17 on Oct 6, 2008 9:49:05 GMT -6
I like all your ideas. I still have a couple more questions:
1) What is power toss? Pulling a guard? 2) Does anybody run toss counter? Just like counter trey but its a toss? 3) Would this be sufficient for our option game? -Speed -Crazy -Lead -Load -Triple
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Post by lochness on Oct 7, 2008 5:29:59 GMT -6
I like all your ideas. I still have a couple more questions: 1) What is power toss? Pulling a guard? 2) Does anybody run toss counter? Just like counter trey but its a toss? 3) Would this be sufficient for our option game? -Speed -Crazy -Lead -Load -Triple Coach, I think any ONE of those would be "sufficient" for your option game. Do you really feel you can run 5 varieties of the option and be successful? We run midline and OV and I'm questioning whether having both of them was too much right now.
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Post by stud17 on Oct 7, 2008 18:13:09 GMT -6
I was just thinking they were all pretty much similar, except for triple option. They all sort of build off of speed option: crazy option you also have the option of pitching it inside, lead option you had a leave back, load option you have someone blocking the end. I didn't look at them as all different, just slight differences that can give the D a different look.
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