|
Post by stouty55 on Apr 9, 2008 0:14:29 GMT -6
Just wondering how everyone else goes about calling their offensive plays. For example: Formation, Strength, Motion, Play, Tags, etc. I'm looking on how to cut down on the verbage. Considering cutting out the numbers and just calling the play. Looking for help or some ideas.
|
|
|
Post by tim914790 on Apr 9, 2008 4:12:57 GMT -6
Our play call order is Motion/Shift Formation Play Tag
Everything is words no numbers, I feel it is less thinking for them to here a long play and try to think is the third even number right or left?
|
|
|
Post by leighty on Apr 9, 2008 5:21:53 GMT -6
Formation, play. Must of our play calls are three words.
|
|
|
Post by bluecrazy on Apr 9, 2008 7:13:10 GMT -6
maybe 4-6 words. Ex- twins right, Liz, 28 quick pitch. KISS. Don't need all verbiage of the pros.
|
|
|
Post by gunslinger on Apr 9, 2008 7:26:43 GMT -6
Suggestion:
Create "packages" of your most used/effective plays.
Example: Your home town or school name indicates the formation, shift, etc. and then you call the run play.
Your mascot is the same formation/shift with pass or play action.
Examples:
Town Draw (instead of Split Gun Right, Rip 8, 20 Draw)
Mascot X Choice (instead of Split Gun Right, Rip 8, 60 X Choice)
Town Laser (instead of split gun right, rip 8, 23 Zone Read)...you get the drift.
The old Tiger Ellison Run and Shoot was built this way. Five packages with 5 or 6 plays per package...a base run, compliment, counter, play action, screen, base pass, etc.
You still have your offensive system that can be used but for plays that you run night in and night out your verbiage is cut way down.
Another example that I've used...if you are familiar with the Coverdale 5-wide package where both #1's run the hitch/fade option, the #2 to twins runs a "box" route, trips #3 runs MOFO/MOFC, & trips #2 has the seam...instead of calling Empty Right Gun, 50 Attack we simply called/signaled "gunslinger."
Then to get to Coverdales "rub" routes we just tagged it...Gunslinger H Rub.
|
|
|
Post by CVBears on Apr 9, 2008 9:07:29 GMT -6
formation, motion (if applicable), # (back and hole OR protection/route combo), tag
|
|
|
Post by coachbw on Apr 9, 2008 9:22:51 GMT -6
Shift, Motion, Strength, Formation, Formation Tag(s), Play, Play Tags
Could Be As Simple as Right Slot 22
Could Be As Wordy as Trade H-Return Right Slot Wing Crunch 22 Lead
Typically it is 4 or 5 words
|
|
|
Post by rideanddecide on Apr 9, 2008 9:31:42 GMT -6
Formation, Strength, Motion, Play, Tag
We are flexbone so it could be as simple as: 23
Formation would be double slot, play is veer left
|
|
|
Post by coachchad on Apr 9, 2008 12:41:58 GMT -6
I think there is a fundamental choice that a coordinator has to make: Either simple calls in which the players will have to memorize more or lengthy calls that tell you what to do. Before selecting a method, I think you should consider how you are going to get the plays called in. Are you a no huddle, huddle, wristband, signal, run plays in, qb to sideline, etc. ? Also, how will all of this work with a 2 minute philosophy? Finally, do you want to audible at the line because certain systems are easier to do this as well?
Don't select a method and then make it work when you get to a situation. I think you should pick something that works best for what you want to get out of it.
|
|
|
Post by kboyd on Apr 9, 2008 12:50:43 GMT -6
Formation, motion/shift, play.
|
|
|
Post by rbsuknow on Apr 9, 2008 13:34:35 GMT -6
formation, strength, motion, (pass protection), play
|
|
|
Post by wingt74 on Apr 9, 2008 13:54:27 GMT -6
RUN Formation, Strength (if any), Shift (if any) Motion (if any), Back, Hole, Backfield Motion/Blocking Scheme
I Right Slot to Tight, Z Zip, 28 Pitch Y starts in slot, shifts to TE, Z comes in "Zip" motion which is all the way across the formaiton. 2 back, 8 hole, Pitch gives OLine ruleset
or
I Right Tight to Pro, 34 Dive
|
|
|
Post by jjkuenzel on Apr 9, 2008 15:19:48 GMT -6
Formation, motion, play, tag
|
|
ramsoc
Junior Member
Posts: 431
|
Post by ramsoc on Apr 9, 2008 16:32:34 GMT -6
Formation Motion Play (Tags)
|
|
clloyd
Sophomore Member
Posts: 210
|
Post by clloyd on Apr 9, 2008 18:37:04 GMT -6
Formation first from the sideline separate from the play.
Then play is sent in. This gets the players in position in the huddle where they will be for the formation.
Then they only have to remember the motion and the play.
We also always snap the ball on two. We had a ton of offsides by the defense and we ran the freeze play for great success.
Example Formation Signaled in "Tight 28"
Play "Rip 81 Sweep"
|
|
|
Post by tog on Apr 9, 2008 22:00:37 GMT -6
formation play
pistol 34 pistol 108 nike ruger 828 ford ram 80 utah
the only real tags we have are formation
ruger tight glock squeeze
ruger 28 is with a motion but the motion is implied-it is our jetsweep we teach the qb and the 2 back that in order for him to get the ball from that formation it requires a motion and all of our motions are full speed jet type motions
|
|
Fridge
Sophomore Member
Re-Building the Bocholt Rhinos (18+) in Germany for 2024.
Posts: 148
|
Post by Fridge on Apr 10, 2008 1:46:02 GMT -6
Formation, Motion, Blockingscheme, Play, Tags
Trips-Left, Idiot, Ray Zero or Bunch-Right Grow, Ray Curl
Need numbers only to switch landmarks of the receivers. (12 curl would be, #1 running #2´s landmark and #2 running #1´s landmark).
|
|
|
Post by williamcrehan on Apr 10, 2008 9:27:18 GMT -6
30 Play Smash (Playaction 30 tells full slide) 50 Smash (5 step Smash Right, BOB) 70 Smash (5 step Playaction Right Smash, BOB) 90 Smash (5 step Smash, RB Swing, RB HOT, BOB)
All the same WR Concepts, ##'s tell the Backfield Action as well as protection.
|
|
nexthc
Junior Member
"The Golden Rule"
Posts: 439
|
Post by nexthc on Apr 10, 2008 10:20:41 GMT -6
Defensive Coordinator here... call it: Front, Stunt, Coverage. KISS Method!
|
|
|
Post by coachaaron on Apr 10, 2008 10:30:12 GMT -6
As a DC, I go with the more wordy that tells everyone what to do . . .use a wrist coach system.
46 Duece Out Sam Mack Cover 2
4 = # of down linemen 6 = Technque of the strongside End Deuce Out = Interior DL alignment (this is both in 2 tech), with both slant to outside gap. Sam = Sam backer to A gap Mack = Mike to A gap Cover 2 = good old 2 safeties deep halves.
|
|
CoachJ
Junior Member
Posts: 307
|
Post by CoachJ on Apr 10, 2008 12:12:32 GMT -6
It depends on the complexity of the play.
It can be as simple as formation, number, play, tag
or as complicated as formation, formation tag, player tag, motion, number, play tag, play tag play
|
|
|
Post by kurtbryan on Apr 10, 2008 14:02:23 GMT -6
In general:
1. Run when you are supposed to pass
2. Pass when you are supposed to run
3. Inside/Outside, Deep/Short, Left/Right
* When Prudence or excessive weakness by the opposing team's Defense dictates you can win the game by Pounding the Rock, then do so until they give up.
KB
|
|
billyn
Sophomore Member
Posts: 231
|
Post by billyn on Apr 10, 2008 18:25:35 GMT -6
In the beginning we call the formation, motion, play, blocking scheme, and snap count. So for us if we wanted to run the offtackle power play out of a pro set it would be R, 44 Gap O, on one. Later on we will drop the blocking scheme call. Our base offense is off the jet sweep and we keep our base plays off of it really simple. For us jet motion to the call is jeep and away from the call is joker. So, for the sweep play out of a tightend unbalanced formation to the right all we would have to call is Red, Jeep 8. We already know the snap count is going to be on set hut off of our jet stuff. In the early going I think you should use a lot of verbage to let your o line and everyone else know exactly what they are doing. It helps them to understand how everything works together. The more knowledgeable your kids get you can drop some of the verbage.
|
|
|
Post by CoachMikeJudy on Apr 10, 2008 18:54:49 GMT -6
[Shift] Formation, Motion, Play, Adjusters (tags and or blocking changes)...
|
|
|
Post by resnik77 on Apr 11, 2008 7:24:09 GMT -6
Formation, Motion, Play, Tag
EX. Doubles, Liz, Blue 988, H Dig
|
|
gac8666
Sophomore Member
"Living in obscurity" Denver Broncos Offensive Line
Posts: 215
|
Post by gac8666 on Apr 11, 2008 21:40:06 GMT -6
Shift then Play. Were 4 WR so if there is no motion called its just 2X2.
|
|
|
Post by Coach Huey on Apr 13, 2008 10:40:41 GMT -6
how do i call plays?
|
|
|
Post by bluecrazy on Apr 14, 2008 8:01:54 GMT -6
Huey, That is funny Unfortunately, I know of some coaches that pretty much call plays this way, grab bag mentality.
|
|
|
Post by coachbdud on Apr 14, 2008 20:19:39 GMT -6
depend son run or pass
1. Run
Formation, motion, play, direction
2. Pass
Protection, Formation, Motion, Routes
|
|
|
Post by coach4life on Apr 14, 2008 21:49:46 GMT -6
Y & Z alignment (X goes opposite), H alignment, motion/shift, back-hole or pass combo, blocking scheme or protection
Y can align Right, REX (Right EXtended, basically Y in the slot to the Z side), ROn (Right Outside), or Left, LEX, LOu Thank you Coach Coverdale
Z goes with Y, aligns inside on RON or LOU, aligns to the X on FLIP (FLanker Inside Position) or FLOP (FLanker Outside Position, X in the slot). Right Flip would be the classic Twins Left Thank you Coach Hatcher
H aligns in 1 of 7 spots, moving 1 guy to get multiple formations Slot (slot to the X), Wing (off T away from Y), Far (4 yds behind T away from Y), Dot (the I), Near (4 yds behind T to Y), Train (wing off the Y), Double (slot to the Z, as in Double Flankers) Thank you Coach Mountjoy
ex.: Right Slot 44 Inside Lou Z Jet 28 Right Double H Jet 37 Right Slot 43 Inside H Orbit Reverse Right Double 44 Inside H Orbit Reverse Right Double H Jet 44 Inside
This is explicit play calling. The advantage is tremendous flexibility in moving personnel around in a clear manner. The downside is you really have to have your act together, it's easy to call something off the top of your head and get in the wrong formation for a play. The other downside is sometimes the hogs up front seem to get hypnotized by the call when all they have to pay attention to is the POA and the blocking scheme, something I still don't quite understand. You can also get carried away with it (ala John Gruden, but then again he's working with pros).
For no huddle we'll signal in the call. For a few years we named plays in word combos, so our outside zone was Indy (to the left) / Colts (to the right) because the run the OZ so well, Denver / Broncos was IZ. We went back to the numbered POA as I think (but can't prove) it sharpens up the big fellers response when they are at the POA.
Implicit play calling requires multiple players to memorize different formations by name (Lake / River, Liz / Rip, etc.). Semantically it is much simpler but carries a much higher cognitive load (stuff they have to remember and process) for more players, but the verbage is far less and seems to avoid the big fellers minds from wandering during the play call.
To me if you want to take advantage of multiple formations, explicit is the way to go. If you only have a few, go implicit. We also condense down some of the longer calls in the manner described by Gunslinger.
|
|