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Post by Down 'n Out on Apr 7, 2022 18:21:20 GMT -6
Time of possession and turnovers. One can be overcome but if a team gets both they win(at least that's how it seems).
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Post by pvillecoach on Apr 8, 2022 8:00:16 GMT -6
Thanks for the replies. I realize that some of these are iffy. Are they the cause or the effect ? Are they just by-products ? I still think they are worthwhile topics of discussion with my team. Especially those that the players have control over - like presnap or post-play penalties, for example.
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Post by blb on Apr 8, 2022 10:19:48 GMT -6
The winning teams usually have the best statistics.
They have the best statistics and win because they have the better players.
"Football games are hard to win, but easy to lose."
Or as Bear Bryant put it, four out of five games are lost, not won. So avoid losing first.
That means eliminate self-inflicted wounds like turnovers, penalties (especially pre-snap and procedural), missed assignments, poorly called plays, and bad strategic decisions.
On the flip side Big Plays - on offense, defense, and-or in the kicking game - win football games.
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CoachSP
Sophomore Member
Posts: 212
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Post by CoachSP on Apr 8, 2022 11:54:53 GMT -6
This type of thread often gets dismissed by the "jimmies and joes" argument (which I don't disagree with).
But, I think the spirit of the OP question has to do with anecdotal evidence based on similar talent. In other words, those of you who have been successful vs. equal talent, what numbers have been lopsided other than the score?
A lot of smart alecs in this type of thread. Some (not all) of the Huey vets are no different than "Twitter guy". There is a little too much talking down to in my opinion.
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Post by bobgoodman on Apr 9, 2022 9:59:31 GMT -6
Does anyone have a list of meaningful stats - stats that correspond with winning ? Something along the lines of, "turnover ratio: the team that has the fewest turnovers wins ?? % of the time". Also, explosive plays comes to mind. One of the issues is that there are descriptive stats and predictive stats, and also stats that are more or less within a team's control. That's why I think these discussions may be interesting, but not useful. What is the reason stats are "meaningful"? Unless I'm misunderstanding, it's knowledge you can use to improve your team's game, i.e. their W-L. In other words, predictive -- cause, not effect. Like can you keep stats on your team -- or even use the results of stats around football generally -- to tell you that practice time spent on X is going to make you more competitive than practice time spent on Y? I doubt it. Most of the things your team does wrong are either so obvious you don't need stats on them, or hidden in a way that something like merely increasing work on them won't reveal them. The rest of the things are close calls -- so close that the data would be too noisy, as has been said here, to be meaningful. The other issue is that even if you did find a predictive stat, how do you know that shifting practice emphasis to improving that one facet will actually make your players better at it? Maybe the amount of work you'd have to do to improve it just a smidge would require taking so much time that the rest of their game would suffer. Once my job as an assistant was to chart plays in a game and their results. Presumably this was to help find out which plays (or players) were more, or less, productive. Putting aside the issue of execution, and also variation in results aganst different opponents (and whether against their starters or scrubs), you could look superficially at these stats and conclude you should call certain plays more and other plays less. But how do you know whether running an "unproductive" play often enough preserves the threat that makes a "productive" play more productive? And yet, you can't reduce the time you spend practicing a "constraint" play -- one that you'll never call unless the opponent makes it a "gimme" -- to exactly 0. I coached on a team for an all-star game which didn't come off because the opponents didn't show up, so we chose up sides and two coaches to play each other. All the players were familiar with the offenses and defenses, which there'd been little time to put together and which had been practiced just before sides were chosen up. One formation was a total tip-off in that only a cross-buck play was in for it, so the defense could just pile up at those two points if that formation were ever shown. It's the sort of thing that can only work if your opponent doesn't know what you don't have. So one coach tried to put in a pass play from that formation during a time out; it should've been a gimme since the other team had sold out to stop the only plays they knew were in, but the unpracticed play, easy as it seemed, failed miserably, twice. (The other coach wisely never showed that formation.)
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Post by fantom on Apr 9, 2022 12:53:07 GMT -6
This type of thread often gets dismissed by the "jimmies and joes" argument (which I don't disagree with). But, I think the spirit of the OP question has to do with anecdotal evidence based on similar talent. In other words, those of you who have been successful vs. equal talent, what numbers have been lopsided other than the score? A lot of smart alecs in this type of thread. Some (not all) of the Huey vets are no different than "Twitter guy". There is a little too much talking down to in my opinion. This is when I defend the wisea$$es. There is a school of thought that most goals, being stat-based- aren't helpful because they're based on results. They don't really change anything that you plan to do anyway. We used to keep a defensive goals chart, the kind that you see a lot with stuff like "Hold the opponent to under 4 yds per attempt". We stopped because we decided that was a waste of time. As soon as the game was over we knew what the chart would look like. I do believe that some goals can be useful because they can affect your in-game thinking. They've been listed above: Turnover differential- As I mentioned, sure, everybody wants takeaways but I think that the value here is to work toward minimizing giveaways. Big play differential- Can affect your defensive philosophy. Average starting field position- Can change your special teams decisions. Even something like "Get your stud X number of touches" is useful. We've all seen games when we were baffled that the losing team only gave their D.1 TB 10 carries. As for guys who tossed in a wise-guy answer (And there weren't really THAT many)- Lighten up, Francis. I don't think anybody hurt the OP's feelings.
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Post by coachd5085 on Apr 9, 2022 16:17:33 GMT -6
This type of thread often gets dismissed by the "jimmies and joes" argument (which I don't disagree with). But, I think the spirit of the OP question has to do with anecdotal evidence based on similar talent. In other words, those of you who have been successful vs. equal talent, what numbers have been lopsided other than the score? A lot of smart alecs in this type of thread. Some (not all) of the Huey vets are no different than "Twitter guy". There is a little too much talking down to in my opinion. I am a little surprised to hear these sentiments. Other than 2 posts suggesting the scoreboard that were clearly tongue-in-cheek- the posts in this thread didn't seem dismissive or chiding.
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Post by dubber on Apr 10, 2022 6:46:38 GMT -6
I am enjoying both the directly related and the meta conversations around this topic.
One thing to add: in comprising a good analysis, one must first have a solid data set, where outliers are excluded.
So, games won or lost by 2 scores or more need to be ignored for now. (Or whatever your definite of a competitive game is……sometimes a 50-24 game was competitive until midway through the third quarter).
The close games will help drive meaningful insight.
All that being said, we were a .500 team last season, which is a down year for our program.
Tracking 3rd downs through 6 games…..even including the 3 losses we had at this time which were 3+ TD differentials.
We were 100% on 3rd and 2 or less
We were 86% on 3rd and 3-7
We were 30% on 3rd and 8+
Of our 3rd and long situations, 2/3 were the result of penalty.
The most useful part of this was being able to sell the kids on “we are this close”……and getting them to focus on eliminating holds, etc.
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Post by coachd5085 on Apr 10, 2022 6:52:26 GMT -6
I am enjoying both the directly related and the meta conversations around this topic. One thing to add: in comprising a good analysis, one must first have a solid data set, where outliers are excluded. So, games won or lost by 2 scores or more need to be ignored for now. (Or whatever your definite of a competitive game is……sometimes a 50-24 game was competitive until midway through the third quarter). The close games will help drive meaningful insight. All that being said, we were a .500 team last season, which is a down year for our program. Tracking 3rd downs through 6 games…..even including the 3 losses we had at this time which were 3+ TD differentials. We were 100% on 3rd and 2 or less We were 86% on 3rd and 3-7 We were 30% on 3rd and 8+ Of our 3rd and long situations, 2/3 were the result of penalty. The most useful part of this was being able to sell the kids on “we are this close”……and getting them to focus on eliminating holds, etc. Never thought of it from that point of view...but if "belief in self" is a need for the program, then many of the things the OP is looking could absolutely be helpful.
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Post by blb on Apr 10, 2022 8:32:57 GMT -6
Statistics and-or Goals can be insightful once you determine which ones have meaning, but they don't help you answer the more important question of HOW to accomplish those things (i.e. win the turnover battle, make more big plays, etc.).
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Post by 19Gate83 on Apr 10, 2022 8:33:01 GMT -6
MEANINGFUL STATISTICS to win any football game are:
1) TAKE CARE OF THE BALL & GET THE BALL - +2 turnover margin.
2) SCORE A NON-OFFENSIVE TOUCHDOWN - preferably on Defense.
3) HOLD THE OPPONENT TO LESS THAN 16 POINTS.
4) SCORE MORE THAN 25 POINTS
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Post by morris on Apr 10, 2022 8:42:28 GMT -6
MEANINGFUL STATISTICS to win any football game are: 1) TAKE CARE OF THE BALL & GET THE BALL - +2 turnover margin. 2) SCORE A NON-OFFENSIVE TOUCHDOWN - preferably on Defense. 3) HOLD THE OPPONENT TO LESS THAN 16 POINTS. 4) SCORE MORE THAN 25 POINTS I believe those are Tony DeMeo’s 4 Aces he talks about.
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Deleted
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Post by Deleted on Apr 10, 2022 8:43:24 GMT -6
The Noel Mazzone stat is something I used and tracked over several seasons and it was a good indicator. I took that a step farther. I would chart it for every practice. Believe it or not weeks when we had {censored} practices on the offensive side of the ball we also F'd up on Friday night. (Often, not always). I did this to show the players there is a direct correlation to how you practice becomes how you play. I think I said this earlier, big plays (20+ yards) was a big indicator. Combine that with starting field position. Not many high school teams can drive the ball 80 yards. They need a couple of chunk plays in there to make that happen. So if you can make your opponent start on their side of of the field behind the 30 yard line and then limit getting chunked by the offense you are probably going to have at the very least, a shot. Average starting field position is huge. Would have added it to my earlier post but got tired of typing. It is, but in HS ball my experience has been that it usually doesn’t matter due to talent disparities. If the teams are matched close to evenly, it is a big deal, but how many times does that even happen in HS football? Where I’m at, the HS and MS football teams don’t often pull out 15 yard drives, but it seems like about half of the scores are on big breakaway plays that could go for 1,000 yards if the field were long enough. If a team starts at their opponent’s 30 or 40, then that might be a 20 or 25 yard play to score, but if they start at their own 20 or 30 the same dude would still outrun everybody and score on a 60 or 70 yard run. A lot of playing successful defense around here is just limiting those big plays and making a few of your own. Along with what’s been said earlier about squat numbers, I’d say an even more meaningful predictive stat for HS ball would be the 3-5 fastest 40 times on each team. I’d wager the team with the most speed, especially at the top of their lineup, is probably going to win the majority of games. When your top times are in the 4.6-4.8 range and the opponent’s dudes are 4.4-4.5, you have very little margin for error. However, those aren’t the kinds of numbers you can get from a box score or roster. Another big one for HS ball, in the same vein, is probably how many 3rd and 4th year players are on the field relative to the opponent. This would likely be correlated to both speed and strength. I’m not just talking about juniors and seniors, but how many of those guys have a few years’ experience and lifting under their belt to match the physical maturity that comes with being a 17 year old young man.
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Post by fantom on Apr 10, 2022 9:01:11 GMT -6
Average starting field position is huge. Would have added it to my earlier post but got tired of typing. Closely matched games are where coaching comes into play.
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Post by tripsclosed on Apr 10, 2022 9:18:34 GMT -6
Average starting field position is huge. Would have added it to my earlier post but got tired of typing. It is, but in HS ball my experience has been that it usually doesn’t matter due to talent disparities. If the teams are matched close to evenly, it is a big deal, but how many times does that even happen in HS football? Where I’m at, the HS and MS football teams don’t often pull out 15 yard drives, but it seems like about half of the scores are on big breakaway plays that could go for 1,000 yards if the field were long enough. If a team starts at their opponent’s 30 or 40, then that might be a 20 or 25 yard play to score, but if they start at their own 20 or 30 the same dude would still outrun everybody and score on a 60 or 70 yard run. A lot of playing successful defense around here is just limiting those big plays and making a few of your own. Along with what’s been said earlier about squat numbers, I’d say an even more meaningful predictive stat for HS ball would be the 3-5 fastest 40 times on each team. I’d wager the team with the most speed, especially at the top of their lineup, is probably going to win the majority of games. When your top times are in the 4.6-4.8 range and the opponent’s dudes are 4.4-4.5, you have very little margin for error. However, those aren’t the kinds of numbers you can get from a box score or roster. Another big one for HS ball, in the same vein, is probably how many 3rd and 4th year players are on the field relative to the opponent. This would likely be correlated to both speed and strength. I’m not just talking about juniors and seniors, but how many of those guys have a few years’ experience and lifting under their belt to match the physical maturity that comes with being a 17 year old young man. Not to mention, much like with a lot of these other stats, what really can you do in terms of decision making to affect starting field position, both maximizing your starting field position and minimizing the opponent's starting field position? It's like, sure, i'd love to start on the +1 YL every time out, but what can i do to make that happen? Not a whole lot. A lot of stats, as others have said, are largely like nuggets of gold in a plexiglass case, you can see them, but you cant do anything with them.
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Post by s73 on Apr 10, 2022 10:22:28 GMT -6
Score. 100% of the time the team that scores more wins. I would be willing to bet a close second to this would be squat/dead/clean/press totals. While not is iron clad an indicator as score, I i’m fairly confident that teams at the high school level with higher squat, deadlift, clean and press numbers when far more often than they don’t. Yes both of our replies are somewhat tongue-in-cheek, however as is always brought up when this thread topic comes up on the board- are those other stats process or outcome related. I love to point out silkyice ‘s Great example of explosives being outcome based. One year fullback trap was his most explosive play I believe, the reason being is fullback was an SEC Signee. I am betting explosive runs (over 10 yards as defined in this thread) occur far more often to teams that have superior squat clean press dead lift numbers. All of the differentials referenced by jstoss above are far more likely to be “outcome related”. Meaning the bigger,stronger,faster, better players created those differentials far more often than they can be manufactured. In other words, those are things you see when better teams play lesser talented teams. There are countless examples of coaches taking turnover circuits during clinic season after leading the league in turnover margin one year only to find themselves quite ordinary the next. “Explosives” are far more often the outcome of superior athleticism/ability - which obviously will vary week to week. To piggy back off of this I would say speed directly correlates to all of this maybe even more so than the lifts you mentioned. I know the lifts improve speed but only so much. Last season was the slowest team I ever coached (fastest player on my offense was a 5.16 kid. Fastest kid on the team was a 4.99). So....to directly correlate...we never won a single turnover battle in any game. We had single digit explosive plays for the season, and we struggled mightily to cover on special teams. AKA we did not win. Pandemic really hurt us here. Talent either decided not to play or just weren't in shape to play. Was rough. Losing the turnover battle directly correlated to lack of speed b/c backs were easier to front up and hit directly, and receivers couldn't get open and on the flip side we couldn't cover or get a lot of hats to the ball to have one wrap up and the other punch out. Plus never saw game speed in practcie b/c nobody could give us a look.
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Post by tripsclosed on Apr 10, 2022 10:34:29 GMT -6
I would be willing to bet a close second to this would be squat/dead/clean/press totals. While not is iron clad an indicator as score, I i’m fairly confident that teams at the high school level with higher squat, deadlift, clean and press numbers when far more often than they don’t. Yes both of our replies are somewhat tongue-in-cheek, however as is always brought up when this thread topic comes up on the board- are those other stats process or outcome related. I love to point out silkyice ‘s Great example of explosives being outcome based. One year fullback trap was his most explosive play I believe, the reason being is fullback was an SEC Signee. I am betting explosive runs (over 10 yards as defined in this thread) occur far more often to teams that have superior squat clean press dead lift numbers. All of the differentials referenced by jstoss above are far more likely to be “outcome related”. Meaning the bigger,stronger,faster, better players created those differentials far more often than they can be manufactured. In other words, those are things you see when better teams play lesser talented teams. There are countless examples of coaches taking turnover circuits during clinic season after leading the league in turnover margin one year only to find themselves quite ordinary the next. “Explosives” are far more often the outcome of superior athleticism/ability - which obviously will vary week to week. To piggy back off of this I would say speed directly correlates to all of this maybe even more so than the lifts you mentioned. I know the lifts improve speed but only so much. Last season was the slowest team I ever coached (fastest player on my offense was a 5.16 kid. Fastest kid on the team was a 4.99). So....to directly correlate...we never won a single turnover battle in any game. We had single digit explosive plays for the season, and we struggled mightily to cover on special teams. AKA we did not win. Pandemic really hurt us here. Talent either decided not to play or just weren't in shape to play. Was rough. Losing the turnover battle directly correlated to lack of speed b/c backs were easier to front up and hit directly, and receivers couldn't get open and on the flip side we couldn't cover or get a lot of hats to the ball to have one wrap up and the other punch out. Plus never saw game speed in practcie b/c nobody could give us a look. This is what is a bummer when it comes to HS sports. It can be a rewarding challenge to get the best you can out of the bottom of the barrel and spare parts, but it's still a bummer, because in a perfect world, every game would be perfectly, evenly matched, across the board, at every position. I mean, if you take Usain Bolt and line him up in a 100 against your average HS track team, he is probably going to beat all of them 10/10...Like what else did we expect? 😄
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Post by bulldogsdc on Apr 11, 2022 6:33:48 GMT -6
According to VaTech OC Bowen from their clinic this weekend- Turnover Battle and Big Plays
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Post by 3rdandlong on Apr 14, 2022 9:08:45 GMT -6
The first thing that popped into my head when I read the thread title was turnovers. For me though, it was much more important to be plus in that category. I don't know if we won a game where we ended up minus in turnovers. Another for me was time of possession. I know it means absolutely nothing to hurry up no huddle guys, but we were the opposite of that and wanted to have the ball as much as possible to grind away and keep you off the field. As a no huddle guy, time of possession isn't all that important, but # of plays is absolutely huge! Of course this does not take into consideration explosives by either team, but it's still a pretty darn good indicator of how the game is going. In every game we have lost in the last 4 seasons, the opponent has had more snaps than us.
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Post by bobgoodman on Apr 14, 2022 18:40:32 GMT -6
The first thing that popped into my head when I read the thread title was turnovers. For me though, it was much more important to be plus in that category. I don't know if we won a game where we ended up minus in turnovers. Another for me was time of possession. I know it means absolutely nothing to hurry up no huddle guys, but we were the opposite of that and wanted to have the ball as much as possible to grind away and keep you off the field. As a no huddle guy, time of possession isn't all that important, but # of plays is absolutely huge! Of course this does not take into consideration explosives by either team, but it's still a pretty darn good indicator of how the game is going. In every game we have lost in the last 4 seasons, the opponent has had more snaps than us. OK, but now tell us...what can you do about that?
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Post by joelee on Apr 14, 2022 19:42:36 GMT -6
If you win the explosiveness battle (using PPP), you win 86 percent of the time. If you win the efficiency battle (using Success Rate), you win 83 percent of the time. If you win the drive-finishing battle (using points per trip inside the 40), you win 75 percent of the time. If you win the field position battle (using average starting field position), you win 72 percent of the time. If you win the turnover battle (using turnover margin), you win 73 percent of the time. This is from 2013 college football game data. It's very, very similar from year to year. -Bill Conelly
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