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Post by glazierprez on Dec 31, 2018 10:20:26 GMT -6
Coaches - do you have any recommendations for game-like scenarios to use in our 2019 Chalk Wars? Give us your specific thoughts...score, time left in the game or half, what yard-line the ball is on, how many timeouts are left, who gets the ball at half-time, etc. Here's an example:
4th & Goal in a high-scoring game: the score is 28 - 28 with 35 seconds left in the first half. It's 4th & Goal on the 7 yard-line and the offense chooses to go for it because their kicker is inconsistent and the opponent gets the ball to start the second half. Offense, what play are you going to run on 4th down in this situation; Defense, how are you going to stop them?
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Post by coachdawhip on Dec 31, 2018 11:54:48 GMT -6
1. OT, HS rules
2. 2 Min drill, 1:35 left offense needs TD 2 timeouts -40. Offense how do you score, D how do you stop them
3. Coming out, offense has ball on 2, :35 seconds left and defense has 2 timeouts. offense how do you get the 1st down, defense how do you stop them
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Post by 50slantstrong on Dec 31, 2018 13:05:13 GMT -6
I’ve always wanted to hear an offensive guy explain scripting the first 10-15 plays and how it varies based on the defenses they see.
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Post by Chris Clement on Dec 31, 2018 13:35:29 GMT -6
I want to see football DnD. Start with a 2-minute still from the -20, down 4. O declares a formation, D declares a front, both call plays and submit them to the dungeon master. He adjudicates the result of the play. You’d need to think through the logistics of it, DM would probably have to be the HC and his OC and DC would be playing, just so he can understand his own O and D without needing a lengthy explanation. You’d also need to have a ready list of available calls from both before the game so they’re not making stuff up in the fly. But I think there’s something workable there.
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Post by coachadam on Jan 2, 2019 13:53:38 GMT -6
I'm a defensive guy so I'd love to see other coach's ideas of how to adjust to different in game situations. Examples: A WR is killing us (adjustment to double him), we're getting gashed inside (front adjustment), our plan was to blitz but now they are throwing too quickly (adjustment to different coverage), goal line, no huddle, etc. Situational football adjustments!
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Post by Coach Huey on Jan 3, 2019 17:02:29 GMT -6
explanation of the though process of a play call based on a given scenario ... not just "I would do this." but follow up with "generally vs this we think in terms of _____"... otherwise, it can turn into a pissing contest. my guy may be better so point is moot, or vice-versa. but, i think the "why" is way more important than the "what."
so, rather than just say, "we would throw the smash on 2nd and medium" say WHY they would run that play... i.e. we like it because it gives qb this option vs zone or that vs man, etc etc etc
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Post by coachd5085 on Jan 3, 2019 18:52:35 GMT -6
I want to see football DnD. Start with a 2-minute still from the -20, down 4. O declares a formation, D declares a front, both call plays and submit them to the dungeon master. He adjudicates the result of the play. You’d need to think through the logistics of it, DM would probably have to be the HC and his OC and DC would be playing, just so he can understand his own O and D without needing a lengthy explanation. You’d also need to have a ready list of available calls from both before the game so they’re not making stuff up in the fly. But I think there’s something workable there. NFL strategy. Board game. Google it. Not the exact thing (no human judge, and the offense is 30 year old Pro Style lol) but it is the same idea.
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Post by bigshel on Jan 3, 2019 22:01:43 GMT -6
I want to see football DnD. Start with a 2-minute still from the -20, down 4. O declares a formation, D declares a front, both call plays and submit them to the dungeon master. He adjudicates the result of the play. You’d need to think through the logistics of it, DM would probably have to be the HC and his OC and DC would be playing, just so he can understand his own O and D without needing a lengthy explanation. You’d also need to have a ready list of available calls from both before the game so they’re not making stuff up in the fly. But I think there’s something workable there. NFL strategy. Board game. Google it. Not the exact thing (no human judge, and the offense is 30 year old Pro Style lol) but it is the same idea. That game was the equivalent of Madden for all us over 50 guys. My friends and I played the sh*t out of that game in the 70's. We would have whole seasons with playoffs, Super Bowl, the works. Lol.
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Post by coachwoodall on Jan 4, 2019 8:26:29 GMT -6
NFL strategy. Board game. Google it. Not the exact thing (no human judge, and the offense is 30 year old Pro Style lol) but it is the same idea. That game was the equivalent of Madden for all us over 50 guys. My friends and I played the sh*t out of that game in the 70's. We would have whole seasons with playoffs, Super Bowl, the works. Lol.
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Post by coachd5085 on Jan 4, 2019 8:59:11 GMT -6
coachwoodall The NFL strategy game was similar to that jimmy the greek game, but I think it (in its presentation) it was a bit more detailed. There were maybe 45 Offensive play cards (Running plays, Passing plays, Screen, draw and trick plays) and maybe 15 defensive cards plus a kicking game card. The gameplay was as Chris Clement described. Offensive would pick a play (Offensive card with 80 different sets of results-each set having a result for left, middle, and right hashes ) Defense would pick a defensive card (which had cut out windows for various die rolls , that would reveal various sets of results from the offensive card) The defensive cards had 5 different windows on each card, with various probabilities for each window (one if you rolled a 7 or 12, one if you rolled a 3, one if you rolled a 9,10,11, one if you rolled a 5, one if you rolled a 2,4,,or 8--with 2 being a penalty). Based solely on observation, these probabilities did correlate well with the drawn play selections. For example if the offense selected a screen or draw play and the defense selected a blitz then the some of the higher probability windows had some big yardage plays, and some of the lower probability plays had some big losses. If the offense selected a basic lead run play and the defense a basic reading defense then most of the potential results were modest gains or losses.
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Post by bigshel on Jan 4, 2019 12:17:48 GMT -6
This was the version I had around 1973-74.
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Post by glazierprez on Jan 8, 2019 10:10:19 GMT -6
Thanks for all these responses, fellas...even got a post from Coach Huey himself...big time! I'm passing these along to our team responsible for Chalk Wars.
Someone bring your '70s NFL Strategy game to a clinic, and we'll setup a tourney bracket on the spot!
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