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Post by airman on Dec 6, 2006 19:14:57 GMT -6
i do not worry about top. we never are going to have it when we throw the ball as much as we want to. we just know this, our defense has to stop the other offense 1 time. I prefer the top guys. they run the clock for us instead of us having to worry about running the clock.
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Post by groundchuck on Dec 6, 2006 20:50:03 GMT -6
I like the time consuming drive that ends in a TD for us. The best of both worlds. Push come to shove I am a big TOP guy. I want to control the clock and keep your offense on the sideline. If we get big palys, que sera, obviously I like that. I think sometimes we get into the TOP battle as "passers" vs "rush" guys. I have seen spread teams eat tons of clock with the short passing game. Controlling the clock is about running mroe plays than your opponent. Time of possession is as much about your defense as it is your offense. If you force a bunch of 3 and outs they are not going to have that many opportunities.
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Post by phantom on Dec 6, 2006 21:05:35 GMT -6
It seems that most of he guys arguing against TOP are offensive guys. As a DC, it makes my life a lot easier when our O hangs on to the ball.
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Post by Coach Huey on Dec 6, 2006 22:02:26 GMT -6
winning the "time of possession" battle is not one of our goals. some games, we playe closer to the vest than others in an attempt to be sound and control the tempo more so than the clock. our goal, regardless, is to find plays we can execute. just running plays in an attempt to burn time off the clock may not result in the best plays you can get and force you to give up the ball. every defense wants their offense to keep the ball and not let the other guy have it .... but, to do that, the offense must find plays it can execute against the defense and move the chains. otherwise, run-run-run, punt drains about 2minutes at best. so, if you are merely trying to run time off the clock rather than finding plays that can be executed (i.e. scratch where it itches) you may actually be counter-productive. i say, keep the clock out of your head during the actual play-calling and focus on what the defense is giving you and find ways to get plays called that can be executed vs that. if you want to play close to the vest (work the clock) then a pass may be the best play, but try to call one in which you can get a simple, higher percentage throw rather than the deeper, lower percentage throw. i think that when the play-caller focues on the clock rather than what plays should be called based on the defense, then you are potentially going to call a lesser play that prevents you from getting adequate yardage in the 3 downs you have. keep your focus on being "high percentage" rather than "drain time" .... if you can be high percentage and call executable plays, then the time off the clock will be the byproduct. making time of possession the ultimate goal, is where i think you can lose playcalling ability
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Post by groundchuck on Dec 7, 2006 5:29:06 GMT -6
Huey's line about "high %" vs "drain time" makes sense.
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